Showing posts with label Tips and Tricks. Show all posts
Showing posts with label Tips and Tricks. Show all posts

Saturday, October 04, 2014

The Pineywoods Purgatory 25 mile ride or: How I learned to Stop Worrying and Love the Long Distance Bike Ride

After months of not posting I finally have something worth posting about:

A good friend asked me if I wanted to attempt the Pineywoods Purgatory 25 mile ride.  To our mutual surprise, "Yes, I do want to".  I wanted to a lot.  The next day, when I was sober, it dawned on me that I had no idea what I had drunkenly agreed to and immediately began to think of reasons to weasel out (yeah, pretty much what I do when I agree to do things when I'm drunk) and then, I didn't want to weasel out of this.  I did not know if I could do it or what it entailed or...I went through the self-doubt rolodex.

A few weeks passed and I poked around on the internet for reviews of the ride, tips for riding your first 25 mile ride, yadda, yadda, yadda.  98% of what I found was, for  my tastes, useless information. There were articles for cyclists (y'know, people who ride 25 miles as their warm-up).  There were articles for women who wanted to train for their first long ride but who trained and went a gym and balanced bicycling with their lifestyles.  Then last week I threw some numbers around about what I have been biking each week (roughly 35 miles) since the middle of March 2014.  So with maths, roughly 840 miles in six months from my new home to work and back and around town.  Downside is I still smoke like a fish and drink like a chimney but hey, bicycling and new found confidence that I could potentially complete a 25 mile ride without dropping dead or vomiting blood or both.

In the last week people have been asking me, "Why are you riding 25 miles?"  Mostly with incredulity, though I'm not sure if they wonder why someone would ride that far in one go or if they wonder why the hell I would do it (most people seem to think that I hate everything, up to and including most physical activities people think of as "fun").  My initial response was honest and far from snarky, "I never do anything, I've never done anything like this before, and I want to see if I can do this."  Then I would say something snarky to make them feel more at ease.

My friend picked me up this morning at 6:30am.  Loaded up the bikes and gear and drove down to Lufkin for the ride.  Yeah, I was nervous over the last couple of days and last night I asked, "What the fuck did I talk myself into?"  That early on Saturday morning after only a few hours of little kid Christmas Eve sleep, I wasn't nervous I was on autopilot.  He offered much needed advice and suggestions on riding etiquette and cadence & pacing.
Around 7:30am
My biking outfit consisted of khakis (hems tucked into socks ride to work style), Stewart plaid Doc Martens (purchased in 1996), my smelly hat, borrowed bike gloves, new underclothes (second time wearing boxer briefs in my entire life), and an electric blue too-tight shirt I bought from Goodwill last Thursday for $3.99.  Riding a 7.3 FX Trek (gifted back in May '14 by same friend who invited me to this ride).


I joked that if I died, I wanted to have a last cigarette.
A couple of minutes before lining up to set off.  
I have to admit that I felt an old, sadly familiar, Hooligan Youth feeling watching and looking at most of the other riders.  Self-conscious, woefully inexperienced, poor, and not sure if I should really be there at all. Then that surge of, "I'm going to kick ass just out of spite."  Nerves really hit me when  my friend and I got queued up - thankfully near the back.  I didn't have to recite the  "Litany of Fear" but I had to consciously keep my breath regulated.

Then it was time to set off.  I almost hit a firetruck bumper trying to get my left shoe in the strap and not crash into anyone.  Out of the parking lot, took a right, and had some goddamned fun.


I funned all over the place.
I swear to God, I had all the funs.  Except for...well, I can't tell you.
There was one point I had to dismount but other than that I did solid (mostly).  Awesome ride with excellent company.  The rest stops were well stocked and the second rest stop had ibuprofen, bananas, and pickles.

The riders on the 25 ranged from little kids to not so little kids.  Was kind of awesome to catch up to a little kid in full rider gear kicking ass, okay she had two support trucks but still she was beasting. Mother and son in the last third with us, the son was on a Specialized and we hit this hill that suuuuuuucked. He and I were just bitching but fun bitching and picking on one another.  Some older guys (than us by twenty years) who started with us were doing the 50 ride.  Woman at the second rest stop looked at me and said, "You've got the bug now." (paraphrase).  Apparently I shifted into my standard bicycling cussing at one point in the ride, which cracked another rider up.  I also became self-conscious of how I talk to my bike to help me through tough spots.  Hell, I do the same thing in EVE...

Despite being outside of my comfort zone with a completely new experience I had an awesome time. This kind of ride was far different than the aggro-blitz I do to work and back and I always kept that in mind.  There were a couple of points I opened up or was seriously tempted to or give into rage and berserker stretches (like I do normally).


End result.
Yeah, I've got the bug and a goal.  This time next year I want to do the 50.

I'm still gonna smoke a smoke before the ride.




Saturday, April 27, 2013

Dark Souls (2011) What happened after I lost my save file.

