Showing posts with label Bethesda Games. Show all posts
Showing posts with label Bethesda Games. Show all posts

Saturday, February 02, 2013

Dishonored (2012) Arkane Studios

I rented this game the other day because I heard it was short, which, after clocking in under the ten hour mark, it was (and that was after replaying some of the missions in the middle section).  I would have been pissed if I had spent sixty bucks on it but for two days rental I didn't mind my experience.

Dishonored is one hell of an experience.  I'm tempted to compare it to Bioshock but only in the regard with the quality of the writing and the world (and Dishonored didn't have the bullshit ending Bioshock did).  The atmosphere of the game is one that is familiar yet oddly fantastical.  It's not so much steampunk (thank God) than reminiscent of the bizarro realms of Clive Barker's late 80s/early 90s period - particularly Imajica but not as strange as Quiddity.  Actually, the more I think about it the more Dishonored reminds me of Imajica.  There's a vaguely bizarre Anglophile look without British accents, the characters have a very familiar style (they're particularly graphic novel-y) but have an individual look to them.  It's a bizarre world where electricity and indoor plumbing exist but they still use chamber pots.

OOOOOOOOOOh, okay Arkane Studios is in Austin but the HQ is in France.  That explains the style of it.  So, put Imajica and Metal Hurlant in a blender et voila!  Dishonored

The story is solid, the writing capable, I felt empathy for the characters I was supposed to feel empathy for and none for my foes (though I did show mercy and tried to stick to non-lethal takedowns).  There were a couple of dark turns I wasn't expecting.  One particular character who shall remain nameless is now one of my favorites from recent games.  The silent protagonist is a little more rounded out than normally expected, as he is forced to become an assassin involved in Machiavellian politics.

It's a rather bleak game and the environments reflect the moods of the game nicely.  There's an interesting play in level design between free roam, exploration for stealthy fun and changing environments.  Some of the areas reward taking the high path, whilst others reward climbing up, over, and through pipes, catwalks, construction areas, battered tenements, etc. 

What really expands the exploration, quite well as a matter of fact, are the skills you slowly level by collecting runes scattered through out levels (or are occasionally rewarded after missions).  One of the skills is an interesting short range teleport maneuver that excels at traversing alleyways, rooftops, or simply zipping behind an enemy for a takedown.  I ended experimenting and using that skill the most.  Another skill summons a pack of plague rats to distract and attack enemies.  Grisly to the point of comedic, watching a foe get eaten by rats.  Still, pretty helpful.  There were a couple of other skills but I didn't really put time into those.  There's a possesion skill that allows you to take control of animals (eventually humans) but I only found it helpful once or twice.

Gameplay is pretty well polished for the most part, I didn't experience any freezes, or serious glitches.  It had a couple of moments where I would get jammed on something but that happens sometimes in FPS.  Combat, what little I got into, was fast and furious and even on "Normal" guards could wreck shop when in numbers.  Tallboys (I love the design of these stilt walker heavily armed & armored guards) and packs of hostile rats will tear you a new one if given the chance.  The array of weapons is standard for this kind of FPS, right trigger for right-handed melee, left trigger for ranged and special skills.  Right bumper blocks while left bumper brings up a quick select wheel.  Not reinventing the wheel but capably done.

I felt justly rewarded for going my usual non-lethal route (a la Hitman I only takedown the target) though I laughed heartily when a stunned or tranquilized foe would fall off a building ledge or collapse in water.  Hey, technically I didn't kill them.

All in all an unexpected surprise and enjoyable gaming experience.  I'm not sure if it's worth sixty bucks but if you see it for rent or a GOTY edition I would recommend picking it up.

Tuesday, December 06, 2011

Skyrim: almost to level 60. Now what

As we all know Skyrim has dominated the conversations and posts on my end for the past couple of weeks here.  I've blown past the jumping up and down and weeing on myself stage many many many hours ago.  I passed the 150 hours mark last week (yeah I know, my school work is seriously suffering as well but at least it's not COD) and have some thoughts about the good and the bad of Skyrim:
  • The 360 version of the game has Bethesda's trademark goddamn load screens every time you enter or exit a building, dungeon, etc.  Yes I know everyone and their Aunt Telulah gripes about these load screens but serious WTF.  I realize there is probably some kind of technical jibber-jabber I don't know about game design but these load screens are as archaic as lag.  I've heard that load times are next to nil on the PC but I don't have the juice to run Skyrim on my Plymouth Horizon computer.  According to some of the forums load screens only take a few seconds, whatever "forums" are worth.
  • Glitches are to be expected and really don't bother me too much.  The random floating item or guards stuck in a door amuse me more than anything else.  However this leads me to the next point - a game crashing glitch:
  •  The Ebony Armor of Boethiah glitch.  Maybe it's just my copy of the game since I can't find any info on this on teh googles but I wanna warn you folks SAVE BEFORE EQUIPPING THIS ARMOR.  I don't know why and I've tried different techniques but everytime I equip this gear to complete a quest Boethiah starts her blah blah blah and when she finishes my game goes derp.  I've tried different files and different locations all with the same result. 

