Showing posts with label Fallout 3. Show all posts
Showing posts with label Fallout 3. Show all posts

Sunday, April 21, 2013

Dark Souls (2011)

We're gonna take a trip down ye olde nostalgia gaming lane for a moment, bear with me:

Remember in the olden days when RPGs did not come with a map, or they came with a rudimentary one and you couldn't expect a full map from Nintendo Power for a few months?  When a game seemed to actively work against you to the point where you thought the game hated you, and you alone?  Secrets and hidden prizes were the reward for exploration and exploitation on a second play-through?  You had to grind through  mobs just to hoard whatever meager XP and GP they dropped just to get an advantage over the next dungeon?  Imagine a time when you didn't have to wait for load screens.  Imagine a RPG system you couldn't instantly nerf.  Remember when death brought a tangible cost to your character, not just in L33T perma-death mode?

Well, dear readers.  I think that I might have found such a game. Dark Souls kept me playing from around 2AM Saturday 04/20/13 to 5AM 04/21/13 - sober  (I played a couple hours of Puzzle Quest waiting for Dark Souls to download) and I think I've barely scratched the surface to this beast. I have checked no FAQs, no cheats, no hints (except for in-game), no game manual, and no one I know has played it.  

Dark Souls is not a loot'n'run, it is not Skyrim, it is not going to kiss your boo-boo when you fall off your training wheels.  Dark Souls doesn't give a fuck if you like it.  In fact, if you don't like it then you weren't gonna hack it anyway, so take a walk down wash-up lane.

Dark Souls can be summed up very simply, "Do it again and do it right this time."  But in a very Kafkaesque way, you are lost and somewhat scared  of what you're doing.

Do I have your interest?

I remember reading about Dark Souls on a couple of "hardcore" gamer and RPG junkie sites back in '11 but I got distracted by Skyrim and all that folderol.  It just slipped through the cracks until Saturday evening, while I was looking for a game to download and play.  For $19.99 I figured, "Fuck it.  Worse comes to worse it's an RPG I can tear through and review."

Load up, character class selection, etc etc, yeah I got this...

During the beginning of the game, what sparsely is a tutorial, I died.  Okay, not a big deal.  Wait, I died again?  Okay...learning a new game, it's a little different than Skyrim and Dragon's Dogma.  Ah ha!  Got the bastards that were killing me!  Huzzah!  What's down this hall way?  FUCK.  I just got one shotted in the "tutorial"?  A peculiar combination of rage and fascination came over me, the likes of which I haven't felt since my early days in EVE.  Okay.  I took a sip of my water and rolled the kinks out of my neck.  Then got killed again.  And again.  And again.  And again.  At one point the rage set in and I stormed in...and got killed again.  And then, the rage turned into, well if you've seen me hardcore game and bulldog a problem, or if you've seen me when I'm past anger and into calculation shut-down mode...that time I didn't die.

Then after I got through "the tutorial" I found myself in a land where everything hates me.  There are no mission markers, no map, no nanny NPCs, no explanations, and no crutches.  In a strange way DS immerses you in the game the same way Ico did.

I could write more about my experiences with Dark Souls but that would take away from yours.  What I have to say is that I haven't been this challenged by a game in a long time (besides some platformers which I suck at anyway).  I have a few problems with the mechanics but I can't tell if that's because of my character class choice (Thief) or just having a gaming experience that won't allow me to be comfortable.

Here's one thing I will tell you.  Every time you use a Bonfire - which acts as a hub for leveling, inventory control, etc, etc - all enemies (except for big bads) respawn.  Bonfires are few and far between, so a route you may have just barely cleared is now repopulated.  It's actually kind of brilliant and I figured out one nerf trick (figure it out for yourself) because you need to not only grind but practice survival.  I'm almost at lvl 35 and can one hit some foes, if my timing is right, but I got careless and swamped and died in no time flat.

Do I love Dark Souls?  Well, the game looks good and the voice acting is excellent.  Inventory control sucks.  For an action-RPG that focuses so heavily on combat I wish I had a few more moves in my play book.  Weapon shifting is awesome though and feels really natural (and vital in combat) between left and right hands.  I normally have a shield equipped on left hand with a bow in a secondary slot, sword and spear in right.  The maps are "small" but dense with exploration and enemies, you'll do a lot of running around/backtracking but through exploration and survival you'll discover links between areas to diffuse the backtracking.