Initially my reaction was like this.  Then I kind of got "mad at dem eggs" and restarted with a new character.

Dark Souls during a second go through is a little easier.  The game still hates you but just knowing a few things about how the game works and what areas you can exploit and what items not to waste but it still hurts like a bastard to have lost the time, though not as much as it hurt to lose a big old stack of souls and humanity due to a stupid mistake.

Here's a couple of the things I learned with no spoilers and some friendly advice (even though apparently one isn't supposed to give advice about Dark Souls if you're "hardcore" - meh).

I changed my class from thief to wanderer, mainly because wanderer isn't quite as squishy as thief nor bohunky as warrior or knight.  Not that the class ultimately matters because you're going to be putting points into skills you enjoy/prefer.  The skill lvl cap is 40 and over-all lvl cap is over 150.  Still you don't want to waste time putting time and effort into a skill that will ultimately prove useless (e.g. Resistance).  Plus you don't want to waste precious points you'll need for equipment and skills.

I've a pretty simple PvE build Soul Level 38 Wanderer with a decent combination of range/melee and been hoarding resources for better equipment I know I'll be finding down the road.  I also bought a metric fuck ton of arrows and fire bombs to just range aggro enemies.  There are a couple of spots where you can plink an enemy from across a canyon and sometimes they will simply charge straight at you  (and thus fall into the ravine and die) instead of legging it the long way round to attack you.  Work smarter, not harder. 

The piddly little spell Aural Decoy has also become a fairly useful resource for triggering ambushes, sending enemies running off cliffs stupidly (or close to a cliff edge so I just walk up and bash them off), or giving me a few seconds of breathing room so I can run awa...I mean...tactically retreat. 

Being forced to restart has also allowed me to enjoy the game a bit more instead of running around screaming like a n00b on fire (or dying every other fucking minute).  There are some nice looking vistas and some interesting enemy animations and graphical touches.  I've gotten used to the controls and quick-changing through items is a breeze (learn from this Bethesda).  Not going to jinx myself because I'm dreading going into the new areas (if I can ever beat the boss I need to take down - son of a bitch just clobbers me) but I am digging the new pace of game play.  I still have to be cautious and alert (even crummy enemies can ruin your day if you're careless).

One downside to where I am in the game is that I am going to have to get some serious grind on in order to break through the current ceiling I have hit.  I'm just of wandering around, looking at stuff, and trying not to die.  I did, finally take down a baddie that was one-hitting me over (and over and over), through sheer lameness (cast Aural Decoy to lure him out of his hiding spot then fire bomb him, and wash and rinse and repeat over and over).  But this uncle-fucker of a boss demon is starting to piss me off to no end.  Sigh.  Looks like I'm gonna wander and loot for the next game-play session or two. 

Friday, September 28, 2012

Borderlands 2 progress report and assorted game news

Figured I'd post something and since I've only been biking, drinking, and playing Borderlands 2 - oh and going to classes - the only thing I have to post about is B2.  I did cancel my EVE Online account again, mainly for the reason I didn't have anything to do or any reason to do it - and don't yammer at me about null sec, I'd rather be bored than get my ass shot off.  More accurately, I didn't have anything to buy so I just had a big old pile of ISK.  Not like I'm saving my pennies for a BS or Titan or some shit.  I'm sure I'll get back into EVE but for now I'd prefer to have fun.

This game season looks like it's gonna be a good one - particularly for franchises I like:  Torchlight II, Far Cry 3, Hitman: Absolution, hell - even the new Assassin's Creed looks friggin awesome.  Having B2 kicking of the festivities is a good sign.

Here's a quick rundown of schtuff I've been experiencing in B2:
  • I hit level 25 yesterday and am in the meat of the game however I'm in no rush to rip through the story.  Fortunately Gearbox set up a large number of optional side quests and all kinds of explory looty places as well as a brilliant challenges list (and their Badass Tokens rewards)
    • I'm beginning to obsess over the challenges though some of them make me want to say very bad words.  The hidden Vault icons are in some cases, challenging as hell to not only find but in some instances get to.  Truth be told the last day or two I spent more time wandering around picking up challenges than I have been playing side or story missions.
  • Played a couple of hours of multiplayer with a Gunzerker buddy the other night.  That shit was fun.  Like genuine crazy person fun.  The difficulty and mayhem level increased significantly with only two of us (having four players has got to be batshit crazy).  
    • I think I might start a Gunzerker once I finish everything with the Commando.  My buddy was just beastly in combat.  One of the high points was him punching a Goliath into my field of fire.  He's just a beast of a character.
  • One problem I have is sometimes dialogue or events will be happening when I'm in combat.  I have subtitles on (I usually have a box fan going) but can't catch what's going on.  Not a huge deal but since there's no journal replay I feel like I've missed some stuff.
  • I hate Threshers but love their design and the way they act in combat (and crushing them under the wheels of a vehicle).
  • Easy cash money!  Farming Crisilisks in The Fridge.  
    • Fun tip, use non-elemental weapons for more damage on Crisilisks.  They seem to sponge elemental effects.  
  • Finally found an assault rifle worth a shit.  Still not the greatest find in the world but I always keep an eye out.
    • I lucked out and found a number of fuckin' sweet pistols and sniper rifles.  Is this Pandora telling me to just stick with my standard go to weapons?  o.O
  • Arena combat is back - not as hell bent for leather insanity as Mad Moxxi's Underdome Riot - but tough enough.  Gunzerker buddy and I went through a couple of rounds and it was a little nerve wracking.  Doable but still nerve wracking.
  • Looking for peoples to complete driving challenges with!  Either as driver or passengers.
  • Singularity grenades are frigging awesome.  Homing singularity grenades that DoT are so beyond awesomeI don't even know if there's an equation for that much awesome.
  • Jesper Kyd's score is as good as his other scores.  Top quality work but, how does one put this?, it's similar to other film and game composers, they're doing excellent work that I fully enjoy but I go, "Yup, that's a Kyd score."  or "Yup, that's Goldsmith."  or "Yup, that's Morricone."  I know, I know - nitpicky.