The good and the ugly
  • Even after 150 hours I keep discovering places, even if it's not location of importance.  I found a slew of places at random the other day.
  • Some of the storylines have been particularly awesome.  For some reason I've been particularly keen on the daedric quests and while normally I play a fairly "good" character in this run through I've been a real fucker.  I crushed a woman on her wedding day with a pushed gargoyle.  I stabbed a horse in the face.  I hired a guy and lured him to his death.  Great fun is kiting a dragon into a village and letting the villagers know that they are not Dragonborn.  I use torture victims to level my mage skills. 
I have a post pending about the skill and perk system and my feelings on it.

Thursday, November 17, 2011

Elder Scrolls V: Skyrim (2011) Bethesda Games - My first ten hours (give or take)

Achtung!  This post doesn't have plot spoilers but does discuss some elements of gameplay that you might not want to know about (especially if you didn't play Elder Scrolls: Oblivion and are unfamiliar with Tamriel and its inhabitants).  Other than that carry on:

Achtung Zwei!  The ten hours is actually probably longer since I had to load an old save file when the game glitched on me.

Here are some general thoughts, basic tips, and errata:
  • Keep multiple save files in case of glitch or data corruption.  By multiple I mean at least three in addition to the autosaves.  Basic entry level stuff but seriously I lost about four hours of gameplay because an game progressing item became lodged in a mountain.
  • I've been joking about alchemy and the like with some friends on teh FB (switch to G+ suckas) and I realized that I have an "inner Renfield".  I basically go cross-country eating things I catch and find.  The purpose of doing so is to learn the alchemical qualities of these items and thus brew potions and tinctures.  This boils down to running across fields chasing bugs, ripping their wings off, and eating them (or splashing around in a river catching fish or gnawing on bones or just eating random things).  Kill Screen's Gus Mastrapa "Things I Ate in Skyrim" is a brilliantly hilarious article that really does the whole insane process justice.
  • The three main crafting skills are kind of awesome.  Alchemy, blacksmithing, enchanting (every single time I use this skill I say, "Enchantment?  Enchantment! a la the idiot savant in Dragon Age: Origins) are useful and since I'm the kind of player who is constantly gathering, stealing, and collecting crafting items I can put them to use and never have to actually pay for anything.  The skill that I am kind of unimpressed by is the cooking feature.  It's not even really a skill since you don't gain any higher competency or bonuses.  You make various items into food and then the food has effects (health boost, etc) but the effects are kind of worthless compared to alchemy.  Additionally food by itself often fetches a higher price than prepared dishes so there's not much point in cooking and then selling the junk.  There's probably some side side quest where someone want you to make them a mammoth steak but other than that cooking in Skyrim is kind pf pointless.
  • One thing you can do with produce is sell it to farmers who will pay you as some kind of day laborer farm hand.  Wait what?  I AM DRAGONBORN!  I mean sure I'll help you gather fucking cabbages for a pittance.  Bloody peasants.
  • Speaking of dragons, THERE ARE FUCKING DRAGONS IN THIS GAME!  And not just there's a monster at the end of this dungeon boss dragons.  The fuckers are flying around at random.  Two favorite encounters with dragons so far.  I was on walkabout with my retainer up in the mountains out in BFE and was heading out of a village when people started screaming.  Yup, dragon breathing ice breath on the poor shit shovellers.  So I stealthed into a copse of trees and started ranging the scaly fucker.  I got over-confident and tried to close range for a clearer shot.  Dragon spotted me and levelled the trees around me.  Fuuuuuuuuuuu.  The other encounter involved me walking around the countryside chasing butterflies when a shadow passed over head.  I promptly ran like hell towards the nearby windmill and pretended to be Brave Sir Robin.  Wish I had a rocket launcher and Matthew McConaughey driving me around.  That'd be sweet.
  • I have already contracted vampirism.  Seriously?  Vampirism already?  In Oblivion it took me at least longer than a dozen hours.  So much for seeing the sun.
  • cracked.com's Robert Brockway "5 Personality Flaws Skyrim Forces You to Deal With" is pretty funny.
  • Jeremy Soule's score is kind of better than awesome.  It's so fucking awesome it comes on four cds.  Epic, sweeping, grand, amazing yeah yeah yeah all well and good.  Stopping what I was doing in an inn to listen to the bard?  How's that for impressive?  I'll be picking this up (unless I should wait for Christmas?  ahem).
  • Mark Lampert's sound design is equal to the score. 
  • The voice acting is as solid as it should be.  Plus Max Von Sydow and Vladmir "Should Have Been Thor" Kulich are on the roster.  Too bad they couldn't get Mads Mikkelsen.
  • Many, if not all, of the reviews talk about the scenery and vistas and their quality.  I could quibble about how trees and bushes don't look all that great and and some of the draw could use some work and say I bet this would look better with GTX560 GPU but then I'd be one of those guys.  Skyrim's landscapes and world really shine when you least expect them to and the game really does an excellent job of immersion.  For example I was coming out a dungeon crawl in the mountains and it was night.  Across the night sky were the northern lights and the town in the valley had flickers of light, near the base of the mountain was a bonfire belonging to giantsI wish I had been able to get a screen cap.
  • In addition to the pretty vistas Skyrim is a kind of bizarro trip to Skandinavian lands I have never been to except seen in movies (I have Swedish ancestors too).  I really, really dig the vibe of the meadhalls, jarls, thanes, Northern gods, lycanthopic berserkers, and all that good skull splitting bludgelt stuff*.  It's more than a welcome change from the typical fruity Elven Land of Summer rpg though it does dovetail nicely with The Witcher.  Plus I'm enjoying playing a non-Nord Imperial so the NPCs treat me as more of an outsider and this kind of deepens the game experience for me.
And those are the long and short for the time being.  I'm enjoying the hell out of just wandering aimlessly but really that's the primary reason I pick up Bethesda games. 