Do I love Dark Souls?  Maybe yes, maybe no.  It is the first game in a long time which almost made me smash my controller into the TV.  I feel totally lost in some areas and it's only adrenaline, luck, and a touch of skill that has allowed me to survive.  I may not love it yet but I will dominate it.

p.s.  Remember in Fallout 3 the first time you beat a Deathclaw?  That satisfaction?  Imagine that feeling every time you defeat an enemy.

p.p.s. It took a strong force of will to write this post and not just play Dark Souls.   

Saturday, February 05, 2011

Far Cry 2 (2008) Ubisoft Montreal- I finally picked it up in 2011 you should too.





My two previous semi-reviews  (12/18/08 and 12/19/08) never amounted to a full review, which is kind of a a shame because my love of Far Cry 2 is kind of insane.  As far as a gaming experience goes I'm very pleased with it.  There are a couple of tweaks I would like to see and maybe a few more options for side quests and the like but in all honesty those are minor quibbles. I'm still about 3/4 through the story arc and am considering starting over since I don't remember most of what's going on (plus it might be fun).

What might turn some people off of the Far Cry 2 experience is that there are times when you're just travelling, driving or boating along.  There is a fast travel system but you're kind of missing out on the pacing of the game experience if you do that.  Most of the time I enjoy just bopping along because I like exploring and finding secrets.  The downside to the amount of travelling is you're travelling in a war-torn country with a sign on you that says, "Will trade hand jobs for being used as target practice."  Seriously, everyone shoots at you.  Granted your reputation proceeds you but damn.  One of the tweaks I wish that the game had was more of a faction balance (like in Mercenaries) so not every road block would turn into a bullet orgy.  I have to admit though that driving like hell through a checkpoint with gunfire all over the place is kind of fun sometimes.

So far my favorite weapon is the flare gun.  Combined with the fire dynamics in the game (which are astoundingly awesome) and the amount of panic caused on the enemy (understandable, I'd panic if someone shot a flare gun at me) and well I just like setting people on fire in combat games (often I will laugh my ass off and yell, "Stop drop and roll motherfucker!"  I have issues).  Also the flare gun doesn't degrade as fast as some of the other weapons.  Weapon degradation is a major factor in how combat works in FC2.  There's nothing more harrowing than your weapon jamming in the middle of a gun battle (during one mission my SAW jammed, I was out of grenades and molotovs so I basically had to forage for weapons - the downside being enemy weapons are pieces of shit and jam or break on you very quickly).  Fortunately your machete doesn't degrade or consume ammo. 
I haven't delved into the multiplayer yet so I'll put something up about that experience once...I uh...experience it.  I'm a little worried that there won't be much of an online presence but I'm hoping that the fans who are still playing are a cut above the majority of Halo or COD players. 

What I have started tinkering with is the map editor.  I'm still trying to figure out the basics but there are some seriously insane folks out there like Animattronic and RaptorIGN (their maps are below).  There's even a book I want to pick up called simply From Gamer to Game Designer: The Official Far Cry 2 Map Editing GuideIf I manage to come up with something cool I'll post it.  I'm thinking insane trench warfare or perhaps a recreation of a famous battlefield...hmmm...crap what was I supposed to read for class?








Tuesday, January 12, 2010

Level Caps: Yay or nay? I say Yay.


 
I'm not sure who first introduced "level caps" in RPGs but I have to admit that I like them.  There are two particular reasons I like them:
  1. I love tinkering with a character and attempting to come up with the perfect balance of stats/skills/weapon emphasis for my final goal.
  2. I do not love demi-god characters unless the enemies can match the player in terms of skill/power/dangerousness.
Having a level cap with opportunities (sidequests/loots) to boost skill points is my favorite balance that has shown up in Bethesda games and to certain extent Bioware. Additionally having a fallible character makes for more exciting gameplay/role playing experience. 

As an in-game looter/kleptomaniac I tend to lean toward an archaeologist (thief/rogue) type of character but I never beef up my character's strength enough to carry huge amounts of loot.  Also I rarely end up in heavy armor, etc etc etc.  With a level cap I have to be more careful with what skills I take and how I distribute attribute points.  Without a level cap I can put points wherever I want and end up some kind of uber-mensch able to carry eighteen suits of armor, twenty-two weapons, and enough healing potions to open my own Red Cross.  Where's the fun in that? 

What do you folks like? 

Friday, October 23, 2009

Other things I like about "Borderlands" and other FPS/RPGs

One thing I really dig about the FPS/RPG crossover is the lack of JRPG random attack screens and thumb numbing menus. Being able to whup a target then and there, loot, and move on makes grinding easier.