That's all for now.  Hope you folks are well.  Maybe I'll see you in game.  Have a good weekend.
    

Tuesday, May 15, 2012

The Witcher 2: Enhanced Edition (2012)

I am a big fan of the Witcher series (opening  & closing remarks) though I've not read the books or might not have nerded all over myself during my time with the first installment.  If that's the case then why do I call myself a "fan" of the games?  Because after playing through Witcher I still talk and think about it.  I recommend it to people.  I don't proselytize but I definitely talk the game up a bit.

When I found out that The Witcher 2: Enhanced Edition was coming to XBOX 360 I clapped my hands like a fat kid finding out he was having cake for dinner.  I still haven't gotten my PC up to the required specs for a game like Witcher 2 and looking back at my old posts (and in the interim playing other PC action games) I've realized that I kind of suck at using a mouse and keyboard for action games - thirty years of console controllers vs a few years of mouse and keyboard training, you figure out my handicap.

This is a first impressions post/review and, following a marathon gaming session yesterday, I'm roughly twenty-five-ish hours into the game (possibly near the end of Chapter One).  I'm going to try a list review with call and response rather than the standard pros and cons layout.

  • Graphics/Load Times/Basics
    • I couldn't have run W2 on my PC, or perhaps I could have but it would have been like trying to run the Iditarod with kittens.  On the 360 the game runs pretty smoothly.  I've noticed a few moments of tearing and voice synch has been off here and there.  In the area I'm currently quest/grinding in though the game looks and runs excellently.  There have been a few moments where there's been pop-in but those are rare (at best).  
    • Load times are damned quick (enough for one swig of beer before moving on to the next area) especially in comparison to Skyrim (or any Bethesda game).
    • I love that not every piece of crap is pick-up-able.  If you can use it or it's worth picking up you can loot it.  There's no, "I just picked up a plate that's worth fuck-all.  Wheeee!"
  • Sound & Score
    • Sound is solid, Dolby DTS, though I'll have to tweak my settings a bit.  Ambient sounds are well done, combat is crunchy, and dialogue is well channeled.  A downside is I wish there was a way to turn down Geralt's footsteps.  He stomps/sloshes/squishes around with no grace.  He doesn't need to be some kind of sissy stepping knife ears but there are times his walking sounds like a fat lady jumping in a kiddie pool of oatmeal.
    • Adam Skorupa and  Krzysztof Wierzynkiewicz worked on the score and it is fucking brilliant.  "Assassins of Kings" is a good example - opening theme is much better.  Skyrim does have a "better" score (e.g. "Opening Theme") but in all honesty I prefer W2's score.
      • That being said, the edition I was given had a cracked soundtrack CD otherwise I would be listening to it as I wrote this.
  • Combat/Magic/Alchemy/Traps
    • Combat is as smooth as fucking silk, especially since I unlocked a couple of basic swordsman skills (riposte & dodge distance).  You're going to face quite a few mobs in combat who will tear you apart if you don't manage to dictate the flow of combat in one of several ways.  You can spam attacks on some opponents but at my low level of skills right now even lumpen bandits will house me if I get swamped.  Higher level enemies require a combination of reflexes and skills (especially if you're playing on Hard) and it's easy to get caught with your pants down if you're just derpin around (I was looking to complete a side quest and just doing a bit of grindy grind and this beastie just knocked my dick in the dirt as I lifted up my skirts and ran shrieking).
    • Magic is often one of the weakest links in games for me since I tend to take Conan's corner on spellcasters.  Geralt is a different animal than Conan though and magic - like his bladecraft and penchant for alchemy - is another tool for putting a whompin on foes.  You start off with all the spells unlocked - albeit at base level - and can only be used sparingly.  I'm sure magic gets more wicked awesome if you level it up but for my needs I just need stun.
    • Alchemy.  Mmmmmmmmm...alchemy.  Crafting bombs, combat drugs, poisons, and weapon enhancements.  This is my kind of magic, good old fashioned grenades with AoE.  My favorite so far is the Red Haze - a grenade which releases psychotropic gas thus causing enemies to attack one another.  
