Showing posts with label Ubisoft Montreal. Show all posts
Showing posts with label Ubisoft Montreal. Show all posts

Tuesday, December 11, 2012

999.7: Far Cry 3 (Ubisoft Montreal) 2012

I just finished Far Cry 3.  Now I'm really tempted to rip this game a new one but I'm also trying to separate my love of Far Cry 2 from the equation.  It's not bad game and it weren't a Far Cry game I think I'd be more inclined to like it, maybe.  Frankly I'm wishing I had a copy of Just Cause 2 for some jungle mayhem.

I reckon I'll break this down into a list of good and bad like I normally do.

Good:

  • Playing an FPS that has color in it.  Not the cartoon-y mayhem of the Borderlands series but lots of lush greens, beautiful island paradise vistas, etc etc instead of the standard Soviet-Bloc greys and browns most FPS have these days.
  • Combat is fast and furious.
  • A couple of missions were white-knuckle fun.
  • Hostile wildlife including: sharks, bears, tigers, cassowaries.  There's a big hunting component to the first half of the game (hunt and skin beasties then craft better gear).
  • The first half of the game was a lot of fun.
  • Vaas is an amazing villain, one of my favorites in a long time.  He's actually kind of frightening.
  • The game has a strong exploration component with solid rewards.
  • Liberating outposts is the high point of the game (actually land control is one of my favorite aspects of games).  
  • Weapon control is smooth and responsive.  
  • Stealth can be a deciding factor in combat.  Combined with proper recon and the right gear (gotta love remotely detonated C4 charges) you can turn a would be dire situation into a cake walk.
  • The melee system is really good and I hate melee combat.  
  • The fire mechanics are still awesome.  Peg an enemy with a molotov and watch highjinks ensue as runs around screaming whilst setting the scenery ablaze.
  • A .50 sniper rifle is a monster.  Absolutely devastating in the second half of the game.  Heavily armored opponent?  One shot.  
  • The story took some interesting turns and in the first half of the game is absolutely brilliant.
  • I really liked some of the npcs, particularly one you meet in the second half.
  • Despite some reviews griping about the graphics, I thought it looked nice for a game that was released at the end of a console's lifetime.
  • Skill upgrades represented graphically by an increasingly complex tattoo was an interesting design choice.
Bad:
  • QTE (Quick Time Events).  I realize that this is my age showing but I loathe QTE in games, particularly when they are injected willy-nilly into cut-scenes.  I'm here to chew bubblegum and kick ass, not play Beat Beat Wankervision.  Designers, please, no more QTE.
  • The second half is a let down story wise.  The "big bad" is a compelling character but ultimately has nothing going for him (there is one scene that I went, "Woah, that's kind of  hardcore").  The climax is disappointing and while I see what the developers were going for it seemed heavy handed and trite.
  • Combat in the second half is a joke if you, like me, do all your hunting and crafting in the first half of the game.  Through exploration/collection/liberation of the starting northern island I had all the upgrades and a slew of top-shelf weapons before I set foot in the second part of game.
  • The three "unique" skill trees: Heron, Shark, and Spider are ultimately pointless considering I got all of them unlocked before the end of the game.  If you're going to incorporate individual skill trees then why allow me access to all of them?  Why would I use close combat/heavy weapon skills if I prefer stealth and sniper skills?  Personally I kind of love skill trees and the trend (Skyrim/Borderlands) of rewarding my own play style or allowing me to customize my abilities - even if I can't respec at higher level.
  • Once I managed to get some decent weapons I liked (silenced sniper rifle and C4 are my favorites), I never really felt in danger.  Sure I died and had some pretty intense firefights (one of the best sections of the game stripped me of all my gear and forced me to be a hella sneaky git) but it lacked tension.  
  • The recent trend of being able to buy loot location maps in game turns exploration and the reward of finding stuff into a fairly simple affair.  Yes, I know I don't have to buy the "cheat" maps but it's a temptation I find hard to resist (especially on a rental).  
  • Story missions were, for the most part, sadly linear.  Pretty set pieces but with minimal option for execution and play style preference.
  • While I love land grabbing and liberating outposts and extending my sphere of influence I quickly found that doing so allowed me free reign over areas.  Example: if the enemy holds an outpost then that region is patrolled heavily.  If you get into a firefight, reinforcements show up quickly and you'd better get your running shoes on.  Not so in this game, once you conquer an area you can skip down the road without fear of a jeep full of foes fucking up your day.
  • I basically stuck with the same four weapons the entire game: .50 sniper rifle, RPG, silenced SMG, and flare gun.  All of these I got in the first half of the game, the .50 and SMG were unlocked weapons which were just beasts.
  • I would have been more engaged in the protagonist's character evolution if I had more control over the story.  Choices whether or not to save this person or that, even if it was a detriment/bonus to the story (a la saving the Little Sisters in Bioshock).  Naturally I would have saved everyone but there was no risk/reward involved.  Saving NPCs meant nothing, then again if I had left them to die, meant nothing.  Here's a potential example of what could have been an awesome mission: You infiltrate or storm a holding facility where your friend is kept.  The friend is in no condition to travel and barely able to survive.  Do you do everything you can to save them and make mission completion staggeringly difficult or do you cut your losses, leave them there to die, and have an easier time of escaping?  If you save them you get something awesome and you're a hero to your friends.  If you leave them, you're a shit but the villain will later reward you because you're an evil fucker.  FC3 doesn't do that.      
Why Far Cry 2 was better:
  • Weapons would degrade based on quality and maintenance.  Some weapons were just shitty to start with and would jam after half a clip.  This led to some insane tension in firefights where a weapon would shit out at the worst possible moment, leaving you up the creek, fending off enemies with a spork and a single flare gun round.  
  • Destrucible environment was superior and made for some brilliant engagement planning.  FC3 has this as well but it was more dynamic and responsive in FC2.  A single well placed round in a propane tank could rain holy terror down on foes.  Fire was also much more of a component in FC2 and different environments would burn better than others.  Dense jungle in a rainstorm, fuckin useless.  Dry day on savannah?  Fuego!  FC3 fire burns pretty much about the same everywhere, more or less, in any weather condition.
  • There has to be a middle ground between FC2 and FC3 outpost system.  In 2 outposts would respawn often making every journey a risky gamble.  In 3, you're golden once you've wrested control away.  I am a big fan of the system used in Red Dead Redemption zombie DLC where you would be at risk of losing an area.  Personally I would use a system which required a certain amount of micromanagement as the player's influence grew, more befitting a leader weighed down with responsibility than some uber-mensch ass whoopin his way through an island paradise.  If memory serves, Saint's Row 2 used this system.  It's up to the player to defend his holdings and widen his sphere of influence and power.
  • I wish FC2 and the first half of FC3 stories had a baby.  Hell if the first half of FC3 had been a DLC I would have purged all bodily fluids at once.  The ending of FC2 might have been abrupt but it was fitting. 
FC3 isn't a "bad" game and if you're just looking for some run and gun it's worth renting at least.  I was pretty excited about it and if I had had the money I would have picked it up.  As it is, I'm glad I rented it because there's no way I am gonna play this again.  Frankly I think I might download FC2 for the PC and find out what kind of awesome mods are out there (even though I've played FC2 through three times).
 