I also like being able to avoid enemies that aren't worth the time fighting, in the case of "Borderlands" you can simply crush them under the wheels of your vehicle (once they are unlocked). The vehicle control is a little wonky at first but pretty smooth once you get used to it. They are more tank controls than traditional press A to go.

I'm about to enter the second section of the map, completed all missions in the first part and it took me longer to complete that part than all of Brutal Legend. Hopefully I'll be playing this for awhile. Even better is there are three other characters to play with.

Monday, August 03, 2009

Fallout 3 - Mothership Zeta (2009) XBOX 360 DLC

The Lone Wanderer in space! Fighting aliens!

That's the long and short of the new DLC for Fallout 3. I polished it off pretty neatly in a few hours. I used the Chinese Stealth Suit and ghosted through the ship, picking off the little grey bastards. If I had attempted to storm through the aliens would have presented a greater threat.

I think I preferred Point Lookout as far as Fallout 3 DLC goes. Zeta is kind of a one trick pony that doesn't really have any impact - as far as I can tell on Earth or your karma. Meh.

The new weapons are alien tech and would have been helpful at an earlier point in the game but at this juncture they won't replace my stand-by weapons. There isn't any armor - that I could find.

I can't 100% rec this download. It's only 800 MS points so the cost ain't bad but you might want to wait until Bethesda releases a single volume set and you begin a new character.

Tuesday, July 14, 2009

Released information and date for the final Fallout 3 DLC.

Looks like the folks over at Bethesda Games just released some info about the fifth and final DLC for Fallout 3: Mothership Zeta. Release date for 360 is August 3, 2009. Woo!

Sunday, May 17, 2009

Fallout 3: Broken Steel review

Well, after some intense gaming sessions I polished off Broken Steel, hit the level 30 mark, and had a generally good time blasting the hell out Raiders, Muties, and the Enclave. I had a good time though I am kind of bummed out that there isn't any more Fallout until the next game.

The new DLC was enjoyable but I have two major problems:

1. The level thirty cap makes the game too easy even when I bumped up the difficulty to high. I was just kicking the shit out of the opposition. Sometimes that's fun but sometimes I want a challenge.

2. Lord have mercy but the DLC is buggy. I had a great number of freezes. Bethesda needs to add a patch ASAP.

Other than that the DLC is fun, lots of kick ass weapons, and the new enemies are fairly tough when you first encounter them.

Wednesday, April 29, 2009

Creating my new character in "Fallout 3"

I am going to create my neutral character and have juggled numbers and perks/skills and this is what I've come up with:

S.P.E.C.I.A.L.
Strength: 7
Perception: 7
Endurance: 4
Charisma: 3
Intelligence: 7
Agility: 6
Luck: 6

Skills:
Small Guns
Lockpick
Repair

Perks:
Black Widow/Lady Killer (lvl 2)
Intense Training (lvl 3)
Entomologist (INT 4, SCI 40)
Comprehension (lvl 5)
Gunslinger (lvl 6)
Bloody Mess (lvl 7)
Commando (lvl 8)
Impartial Mediation (lvl 9)
Animal Friend (lvl 10)
Finesse (lvl 11)
Sniper (lvl 12)
Silent Running or Fast Metabolism (lvl 13)
Adamantium Skeleton (lvl 14)
Light Step (lvl 15)
Action Boy (lvl 16)
Better Criticals (lvl 17)
Concentrated Fire (lvl 18)
Mysterious Stranger (lvl 19)
Grim Reaper's Sprint (lvl 20)

Quests after leaving Vault 101:
Securing a home in Megaton.
Operation: Alaska
Seek out all possible Bobbleheads.

Helpful Hints?

Operation: Alaska is a really easy set of missions, even for an early level character - it is supposed to be a VR training mission after all. The major bonus of completing this mission ASAP is power armor that does not degrade in quality, stealth armor - nice but eventually useless at higher levels, and my personal favorite the Degauss Rifle. The Degauss is a solid sniper rifle that will knock most targets (Deathclaws in particular) on their ass.

Securing a base at Megaton rather than Tenpenny Tower allows, not only better karma, but a more central home base. The sooner you save Megaton the better - allowing you to complete the Wastelander's Handbook and get a shit ton of XP in the process.