    • Traps, dirty dirty traps.  Combined with grenades and lures these can be brutal.  However, you can easily slaughter yourself since the traps can affect Geralt as well (I thought I was being all slick and bushwackery and a gribbly set off a combustion trap I got trapped in, then I burned to death).  Also you can't just spam traps and kite, foes have a limited engagement range (for the most part).
  • Story and stuff
    • W2 is a direct sequel to The Witcher but if you didn't play the first game then it's okay, W2 catches you up pretty quick.  The downside to just picking up this game without playing the first is the joy of meeting old characters again and there are a lot of inside jokes, quips, and asides which you'll just miss if you jump right into W2.
    • I also wish there was a way to bridge my experience in the first game to this - a la Mass Effect.  One of the great things about ME2 (I haven't and probably won't play the third installment of that series) was the continuity of choices made in an earlier game.  That being said, in W2 I'm very conscious of my actions because I know repercussions can come sooner and later.  
      • Consequences are (one of the elements) that set both games apart from other RPGs.  More accurately put, there is no way to gauge consequences.  It's not some simple BioWare be a dick or a nice guy choice.  If you try to work the middle ground some  NPCs will fuck with you.  In most (if I have the choice) RPGs I'm Yojimbo,  Playing this way has made W2 more difficult for me (especially since I'm not save/quit/reloading conversations).  There's an impending conversation I've put off for now because I want to think about how I'm going to play it.  I know things are going to come out badly either way I play the hand dealt but I feel I need to be careful.
    • While you can just pick up and play W2 I wholeheartedly suggest picking up The Witcher.  Yes, it's only available on PC but if my piece of crap jerry-rigged machine can play it then I'm sure yours can as well.  If not, W2 does do the back story justice.  I guess.
  • Misc. and a warning or two
    • Misc
      • If you're looking for Bethesda free-roam randomness then, sorry, W2 does not have that.  The exploration areas are bigger than they were in The Witcher but paths and areas are still limited (along the lines of Dragon Age: Origins but not the piece of shit sequel).  Some of the paths (in the area I'm in) double back on themselves and it's easy to get turned around and short-bussing.
      • You are limited to 250kg of gear/loot but most everything has some kind of use and junk items are in a junk items folder in inventory control so they are easy to either drop or sell.
      • You can reloot crafting items after a day or two (in game) meaning, you walk into a house and loot the place you can later reenter the place and get more loots.  Stupid NPCs.
      • I know this is common sense to old RPG gamers but talk to all the NPCs.  There aren't glowing doodads above quest givers so it's easy to miss quick XP quests (or in some cases involved XP quests).
        • Downside to some of these random sides so far is that you have to search for the end trigger.  I spent quite a bit of time looking for one woman all over hell and high water until I gave up, ran another mish, and found her by accident.
    • Warnings:
      • W2 is a game for grown-ass folk who don't get sand in their vaginas about adult themes, Hot Coffee, or the term "sand in their vaginas".
      • It is not an easy game, unless you put it on easy but even then that doesn't impact story.  I'm playing on Hard and the combat is brutal.  Even crappy bandits and nekkers can shred me if I'm not on my toes.  Also on Hard, loots and pickups yield less, so I've been  more cautious about spam crafting and using items (aka I has a kajillion grenades and Clawers nerf nerf nerf).
        • Seriously, Hard is hard, at times frustratingly so.  After dying during a side mission for the umpteenth time I almost rage-spiked my controller.
      • If you're looking for some kind of JRPG or KRPG or Dragon Age simulacra then you might just want to avoid W2.  I don't have much respect for Asian RPGs anymore and BioWare and Bethesda just kind of disappoint me.  

I'm not totally in love with W2, I'm not gonna Whedongasm, but it is one of the best console RPGs I've played in quite some time.  I did realize that I'm taking a different approach to most RPGs I play/ed.  I feel like I'm playing a dual role with Geralt, seeing events through his eyes and limitations and not being some sort of omnipotent (bored) player.

We'll see if I feel the same way when the bloom is off the rose.

Saturday, January 14, 2012

Skyrim second playthrough: Cheats, nerfs, bugs, cheap tricks, spoilers, followers, and marriage.

NOTE: You might want to skip this post if you haven't gone through the game once.  Possible spoilers.