Saturday, May 12, 2012

Epic Gameplay Trailer - Assassin's Creed 3 (Xbox 360) - IGN Video

Epic Gameplay Trailer - Assassin's Creed 3 (Xbox 360) - IGN Video

I played the first Assassin's Creed and was disappointed, not by the score, story or premise but the fucking awful missions and god damn beggars. I think I rented one of the sequels and was amused for a weekend. This latest installment I was not particularly thrilled about until I heard it was set during the American Revolution. Then my ears kind of perked up. Personally, I'm a Royalist (that's a whole 'nother topic for another time) but I thought that this part of history - largely neglected by non-PC strategy games - would be kind of awesome for a setting. Last night I watched the preview and have to say, kick ass. I wanna Magua the shit out of some dudes. Be all like "TOMAHAWK, WHITE DEVIL!" I won't buy this right out of the gate (GOTY edition will work) but I'm looking forward to it. Now if only they'd release a kick-ass game set during the Napoleonic Wars or World War I.

Saturday, February 05, 2011

Far Cry 2 (2008) Ubisoft Montreal- I finally picked it up in 2011 you should too.





My two previous semi-reviews  (12/18/08 and 12/19/08) never amounted to a full review, which is kind of a a shame because my love of Far Cry 2 is kind of insane.  As far as a gaming experience goes I'm very pleased with it.  There are a couple of tweaks I would like to see and maybe a few more options for side quests and the like but in all honesty those are minor quibbles. I'm still about 3/4 through the story arc and am considering starting over since I don't remember most of what's going on (plus it might be fun).