Bobbleheads:

First thing - DO NOT max your S.P.E.C.I.A.L. or Skills. Your stats do not go past 10 or 100 so use your points where actually needed. I suggest tracking down all the Bobbleheads you can from the get go. It may be tough and you might actually, gasp, die every once in awhile but it's totally worth it in the long run.

If you do plan on destroying Megaton get the bobblehead from the Sheriff's house first. There's another in the Enclave fortress that you can't miss, rather shouldn't.


Okay,

Now that Broken Steel is coming out I would suggest starting a new character and holding off on The Pitt. Apparently Broken Steel boosts the level limit from twenty to thirty so you need all the XP you can get.

Pending reviews and assorted good stuff:

There should be a few more movie reviews coming down the pike pretty soon. I haven't played anything new to really jump up and down about. Pretty much kicked the hell out of Puzzle Quest: Galactrix and went back to playing Fallout 3.

By the by:

NEW DOWNLOADABLE MEGA-CONTENT FOR FALLOUT 3: BROKEN STEEL COMES OUT MAY 5TH.

I am very excited. Very, very excited. I might even have to start yet another character (It will only be my third character, I have one good and one evil right now). Happy dance!

Oh suck. I have finals right after it is released. Stoopid skool.

Amusing Fallout 3 story: My "evil" character has gunned down, bludgeoned, or incinerated almost every character in the game. In particular - Three Dog. I never really liked Three Dog. Loud mouthed jerk.

Monday, March 30, 2009

Fallout 3: The Pitt (XBOX 360 DLC) 03/24/09

Fallout 3: The Pitt is the new DLC available.  It's pretty solid, actually I enjoyed it quite a bit though there were one or two points where I got turned around on the maps.  It's definitely worth the 800 points for more Fallout 3 play.

I think it is a better set of DLC than Operation Anchorage - I was more interested in the story and setting, plus I managed to get much more gameplay out of The Pitt than the previous DLC.

One thing I was pleased about was The Pitt played very nicely - RPG wise - with my new evil character.  My original character was pretty much a "look out for the little guy" type.  My new alcoholic, sociopathic, cannibal plays a little differently to say the least.  


Friday, February 06, 2009

Fallout 3: Operation Anchorage

Yeah, even if with a completely level one character Fallout 3: Operation Anchorage is easy and not a particularly ripping diversion. It's pretty much just a rail shooter but when all is said and done it's just a training vehicle.

On the upside:

  • It's a great place to very quickly level a starter character.
  • Having immediate access to a mountain of powerful equipment. The T-51b power armor is instantly wearable. Plus the Guass Rifle and Chinese Stealth Armor are helpful.
  • It's an excuse to play Fallout 3.

Friday, January 30, 2009

Fallout 3: Operation Anchorage

The first downloadable content for Fallout 3 is available! Operation: Anchorage is a VR Combat Sim mission. According to the official site:

"The Brotherhood Outcasts are trying to acquire advanced military technology, and the only way to open the vault containing these relics is by completing a tactical simulation only you can enter. In Operation: Anchorage you will re-live the epic Battle of Anchorage from Fallout lore. Find your way into the simulation, stripped of resources, and survive within the rules set up by the simulation’s creators. The Chinese red army is everywhere, so secure the surrounding mountain side and fight your way into the Chinese base."

Neat!

I downloaded the content last night and played through the first few sections. It's pretty cool - nothing too insanely outstanding compared with the downloadable content that was released for Elder Scrolls: Oblivion. Once I finish off the new content I will give a full review.

Tuesday, November 11, 2008

Assorted Tuesday news:

Interesting piece of news: today I am going to get my first tattoo. Yeah, yeah I know I swore I would never get one. Actually I believe what I said was I never thought I would have an idea for something that I would want to have when I was eighty. So yeah. Expect some pictures and me yabbering on about the experience fairly soon.

In other news:

Fallout 3 is still chugging along however:
  • My first piece of advice to new players is: if you want to get the most out of the game then avoid the skill that gives you more XP and the skill that gives you an automatic extra level. There is not really any point in picking up skills that only give you a few extra points in skills - i.e. Gun Nut only gives you 5 points in Small Arms and Explosives.
  • I like the level cap - Level 20 - in Fallout 3 but gaining XP is absurdly easy on Normal Difficulty. Every computer hacked, lock picked, enemy killed, and side quest gives you XP that adds up very quickly.
  • I've maxed out my levels and have hardly touched the main storyline. This makes completing quests much easier. They are still challenging but I'm not in mortal fear of getting blasted into little bits.
  • In order to get your exploring/adventuring money's worth avoid the level 20 perk Explorer. It reveals all locations on the map. You still have to get there in one piece but some of the mystery is gone.
  • Fallout 3 has a nasty habit of freezing. I don't know if there's a problem with my copy or with my ancient 360. Actually Fallout 3 freezes as much as Elder Scrolls: Oblivion did for what that's worth. Remember to save often and don't rely on the autosave file.
  • Walter - resident of Megaton - has completely disappeared. Maybe he got a gig in the Republic of Dave but I seriously doubt it. I checked some of the forums and apparently Walter and some other characters have a nasty habit of phasing through the environment and dying or simply vanishing.
  • The inhabitants of Little Lamplight are the current focus of my wrath - even more so than giant radscorpions. You'll find out.

On the upside:

  • Yes, I have hit the level cap and have kick-ass armor and weapons and a hired goon - pictures pending - but wandering through the Wastes is still dangerous. Higher level critters are roaming around and the damned giant radscorpions show up in pairs - I loathe giant radscorpions but I am glad there aren't giant spiders...I might get too heebie jeebie out to play. I should have gotten the "does an extra 50% damage to insects" skill.
  • I am still having a blast playing the game though I am glad I've eased back and playing less. It's an easy game to tear through - on Normal difficulty.
  • The new bad guys are awesome. I will say no more about that.
  • The main story - what I've played is pretty darn awesome and I actually regret some of the decisions I've made.
  • Fallout 3 is the first RPG in a looooooooooooooooooooong time I am actually excited about playing through again. I've already started planning my next character. If I wasn't so far into the game time wise I'd start over. My new character is going to be a psychotic cannibal who likes melee attacks, long walks in the Wastes, enslaving the weak, and explosives.
  • Oh and by the by: Dear Bethesda dudes. xoxoxo thank you for the rolling pin. It is the neatest.

Okay folks, time for me to get inked up or tatted or whatever it's called.

Thursday, November 06, 2008

Fallout 3 to-do list 11/06/08 (possible spoilers)

Yes, I know, I know...

Hooligan Youth Reviews has turned into Hooligan Youth waxes rhapsodic about Fallout 3. When I see or do something non-school or Fallout 3 related you kind folks will be the first to know. I am kicking around the idea of doing an piece about why I usually play female characters in video games. Until then however here's a run down of my to-do list and fun things in Fallout 3.

  1. I ran across slavers yesterday out in the Wastes. Fortunately they kept their distance. I found the slaver main base and have had an offer to be paid for slaves but personally I don't like the idea unless it's raiders or slavers. My god, do I actually have scruples?
  2. During further investigation of the Wastes I found the Talon Mercenary HQ. These guys are a bunch of dicks who have had a contract out on me for quite some time. They have a tendency to show up at inopportune times. Pinche mercs.
  3. As much as I love Sergeant RL-13 he is not the best back up in a fire fight. I think he is best used as back-up/pack mule for searching the Wastes. I haven't been able to figure how to repair damage but I'm working on it.
  4. Not really a spoiler just a warning - if you're not well-armed or prepared AVOID OLNEY CITY. The place is crawling with critters called deathclaws. These nasty fuckers are some kind of horrible mutated version of something whose entire genetic code is made up of rage-o-hol. I shit you not. If you are going to go after these things I recommend blasting off their legs with grenades and land mines so they can't sprint and bound after you and then picking them apart at distance. I've heard the dart gun instantly cripples limbs but I don't have one yet.
  5. I heard a rumor about a kick ass weapon being at the base of a statue next to the entrance to the Tepid Sewers. Will investigate for more info.

That is that for now. Time to go to math.

Tuesday, November 04, 2008

"People comma we the!"

Blah, blah, blah Fallout 3 is awesome blah, blah, blah.
The last post about Fallout 3 for awhile, I promise. No honestly.
I want to get a screen capture up of my character now that she has an awesome hat. Yeah that's right, an awesome hat.