Yeah I know, I know.  I thought I was done with the Skyrim posts too but I started a secondary character I might have fun sticking with: a Nord mage/tank I named Panzerbjorn.  So far it's been working and it's kind of cool to be using heavy armor and shield with magic.  So here are some tricks I've learned or read about or just stumbled across along with some notes, ideas, and bugs I've come across. 
  • Right after getting out of Helgen I hauled ass down to Rivertown and took care the Sven/Faendal quest.  I recommend helping Faendal because you can have him as a companion and as such when you pay him to train archery you can just into his inventory and take your money back.  Plus Sven is just kind of a putz.
  • Once you have Faendal following you leg it over to Whiterun, pick up the carriage to Markarth, once in Morthal head Eest/Northeast toward The Lover Stone.  This stone gives a +15% bonus to learning all skills, which is pretty fucking sweet, especially as a lower level character.
  • Head back to Markarth and carriage to Riften.  Go to the Temple of Mara and pick up an Amulet of Mara (either for 200 septims or from completing the first of the Mara quest arc).  Having this amulet equipped will enable marriage to certain NPCs (but only one and if they die then tough bananas, no remarriage).
  • To avoid death of a follower/spouse I recommend power levelling to 14 and unlocking the immortal Mjoll the Lioness.  As an "essential" NPC she can't be killed which is pretty fuckin sweet, she can dish out whompins.  She'll use a two handed weapon given the chance but her skills lay with one handed melee.  Plus I like her, she makes me laugh.
  • I was looking around at other followers and oddly enough J'Zargo is supposed to be a pretty awesome mage companion who specializes in heavy armor, unarmed combat, and doesn't have a level cap. 
  • In theory, with Mjoll and by not completeing Alduin's Wall, and with Shadowmere you could have a batshit crazy crew of unkillable NPCs. 
  • An awesome thing about Shadowmere is that the beastie is nigh unkillable and won't attack you if you use him as a training dummy for combat skills.  Granted if spam bashing a daemonic horse in the face with weapons, shields, and spells isn't your idea of a good time then,well nevermind.
  • Leather bracers are absurdly simple to make en masse to power level smithing - one leather and two strips. 
  • Arniel's Endeavour is a Mage College quest that buggy as shit.  In particular if you dual wield the spell that is to be used on that quest then consider the quest null and void.  Stupid bugged quests.
  • I've been saving my perk points, which has made combat kind of difficult so far but I figure once I zip through the quests I want I'll be able to distribute them.  I really wish there was a way to redistribute perk points a la Borderlands but unfortunately there isn't, which sucks.
Thrills and chills ladies and gentlemen.  I'm really just replaying Skyrim because I have fuck all else to play right now and it's kind of fun just running around and exploiting the game.

Monday, December 12, 2011

The next to last Skyrim post

Last night I cleaned out my misc quest queue except for a quest to fight a dragon in case someone comes over and wants to see me fight a dragon and a few glitched quests that are either repeats or quests I can't complete.  The main queue has two glitched quests which there are PC fixes for but not console fixes.  Ultimately, in regards to gameplay, these glitches aren't important and only give shite rewards.  By the by, fuck the Stones of Barenziah sub-quest.  For all the leg work and searching (sans guides or cheats) the reward is worth fuck all by the time you turn the quest in.

I'm getting very close to the end of the story arc.  It's gotten to the point where I'm saving just to have a return point where I can finish out the rest of the sides and misc before finishing the game.  Honestly though I'm still not disappointed with the story line nor the curve balls it's thrown me and want to see how it all plays out.  I know there are a couple of sites I haven't explored.

I've been wishing there was a way to reset skills, perks, and leveling and I think I might have found a way, maybe.  Skill levels decrease when you are imprisoned but perks do not so I figure wreak havoc, get imprisoned, and then bump those skills up again.  Alternatively you can do what I've been doing - spam skills.  In the Mage's College once you complete a certain story arc you can basically stand in one place and repeat cast high level spells.  That or you can equip the armor you've been ignoring and wander outside Whiterun and stand there as beasties try to nom you.  It's a cheap gimmick but considering not being able to reset useless skills and perks at a late point in the game I think it's okay.  Yeah, that would take away from the role-playing aspect of the game but really how many of you "role-play" a single player game?

During my drive to up other skills I have to admit that magic in Skyrim is pretty awesome.  I seriously doubt I will replay the game as a mage (or replay the game at all truth be told) but I'm kind of digging the magic.  Illusion is my favorite class by far.  Being able to set foes upon themselves with Frenzy has been an added joy, though it makes combat pretty easy.  Plus the Illusion tree allows you to cast all spells silently which makes stealth healing a viable option (sans potions).  I also noticed that casting a spell like Magelight will not only draw enemies but will knock down fire pots.

The last post will be my final thoughts and my ending character build.

Thursday, December 08, 2011

Yet another post about Skyrim...

if you want me to post about something else give me some money so I can indulge in some other form of distraction.

I've been meaning to put down a few thoughts I've been having on the skill/perk system and how I think it's working in the modern RPG.