What might turn some people off of the Far Cry 2 experience is that there are times when you're just travelling, driving or boating along.  There is a fast travel system but you're kind of missing out on the pacing of the game experience if you do that.  Most of the time I enjoy just bopping along because I like exploring and finding secrets.  The downside to the amount of travelling is you're travelling in a war-torn country with a sign on you that says, "Will trade hand jobs for being used as target practice."  Seriously, everyone shoots at you.  Granted your reputation proceeds you but damn.  One of the tweaks I wish that the game had was more of a faction balance (like in Mercenaries) so not every road block would turn into a bullet orgy.  I have to admit though that driving like hell through a checkpoint with gunfire all over the place is kind of fun sometimes.

So far my favorite weapon is the flare gun.  Combined with the fire dynamics in the game (which are astoundingly awesome) and the amount of panic caused on the enemy (understandable, I'd panic if someone shot a flare gun at me) and well I just like setting people on fire in combat games (often I will laugh my ass off and yell, "Stop drop and roll motherfucker!"  I have issues).  Also the flare gun doesn't degrade as fast as some of the other weapons.  Weapon degradation is a major factor in how combat works in FC2.  There's nothing more harrowing than your weapon jamming in the middle of a gun battle (during one mission my SAW jammed, I was out of grenades and molotovs so I basically had to forage for weapons - the downside being enemy weapons are pieces of shit and jam or break on you very quickly).  Fortunately your machete doesn't degrade or consume ammo. 
I haven't delved into the multiplayer yet so I'll put something up about that experience once...I uh...experience it.  I'm a little worried that there won't be much of an online presence but I'm hoping that the fans who are still playing are a cut above the majority of Halo or COD players. 

What I have started tinkering with is the map editor.  I'm still trying to figure out the basics but there are some seriously insane folks out there like Animattronic and RaptorIGN (their maps are below).  There's even a book I want to pick up called simply From Gamer to Game Designer: The Official Far Cry 2 Map Editing GuideIf I manage to come up with something cool I'll post it.  I'm thinking insane trench warfare or perhaps a recreation of a famous battlefield...hmmm...crap what was I supposed to read for class?








Tuesday, January 05, 2010

Assassin's Creed II (2009)

When I reviewed Assassin's Creed way back in 2007 I was kind of disappointed (and bored) by repetitive gameplay. I was hesitant to pick up Assassin's Creed II for that reason. I was mildly intrigued by good reviews on metacritic but was wrapped up in playing Dragon Age: Origins. I ended up renting ACII a few days ago simply because there wasn't anything else to rent. I am very glad I did because whatever was wrong with the first game has been tweaked or overhauled for this installment.

Assassin's Creed II is - with little hyperbole - an excellent game. There are one or two flaws in gameplay that are just personal gripes otherwise ACII is visually stunning, thematically strong, and many aspects of gameplay are topnotch.

My two gripes are:
  1. The combat is good but unfortunately the bar was set too high by Batman: Arkham Asylum. Granted the protagonist - Ezio - is no Bruce Wayne but still for an assassin he's pretty weak in the fisticuffs & melee department. That being said, Ezio's "stealth" attacks are hit or miss but then again this isn't a Tenchu game. Minor gripe.
  2. Once you unlock the villa (aka HQ) it's way too easy to get money. Then again Ubisoft probably figured people want to get the good stuff and not have to play Sim-Villa. Again, minor gripe.

On the plus sides:

  1. While melee combat may be a pain in the butt the options for avoiding mobs of guards are pretty cool. Throughout the cities are small bands of hirelings: prostitutes, mercenaries, and thieves. Each band has its own skill set to deal with pesky guards. Need to sneak into a guarded area? Hire a crew of coquettes to distract the guards with their "confidence" and walk right in. Thieves are great to hire to deal with rooftop guards and pursuers. I have to admit it makes dealing with the hordes of guards much easier.
  2. ACII has a lot to do and varies up the gameplay techniques. Assassinations in the story line have changed from the first game. The last hit I played last night involved a footchase across Florence. I have to admit I enjoyed catching up with the bastard and ending the pursuit. I think I might have said, "Why'd you run? I hate having to chase you." There are lots of races, things to explore (a shit ton of things to explore), set pieces, puzzles, platforming sections that take a page from Prince of Persia, and more. Not only that but the missions vary, hell some events aren't even on the map or talked about (i.e. running down enemy couriers). A+ Ubisoft.
  3. The game is set during the Italian Renaissance and it is awesome. I don't know how Ubisoft did it but in the regions I have unlocked (Florence & Tuscany) I find it very easy to imagine that I am in 15th Century Italy. Florence is stunning and throughout the cities are landmarks (information pops up about the landmark, architectural history, etc). One of my favorites is Giotto's Dome (which I knew about but didn't know was in Florence).
  4. Thank you to Ubisoft for teaching gamers about Renaissance art and architecture.
  5. While this may be a minor joy to most of you folks, ACII has the option to change the spoken language in the game and language of the subtitles. For years I have been annoyed by games in English that have subtitles in English. While I understand that the hearing impaired might need the subtitles there are/were many games when languages and subtitles needed improvement (ex. Final Fantasy - why the hell are these games in English without an option to have original Japanese voicework?). I've been listening to ACII in Italian, though my Italian is nil, and I don't know what people on the street are yelling however I am picking up a bit more Italian as I go. Maybe I should switch the game to Spanish.
  6. (edit) Jesper Kyd did the score! Yay!