Hope you folks are well.  Keep your blades sharp and your wits sharper.


* I predict, and you've heard it here first folks: Skyrim is going to make mead sales in America skyrocket.  I shit you not.

Wednesday, November 16, 2011

Skyrim impression #1 and something to make you feel old.

Skyrim is awesome, very awesome, vast and filled with things to eat.  It also has a bug that is forcing me to restart after four hours of gameplay because the corpse I need to loot to progress the story has fallen into the scenery.  Fuuuuuuuuuuuuuu...

Skyrim note:  To all those mouth breathing paste eaters who are unable to pronounce the title of the game - you are fucking idiots.  It's not skeeram or skreem or skeksis it's fucking SKY-RIM.

In other news:

We are old.  Legend of Zelda celebrated its 25th Anniversary.  

Tuesday, July 14, 2009

Released information and date for the final Fallout 3 DLC.

Looks like the folks over at Bethesda Games just released some info about the fifth and final DLC for Fallout 3: Mothership Zeta. Release date for 360 is August 3, 2009. Woo!

Monday, March 30, 2009

Fallout 3: The Pitt (XBOX 360 DLC) 03/24/09

Fallout 3: The Pitt is the new DLC available.  It's pretty solid, actually I enjoyed it quite a bit though there were one or two points where I got turned around on the maps.  It's definitely worth the 800 points for more Fallout 3 play.

I think it is a better set of DLC than Operation Anchorage - I was more interested in the story and setting, plus I managed to get much more gameplay out of The Pitt than the previous DLC.

One thing I was pleased about was The Pitt played very nicely - RPG wise - with my new evil character.  My original character was pretty much a "look out for the little guy" type.  My new alcoholic, sociopathic, cannibal plays a little differently to say the least.  


Friday, February 06, 2009

Fallout 3: Operation Anchorage

Yeah, even if with a completely level one character Fallout 3: Operation Anchorage is easy and not a particularly ripping diversion. It's pretty much just a rail shooter but when all is said and done it's just a training vehicle.

On the upside:

  • It's a great place to very quickly level a starter character.
  • Having immediate access to a mountain of powerful equipment. The T-51b power armor is instantly wearable. Plus the Guass Rifle and Chinese Stealth Armor are helpful.
  • It's an excuse to play Fallout 3.

Thursday, July 17, 2008

Fallout 3 - 10/07/08


From the makers of Elder Scrolls: Obilvion a post apocalyptic RPG. OMG doesn't even become to cover it. Fallout 3 this Fall. Boo-yah.

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