I hit level sixty and have my primary skills at 100 (bow, sneak, lockpicking, pickpocket, speech, alchemy, enchanting, smithing) and a number of other skills 50 or below (one handed weapons, light armor, and restoration are all in the mid-60s).  Truth be told I was kind of sad that I hit those ceilings but then I realized that while I had maxed the skills I hadn't really invested in that many perks and had a lot of space for expansion.  Last night I was poking around and said, "Huh" and was looking at skills and what not.  I have a lot of expansion space that will garner me more SP and perks but could possibly change the way I've been approaching the game.  That is maybe it might be time to start huckin some destruction magic around.  Illusion has some pretty fun spells (Fury causes NPCs to attack one another - a trick I used on a target I was supposed to assassinate.  Cast Fury on target.  Target goes apeshit, gets killed by village guards.  The Aristocrats!) as do the Alteration and Conjuration schools.  Then while I was running around looking at stuff (casting Fury on bunnies, foxes, and goats for funzies) I figured out I could power level some spell skills by casting them on myself.  So I'm basically spamming "Magelight"* and then whatever other spell I feel like.  It's a cheap trick, like standing still in heavy armor and letting a wolf attack you while you go AFK.

I appreciate that I have the ability to keep levelling and picking up skills and perks by trying out different styles of gameplay.  Normally I'd be locked in to the set up and probably get bored with the game after getting all the side missions and the like finished.  Additionally using skills I normally don't has ramped up some of the challenge of combat.  Casting wussy fireballs at a Draugur Deathlord = oh fuck, heal...reload from last save.  I've been really impressed at some of the kill animations for one handed combat and eventually I'll start wingin around this Daedric two-handed whompin stick that feeds on dreams or something.  I dunno, I picked it up on a side quest and it's been mothballed in a chest in Riften for weeks.
I'm curious to know how you guys have been tackling the skill/perk tree.  Are you powering through an entire skill set or kind of cherry picking? 







* Magelight is one of my favorite spells in this game (I dunno if it's in other games.  Normally I don't use magic except for a coupleof heal spells).  Basically it's an an orb of light that sticks to whatever you aim it at.  It's handy as hell in some of the deep darks but I've also discovered two fun tricks.  1) Cast Magelight on your lackey then command Smitty to run into an darkened area.  I do this most often in the large open spaces (tombs, caverns, etc).  Thanks Smitty! (Smitty is an old name I designated to the NPC lackey games give you.  "Get the fuck out of the way Smitty!" is a common phrase. 

Friday, September 30, 2011

Deus Ex: Human Revolution (2011): Eidos Montreal

I love cyberpunk (except for the piece of shit Shadowrun FPS) in fact I think it's been my favorite genre since forever.  Unfortuantely it's a genre that is drawn upon but otherwise marginalized.  Hell, it's been nigh over a decade since Eidos Interactive released Ion Storm's Deus Ex for the PC - it was released in 02 for the PS2 which is where I played it.  Deus Ex: Human Revolution is a prequel to Deus Ex (yes I know Invisible War was released but we're gonna Crystal Skull* that one) that begins in 2027 Detroit.  I'm about six hours into gameplay and here are my current impressions:

All the reviews tout DE:HR's adaptability and multiple mission approaches and let me tell ya, it's in there.  Frankly I don't know why this type of game play isn't the norm.  As you folks may well know I'm a sniper/klepto/hacker kind of player, more comfortable with hacking enemy turrets than taking the gunfight to the enemy.  That type of game approach is actually well rewarded in DE:HR - exploration and nicking things huzzah!  I spent the better part of last night sneaking around the Detroit PD, raiding desk drawers, hacking computers, and this was when I had permission to be in the building.  The conversation I had to gain access to the building really highlighted one of the best bits of the game for me - I actually had to pay attention to what the person was saying and respond appropriately.  It is a lot more engaging than the color coded chat wheel that's been prominent lately.  Also the dialogue is good and oddly convincing (well written dialogue in a game?) and except for the protagonist's pseudo-Clint Eastwood accent (which works it's just he sounds like Dirty Harry).

The writing is really good - I haven't delved that much into the main story I'm still working on well crafted side quests - which isn't too surprising based on my experiences with Eidos titles in the past (Batman: Arkham Asylum had an awesome story for a Batman game).  What really sets the writing apart is the amount of life they managed to put into the world.  I overheard a conversation about Robocop in the Detroit PD.  Evesdropping in DE:HR is fun and while doesn't directly influence the game makes for some entertaining listening.

Combat kind of sucks for me.  I'm playing the game on the highest difficulty which is fine when I can get the drop on or avoid an enemy but getting into a fire fight means death.  I supposed I could become a combat beast with the right augmentations but that's a low priority for me.  The AI is pretty good but not flawless (in one area I camped the end of a hallway and tranq darted gang members as they ran out to help one another).  Actually the AI can be kind of a sharp eyed keen earred bastard sometimes thus proving in RL I would last roughly 5.6 seconds as a cybernetically enhanced cop.