Assassin's Creed II is a winner. I don't know how long it's going to last. I'm 14 hours in and I think I just unlocked the meat and potatoes of the game, but I was collecting and exploring everything I could. We shall see. For now, great work Ubisoft.

Friday, December 19, 2008

Far Cry 2 (2008) - more fun.

Important safety tips:

  1. Do not fire a RPG while standing in dry grass.  While watching the resultant destruction you will be caught in the brushfire.  
  2. After creating explosions - for example in a roadblock - wait before charging in to mop up.  The heat will cook off ammunition crates.  This is handy unless you are caught in the explosion, then it is not so handy.
  3. Far Cry 2 is one of the few games I have played where effective recon is handy during game play.  You have the tools, use them.
  4. Remember, the night time is the right time...for destruction.
Not safety tips:
  1. Running over gazelles with a Jeep does not cause damage to your vehicle.
  2. Shooting zebras doesn't really do anything except waste ammo.
  3. As far as I can tell there are no crocodiles or hippos in the water so don't be afraid to splash around.
  4. Try to unlock as many of the safe houses as early as you can - some of them have pretty kick ass weapons laying around.

I'm enjoying what time I've had with the game.  I think I might actually have to pick this one up. 




Thursday, December 18, 2008

Far Cry 2 (2008)

I was finally able to rent Far Cry 2 - oddly enough continuing my Ubisoft kick.  I've only put in a few hours but I have to say that I'm enjoying it.  Then again I have a soft spot for mercenaries, gun running, and Africa.  I also ran over a herd of gazelles with a truck.

I'm gonna get some more game time in before I have to return it.  I'll write more once I've gotten more game time in.

One cool thing about the game mechanics is fire.  Rather, setting things on fire.  I created a brushfire by lobbing a Molotov.  To my surprise the fire spread, a tree caught on fire, and I caught on fire while standing there staring like an idiot.  Neat.

Sunday, December 14, 2008

Prince of Persia (2008)

The Prince of Persia series is a pretty good one but one that I quickly lost interest in because - frankly - I suck at platformers. The jumping and dodging involved usually gets me to a point where I can't make one jump and get frustrated and extend to the game my middle digit.

The current Prince of Persia was kind of a fluke. I rented it because Far Cry II wasn't on the shelf and I wanted something different to play. Prince is challenging but not punishing platformer, with a fairly decent story, and some stunning art design. All in all a good game. If you're the kind of person who only picks up a controller once a week then you'll be glad to know that Prince is forgiving. Yes, there's acrobatic derring-do but the controls are pretty simple and if you miss your jump then you're automatically brought back to life at the last piece of solid ground your character was standing on.

I was, and still am, impressed by the graphics and art design. The game is cel-shaded but not. That doesn't make sense but Prince doesn't have that paint by numbers look that earlier cel-shaded games had. Sweeping vistas, etc, etc, etc. There are one or two moments of vertigo as you sprint across beams and walls. Pretty neat actually.

I also really dug the characters. The Prince - standard vagabond rogue - and Princess - scrappy, no nonsense whose brains are in her head and not in her tits - are both solid characters. The voice acting sold me. The Prince had just the right amount of smary self-confidence disguising a painful past. The Princess had just the right amount of scrappy yet slightly vunerable but not storybook useless - she actually has a couple of sarcastic lines about princess stereotypes, "Yeah, gee, I don't know what I would do if you weren't here. Probably curl up in a corner and cry."

Prince of Persia is pretty short - I think I finished it in about fourteen (?) hours. I don't know if that's worth $60 but it's definitely worth renting or picking up for someone who takes their time with games.
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