Showing posts with label Far Cry 2. Show all posts
Showing posts with label Far Cry 2. Show all posts

Tuesday, December 11, 2012

999.7: Far Cry 3 (Ubisoft Montreal) 2012

I just finished Far Cry 3.  Now I'm really tempted to rip this game a new one but I'm also trying to separate my love of Far Cry 2 from the equation.  It's not bad game and it weren't a Far Cry game I think I'd be more inclined to like it, maybe.  Frankly I'm wishing I had a copy of Just Cause 2 for some jungle mayhem.

I reckon I'll break this down into a list of good and bad like I normally do.

Good:

  • Playing an FPS that has color in it.  Not the cartoon-y mayhem of the Borderlands series but lots of lush greens, beautiful island paradise vistas, etc etc instead of the standard Soviet-Bloc greys and browns most FPS have these days.
  • Combat is fast and furious.
  • A couple of missions were white-knuckle fun.
  • Hostile wildlife including: sharks, bears, tigers, cassowaries.  There's a big hunting component to the first half of the game (hunt and skin beasties then craft better gear).
  • The first half of the game was a lot of fun.
  • Vaas is an amazing villain, one of my favorites in a long time.  He's actually kind of frightening.
  • The game has a strong exploration component with solid rewards.
  • Liberating outposts is the high point of the game (actually land control is one of my favorite aspects of games).  
  • Weapon control is smooth and responsive.  
  • Stealth can be a deciding factor in combat.  Combined with proper recon and the right gear (gotta love remotely detonated C4 charges) you can turn a would be dire situation into a cake walk.
  • The melee system is really good and I hate melee combat.  
  • The fire mechanics are still awesome.  Peg an enemy with a molotov and watch highjinks ensue as runs around screaming whilst setting the scenery ablaze.
  • A .50 sniper rifle is a monster.  Absolutely devastating in the second half of the game.  Heavily armored opponent?  One shot.  
  • The story took some interesting turns and in the first half of the game is absolutely brilliant.
  • I really liked some of the npcs, particularly one you meet in the second half.
  • Despite some reviews griping about the graphics, I thought it looked nice for a game that was released at the end of a console's lifetime.
  • Skill upgrades represented graphically by an increasingly complex tattoo was an interesting design choice.
Bad:
  • QTE (Quick Time Events).  I realize that this is my age showing but I loathe QTE in games, particularly when they are injected willy-nilly into cut-scenes.  I'm here to chew bubblegum and kick ass, not play Beat Beat Wankervision.  Designers, please, no more QTE.
  • The second half is a let down story wise.  The "big bad" is a compelling character but ultimately has nothing going for him (there is one scene that I went, "Woah, that's kind of  hardcore").  The climax is disappointing and while I see what the developers were going for it seemed heavy handed and trite.
  • Combat in the second half is a joke if you, like me, do all your hunting and crafting in the first half of the game.  Through exploration/collection/liberation of the starting northern island I had all the upgrades and a slew of top-shelf weapons before I set foot in the second part of game.
  • The three "unique" skill trees: Heron, Shark, and Spider are ultimately pointless considering I got all of them unlocked before the end of the game.  If you're going to incorporate individual skill trees then why allow me access to all of them?  Why would I use close combat/heavy weapon skills if I prefer stealth and sniper skills?  Personally I kind of love skill trees and the trend (Skyrim/Borderlands) of rewarding my own play style or allowing me to customize my abilities - even if I can't respec at higher level.
  • Once I managed to get some decent weapons I liked (silenced sniper rifle and C4 are my favorites), I never really felt in danger.  Sure I died and had some pretty intense firefights (one of the best sections of the game stripped me of all my gear and forced me to be a hella sneaky git) but it lacked tension.  
  • The recent trend of being able to buy loot location maps in game turns exploration and the reward of finding stuff into a fairly simple affair.  Yes, I know I don't have to buy the "cheat" maps but it's a temptation I find hard to resist (especially on a rental).  
  • Story missions were, for the most part, sadly linear.  Pretty set pieces but with minimal option for execution and play style preference.
  • While I love land grabbing and liberating outposts and extending my sphere of influence I quickly found that doing so allowed me free reign over areas.  Example: if the enemy holds an outpost then that region is patrolled heavily.  If you get into a firefight, reinforcements show up quickly and you'd better get your running shoes on.  Not so in this game, once you conquer an area you can skip down the road without fear of a jeep full of foes fucking up your day.
  • I basically stuck with the same four weapons the entire game: .50 sniper rifle, RPG, silenced SMG, and flare gun.  All of these I got in the first half of the game, the .50 and SMG were unlocked weapons which were just beasts.
  • I would have been more engaged in the protagonist's character evolution if I had more control over the story.  Choices whether or not to save this person or that, even if it was a detriment/bonus to the story (a la saving the Little Sisters in Bioshock).  Naturally I would have saved everyone but there was no risk/reward involved.  Saving NPCs meant nothing, then again if I had left them to die, meant nothing.  Here's a potential example of what could have been an awesome mission: You infiltrate or storm a holding facility where your friend is kept.  The friend is in no condition to travel and barely able to survive.  Do you do everything you can to save them and make mission completion staggeringly difficult or do you cut your losses, leave them there to die, and have an easier time of escaping?  If you save them you get something awesome and you're a hero to your friends.  If you leave them, you're a shit but the villain will later reward you because you're an evil fucker.  FC3 doesn't do that.      
Why Far Cry 2 was better:
  • Weapons would degrade based on quality and maintenance.  Some weapons were just shitty to start with and would jam after half a clip.  This led to some insane tension in firefights where a weapon would shit out at the worst possible moment, leaving you up the creek, fending off enemies with a spork and a single flare gun round.  
  • Destrucible environment was superior and made for some brilliant engagement planning.  FC3 has this as well but it was more dynamic and responsive in FC2.  A single well placed round in a propane tank could rain holy terror down on foes.  Fire was also much more of a component in FC2 and different environments would burn better than others.  Dense jungle in a rainstorm, fuckin useless.  Dry day on savannah?  Fuego!  FC3 fire burns pretty much about the same everywhere, more or less, in any weather condition.
  • There has to be a middle ground between FC2 and FC3 outpost system.  In 2 outposts would respawn often making every journey a risky gamble.  In 3, you're golden once you've wrested control away.  I am a big fan of the system used in Red Dead Redemption zombie DLC where you would be at risk of losing an area.  Personally I would use a system which required a certain amount of micromanagement as the player's influence grew, more befitting a leader weighed down with responsibility than some uber-mensch ass whoopin his way through an island paradise.  If memory serves, Saint's Row 2 used this system.  It's up to the player to defend his holdings and widen his sphere of influence and power.
  • I wish FC2 and the first half of FC3 stories had a baby.  Hell if the first half of FC3 had been a DLC I would have purged all bodily fluids at once.  The ending of FC2 might have been abrupt but it was fitting. 
FC3 isn't a "bad" game and if you're just looking for some run and gun it's worth renting at least.  I was pretty excited about it and if I had had the money I would have picked it up.  As it is, I'm glad I rented it because there's no way I am gonna play this again.  Frankly I think I might download FC2 for the PC and find out what kind of awesome mods are out there (even though I've played FC2 through three times).
 