I love the look of the game but it might be off putting for some because the game thus far is orange.  Nicotine yellow?  Detroit is polluted amber yellow?  I'm exaggerating of course, the fancy buildings looks fancy, science buildings look shiny and sciencey, and endless miles of airvents look like endless miles of air vents.  I personally dig it because it's part of the look of cyberpunk neo-noir.  I get frustrated sometimes when I get turned around in air ducts or the sewer system and end up exactly where I don't want to be (ex. while in the PD I was scurrying around the air ducts and got lost and found an unopened vent cover that led to an office.  I opened the cover, the noise of which alerted the two cops in the room who promptly shot the fuck out of me).

I also like DE:HR right now because I haven't figured out how to break it yet.  Fallout: New Vegas was pretty damned easy (though a few hundred hours of training on Fallout 3 didn't hurt).  I imagine Skyrim though hopefully brilliant will be breakable.  I'm not thinking DE:HR is unbreakable but it's been tough to balance my slow skill building.  For example there's one side mission I am working on that I need a higher level hacking to complete but there's another side mission I needed a soft landing augmentation for.  Decisions, decisions. 

Oh helpful hint/trick to consider before heading into D-Town via rooftops - have both enhanced jumping and soft landing.  The problem with soft landing is that it is an automatic skill - there's one jump that involves jumping from an apt rooftop to a fire escape.  Before I got soft landing I was making the jump fine because of momentum and trajectory.  With soft landing the skill kicks in the moment you starting heading down (soft landing prevents death from falling great heights).  This is a life saver skill, unless you need the extra momentum to carry you through.  Damn it.

I look forward to playing DE:HR further and really exploring the side stories.  More news to follow.


















*In reference to the 4th Indiana Jones movie.  All data expunged.

Friday, October 22, 2010

Fallout: New Vegas - very first impressions.

I resisted the influx of teasers, trailers, and press regarding Fallout: New Vegas. I skimmed the reviews collected on metacritic and was surprised that the game was not knocking reviewers on their asses.  Reviewers were bitching about two main issues, bugs and the "same old, same old" syndrome.  I respond, I played for five straight hours and didn't encounter any game crashes or bizarre glitches and it's not the same old, same old - it's not leftovers from Fallout 3 casseroled. 

So far I'm pretty pleased with the game.  Everything I liked about Fallout 3 is present and there are several tweaks I really dig.
  1. Hardcore mode.  This mode not only more difficult but you have to monitor your sleep level, food level, and hydration - the same as you have to monitor your rads.  Ammunition now has weight so you can't run around with ten thousand rounds of every kind of ammo. 
  2. Crafting is actually worth a shit now.  You can break down unused ammo into supplies and then use those supplies to craft better ammo (armor piercing, etc, etc).  You can combine ingredients at campfires for impromtu food, healing items.  It certainly makes for a more tailored style of game play.  I'm doing exceptionally well with a silenced .22 with HP rounds (one shot one kill if in stealth).
      1. A trick for hardcore mode - while ammo has weight, the components do not.  What I did was break down all the ammunition I didn't have weapons for into components.  Plus I was able to craft some better ammo for the weapons I do use.  Better ammo is also better for maintaining your weapons.
  3. I haven't gotten that far into the perks and upgrades so there will more info to come as I unlock those.
  4. Iron sights!  Since my V.A.T.S is still low level I've been using the iron sights a lot.  This is great, since I got tired of using V.A.T.S as a crutch in Fallout 3.  Plus it helps for one shot, one kill, sneaky tactics.
There's a lot more depth to Fallout: New Vegas and it feels it's going to be a deeper role-playing experience than Fallout 3 or Dragon Age.  Some people might be put off by thought, strategy, skill, and some inventory management juggling.  To those people I say, "Go play fucking Halo."

Friday, January 15, 2010

Hooligan Youth: new and improved Rogue/Ranger in Dragon Age: Origins (XBOX 360)

Note: Yes, I did use the Ostagar cheat up to level 20.
Okay here's my newest new new (maximized?) character: Moxie
Rogue/Ranger
  • Strength: 20 (Considering that the Felon's Coat only needs a Str 20 to equip this seems reasonable.  Medium Armor requires up to Str 34 for the good stuff.
  • Dexterity: 36+ (The Rose's Thorn requires Dex 30, the four best longbows require Dex 34.)
  • Cunning:  22
  • Constitution: 20 (any left over points will be dumped here)
  • Willpower: 20
  • Magic: whatever the base score is, not wasting points here.
For skills I am taking:
  • Ranger (because having a Giant Bear as an ally is always a good thing)
  • Traps aka Booty Traps (Leliana has poison, Morrigan has potions so why bother wasting points on those skills?)
  • Nature: It's not just for paving over anymore.
  • Pickpocketing (aka "What has it gots in its pocketeses?").  Apparently you can pickpocket to your heart's content with little/no consequence.
For armaments I am going for the tried and true longbow and instead of going for two hand weapons I am staying truer to class and wielding daggers.  Too bad they aren't throwing daggers.

More news to follow as I progress.

Thursday, January 14, 2010

Dragon Age: Origins tips and tricks (mild spoilers) and character creation musings...