Fallout 3 keeps expanding on me - every time I complete one quest I unlock two more.
Being rewarded for skills I like to use is a real joy. I realize that sounds absurd but in most rpgs being a weenie brainiac/stealth/sniper/conversationalist is pretty much a death sentence for a good part of the game.
Now that my skills are improving I am able to do some real damage and when I use a scope the crosshairs stay pretty much where they are supposed to. The combat shotgun is one of my favorite weapons - the line from Aliens always pops in my head, "I like to keep it handy for close encounters." It's funny because Close Encounters of the Third Kind...it's... whatever. Most of the heavy weapons I sell because I'm too much of a pussweed to use them effectively.
The score and soundtrack are both tip-top. I have turned off the score - it was a bit...melodramatic and I'm more a fan of ambient noise. Plus I like to hear what's coming ahead of time. You tote around a radio and can pick up stations. One station is bizarre pro-America rambling from the President (narrated by Malcolm McDowell). The other station I picked up is a mixture of blues, jazz, and big band. I listen to that when I'm just trekking around town.
One problem I'm running into with the game and apparently it's a common glitch: NPCs are disappearing from Megaton. It's kind of a pain in the ass because I have all this scrap metal collected to sell him. Pinche NPC.
Fun tip: On the upstairs level of Sheriff Lucas Simms' house, there is a trap door in the ceiling.
There's also some hilarious dialogue about the skewed vision of American history in a post-apocalytic world. If I can find it on the net I'll post it here.

Friday, October 31, 2008

Fallout 3 continued initial impressions.

After restarting and recreating my character - Moxie the nerdy, treasure hunting, mechanical repair, and explosives expert - I have gotten myself to a good solid point for really getting into the rest of the game.

A piece of advice for starting - the ign.com beginner's guide is helpful. While some games favour well rounded, jack-of-all-trades characters it seems like Fallout 3 is a specialist based game. I really enjoy being able to have a character that has "useless" skills and still be rewarded for using them. In Elder Scrolls: Oblivion the main skill sets I chose - Speech and Alchemy - weren't particularly useful or helpful. I take that back - alchemy was useful for crafting some gnarly poisons. In Fallout 3 speech and a higher charisma can unlock dialogue threads and if used successfully award XP. I also chose the skill "Child at Heart" - unlocks dialogue options with NPC children - because I was hoping I could take care of a deceased NPC's kid. I thought about reloading the prior save to choose a different skill but I'm going to keep "Child at Heart". One kid gave me the combination to her Dad's safe. Kids say the darndest things.

I really enjoy the survival horror aspects of the game as well. Combat - depending on the critter - is pretty harrowing at times. Two pieces of advice:
  1. Learn to use the targetting system ASAP.
  2. Don't waste ammunition on insects. Use a melee weapon.

I also unlocked a house to use as a base of operations and am probably going to spend the next block of game time trying to get enough funding to furnish the place. It's just nice to have place to stash equipment I don't want to sell.

Other cool things about Fallout 3:

NPCs have different personalities and different voices. If you've played Oblivion for any length of time then you know how boring/annoying it became to hear the same three or four voice actors for every character.

Crap got to go to work. More ranting later.

Have a good weekend. Happy Halloween.

Wednesday, October 29, 2008

Initial squeeing (aka enthusiastic) impressions of Fallout 3.

Here's why I'm wetting myself and almost wrote Fallout 3 related answers all over my Western Civ II test:

An RPG from the makers of Elder Scrolls: Oblivion set in a post-apocalyptic Washington, DC.

Squeee!

Oh yeah and the load times that plagued ES: O are virtually nil in Fallout 3.  I've only been able to play for a few hours last night and plan to restart when I get play tonight.  It looks like I'm gonna have to reorganize my skill points.  I checked the ign.com beginner's guide and I think my classic thief/nerd/hacker/sniper/treasure hunter is going to do a lot better in this game than in Oblivion.  One aspect I really dig is that a higher intelligence gives all of your skills a boost.  Of course if I wanted to play some kind of dreadnought I could do that too.

Another fun thing about Fallout 3 it is going to be the perfect game to listen to the Six-String Samurai soundtrack while playing.  Boogie boogie on the beach indeed.

Once the initial pants-wetting is over I will attempt to give Fallout 3 a more in-depth review.  

"Goodnight America and good luck."

p.s.

I was joking that the player character's father in the game sounded like Liam Neeson - well mocking actually - "Lookit me,  I'm your father, oh oh oh, I sound like a Liam Neeson knock-off, oh oh oh."  Yeah...well...you see...it actually is Liam Neeson.

and Ron Perlman as the narrator - doing a much better job than he did in the Conan game...
and Malcolm McDowell is the voice of the President

So, apologies gentlemen.  Awesome work.  

Thursday, July 17, 2008

Fallout 3 - 10/07/08


From the makers of Elder Scrolls: Obilvion a post apocalyptic RPG. OMG doesn't even become to cover it. Fallout 3 this Fall. Boo-yah.

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