Saturday, February 05, 2011

Far Cry 2 (2008) Ubisoft Montreal- I finally picked it up in 2011 you should too.





My two previous semi-reviews  (12/18/08 and 12/19/08) never amounted to a full review, which is kind of a a shame because my love of Far Cry 2 is kind of insane.  As far as a gaming experience goes I'm very pleased with it.  There are a couple of tweaks I would like to see and maybe a few more options for side quests and the like but in all honesty those are minor quibbles. I'm still about 3/4 through the story arc and am considering starting over since I don't remember most of what's going on (plus it might be fun).

What might turn some people off of the Far Cry 2 experience is that there are times when you're just travelling, driving or boating along.  There is a fast travel system but you're kind of missing out on the pacing of the game experience if you do that.  Most of the time I enjoy just bopping along because I like exploring and finding secrets.  The downside to the amount of travelling is you're travelling in a war-torn country with a sign on you that says, "Will trade hand jobs for being used as target practice."  Seriously, everyone shoots at you.  Granted your reputation proceeds you but damn.  One of the tweaks I wish that the game had was more of a faction balance (like in Mercenaries) so not every road block would turn into a bullet orgy.  I have to admit though that driving like hell through a checkpoint with gunfire all over the place is kind of fun sometimes.

So far my favorite weapon is the flare gun.  Combined with the fire dynamics in the game (which are astoundingly awesome) and the amount of panic caused on the enemy (understandable, I'd panic if someone shot a flare gun at me) and well I just like setting people on fire in combat games (often I will laugh my ass off and yell, "Stop drop and roll motherfucker!"  I have issues).  Also the flare gun doesn't degrade as fast as some of the other weapons.  Weapon degradation is a major factor in how combat works in FC2.  There's nothing more harrowing than your weapon jamming in the middle of a gun battle (during one mission my SAW jammed, I was out of grenades and molotovs so I basically had to forage for weapons - the downside being enemy weapons are pieces of shit and jam or break on you very quickly).  Fortunately your machete doesn't degrade or consume ammo. 
I haven't delved into the multiplayer yet so I'll put something up about that experience once...I uh...experience it.  I'm a little worried that there won't be much of an online presence but I'm hoping that the fans who are still playing are a cut above the majority of Halo or COD players. 

What I have started tinkering with is the map editor.  I'm still trying to figure out the basics but there are some seriously insane folks out there like Animattronic and RaptorIGN (their maps are below).  There's even a book I want to pick up called simply From Gamer to Game Designer: The Official Far Cry 2 Map Editing GuideIf I manage to come up with something cool I'll post it.  I'm thinking insane trench warfare or perhaps a recreation of a famous battlefield...hmmm...crap what was I supposed to read for class?








Friday, December 19, 2008

Far Cry 2 (2008) - more fun.