So last night I started a brand new character in Dragon Age: Origins.  I also deleted almost all of my other character files.  Additionally, I am going to leave the difficultly level at Nightmare.

I have come to the realization that crafting in Dragon Age: Origins is pretty much pointless, unless you create a character who has no combat skills and can only wear the very lightest of armor.  One of my character files was a craftsman, building traps, poisons, and had the ranger/summon animal ability for back up.  I think that may work for some games, in particular a non-party based RPG, but for DA:O it's not a practical skill set.  Sure, you can stealth up to the enemy area, set up traps, chuck a grenade at the baddies and then haul ass back to the party ambush but it's often just as easy to have "clobberin' time".  Plus I got sick having a total wuss as a character who spends more time running away than anything else.

Maybe I haven't taken full advantage of the tactical skill sets but most of the time I can have a crew that will put a serious dent in whatever they come across by just sending one poor bastard out in front and having the rest hang back and shoot or spell cast.

My new character is yet another rogue.  This time I specialized in the following:
  • Dirty Fighting, Combat Movement
  • Below the Belt, Deadly Strike, Lethality, Evasion
  • Deft Hands I-IV
Combined with two hand weapons, dude can slice and dice with the best of them (especially once I get my hands on some better equipment).

I also shifted Alistair over to the two hand weapons speciality instead of sword and shield.  Snikity-snak.

I will see how this plays out.  I might end up having a rogue based team (Mr.Joshua, Leliana, Zevran, and someone else - maybe Morrigan or Wynne) just to see how it plays.  It might be a bit squishy but I might also have some tactical fun with that set-up.

Either that or I might just start another character.


Sunday, November 08, 2009

Dragon Age: Origins Tips and Tricks 1

  1. I discovered that by holding down Left Trigger/L2 (brings up the radial menu) you can scan the area for items of interest and in some instances enemies. The names of said items will pop up in the general area they are in. Granted, it's a very short range scan but it is helpful in discovering secret areas and pickups you might have missed.
  2. This may depend on your style of play but I wholeheartedly recommend bumping up your persuasion skill ASAP. Communication actually matters in Dragon Age: Origins (unlike most RPGS where communication is a wasted skill *cough* Oblivion) and unless you want to strong arm everyone a little tact is a good thing to have.

Friday, October 23, 2009

Borderlands trick.

When you continue a game but not after a respawn all the assorted lootable containers are restocked. Pretty neat.

Another tip: When you run out of health you have a chance at a "second wind" if you kill something before the timer runs out.

Wednesday, April 29, 2009

Creating my new character in "Fallout 3"

I am going to create my neutral character and have juggled numbers and perks/skills and this is what I've come up with:

S.P.E.C.I.A.L.
Strength: 7
Perception: 7
Endurance: 4
Charisma: 3
Intelligence: 7
Agility: 6
Luck: 6

Skills:
Small Guns
Lockpick
Repair

Perks:
Black Widow/Lady Killer (lvl 2)
Intense Training (lvl 3)
Entomologist (INT 4, SCI 40)
Comprehension (lvl 5)
Gunslinger (lvl 6)
Bloody Mess (lvl 7)
Commando (lvl 8)
Impartial Mediation (lvl 9)
Animal Friend (lvl 10)
Finesse (lvl 11)
Sniper (lvl 12)
Silent Running or Fast Metabolism (lvl 13)
Adamantium Skeleton (lvl 14)
Light Step (lvl 15)
Action Boy (lvl 16)
Better Criticals (lvl 17)
Concentrated Fire (lvl 18)
Mysterious Stranger (lvl 19)
Grim Reaper's Sprint (lvl 20)

Quests after leaving Vault 101:
Securing a home in Megaton.
Operation: Alaska
Seek out all possible Bobbleheads.

Helpful Hints?

Operation: Alaska is a really easy set of missions, even for an early level character - it is supposed to be a VR training mission after all. The major bonus of completing this mission ASAP is power armor that does not degrade in quality, stealth armor - nice but eventually useless at higher levels, and my personal favorite the Degauss Rifle. The Degauss is a solid sniper rifle that will knock most targets (Deathclaws in particular) on their ass.

Securing a base at Megaton rather than Tenpenny Tower allows, not only better karma, but a more central home base. The sooner you save Megaton the better - allowing you to complete the Wastelander's Handbook and get a shit ton of XP in the process.

Bobbleheads:

First thing - DO NOT max your S.P.E.C.I.A.L. or Skills. Your stats do not go past 10 or 100 so use your points where actually needed. I suggest tracking down all the Bobbleheads you can from the get go. It may be tough and you might actually, gasp, die every once in awhile but it's totally worth it in the long run.

If you do plan on destroying Megaton get the bobblehead from the Sheriff's house first. There's another in the Enclave fortress that you can't miss, rather shouldn't.


Okay,

Now that Broken Steel is coming out I would suggest starting a new character and holding off on The Pitt. Apparently Broken Steel boosts the level limit from twenty to thirty so you need all the XP you can get.
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