Important safety tips:

  1. Do not fire a RPG while standing in dry grass.  While watching the resultant destruction you will be caught in the brushfire.  
  2. After creating explosions - for example in a roadblock - wait before charging in to mop up.  The heat will cook off ammunition crates.  This is handy unless you are caught in the explosion, then it is not so handy.
  3. Far Cry 2 is one of the few games I have played where effective recon is handy during game play.  You have the tools, use them.
  4. Remember, the night time is the right time...for destruction.
Not safety tips:
  1. Running over gazelles with a Jeep does not cause damage to your vehicle.
  2. Shooting zebras doesn't really do anything except waste ammo.
  3. As far as I can tell there are no crocodiles or hippos in the water so don't be afraid to splash around.
  4. Try to unlock as many of the safe houses as early as you can - some of them have pretty kick ass weapons laying around.

I'm enjoying what time I've had with the game.  I think I might actually have to pick this one up. 




Thursday, December 18, 2008

Far Cry 2 (2008)

I was finally able to rent Far Cry 2 - oddly enough continuing my Ubisoft kick.  I've only put in a few hours but I have to say that I'm enjoying it.  Then again I have a soft spot for mercenaries, gun running, and Africa.  I also ran over a herd of gazelles with a truck.

I'm gonna get some more game time in before I have to return it.  I'll write more once I've gotten more game time in.

One cool thing about the game mechanics is fire.  Rather, setting things on fire.  I created a brushfire by lobbing a Molotov.  To my surprise the fire spread, a tree caught on fire, and I caught on fire while standing there staring like an idiot.  Neat.

Thursday, December 04, 2008

Fable 2 (2008)

I finally escaped the clutches of Fallout 3 - which ended up being more along the lines of an action game with RPG aspects - and ended up renting Fable 2.  Fable 2 seems like more of a fantasy sim with some RPG/action aspects.  This is not necessarily a bad thing.

Fable was a game I didn't play until it was available as an XBOX Original download.  It had been an XBOX exclusive when I was still a rabid PS2 follower.  Fable was a good game, more romp than grinding, but eventually I got bored.  In all honesty I wasn't that interested in Fable 2.  Hell, I almost rented Far Cry 2 last night instead of Fable 2.

Thanks to my buddy Farley - who donated a hefty sum to get my character started - I have managed to skip a good deal of nickel and dime nonsense that goes along with a starting level character.

There are a few things I really like about Fable 2:
  1. The Sims/fantasy-land aspect.  Apparently every business, home, building, shanty is for sale in the game so you can basically become some kind of real estate magnate.  I love buying property in games and in Fable 2 once you purchase a residence you can rent it out.  Then you can jack up the rent or do all kinds of stuff.  There is also a lot of NPC interaction, build relationships, get married, have a family, and your actions make people react to you accordingly.  Right now my character - my standard female default rogue - has people chasing her around with amorous intentions.  Is this what happens in RL when you wear a corset?
  2. Humor is tough and humor in games is exceedingly difficult.  More often than not humor in games falls flat.  Fable 2 is pretty solid.  Granted, some of it sounds like Monty Python...again...but for the most part it's a pretty funny game.  Apparently NPCs love it when you kick chickens.  As much as I do.
  3. I really like the MMORPG-lite CO-OP.  If you don't understand what the hell that means then dig - you can play with your friends but not have to run around interacting with the entire world like in World of Warcraft.  Also a second player can join in and it's not a big deal.  The second player plays a henchman character.  I played last night with Farley but the system was getting all glitched.  The cool thing about the co-operative play is Amanda and I can actually play something at the same time.
  4. I like the pseudo-bizarro Victorian land the game takes place in.  It's not steampunk - though I like steampunk just fine - but there's just a skewed Dickensian feel to the game.  Plus there are guns.
One problem I think that I have with the game and I won't know until I really get into it - I might actually buy it or request it for Christmas - but I think Fable 2 is going to be too easy. Granted, Farley gave me a bundle of start-up cash.  I spent all that on property and corsets any way.  It just seems like an easy game.

Example: When you rent out a home you are paid a dividend every five minutes, no matter where you are.  I appreciate that this means I don't have to play the landlord and run all over hell and high water collecting rent but every five minutes?  Once a day seems reasonable.  I dunno, it seems like...not cheating per se, but a crutch.  

Example:  There's an optional glowing direction line directing you towards objectives.  Yes, I can turn it off.  I know.  Hell, it's even handy sometimes.   I dunno...

Example:  You get a helpful dog in the beginning of the game.  He runs around and is cute and if you treat him nice in front of people they like you.  He also points out where treasure is.  You cannot turn this feature off.  I love treasure hunting in RPGs, hell in every game.  So, I'm materialistic so what?  Property and treasure.  Boo yah.  The stupid dog takes away a good part of the exploring aspect.  Fortunately you can be mean to the dog.  I wish it was a cat.

All in all I am looking forward to continuing to play Fable 2.  I'm not sure I should have picked it up before finals but too late now. 
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