Friday, October 31, 2008

Fallout 3 continued initial impressions.

After restarting and recreating my character - Moxie the nerdy, treasure hunting, mechanical repair, and explosives expert - I have gotten myself to a good solid point for really getting into the rest of the game.

A piece of advice for starting - the ign.com beginner's guide is helpful. While some games favour well rounded, jack-of-all-trades characters it seems like Fallout 3 is a specialist based game. I really enjoy being able to have a character that has "useless" skills and still be rewarded for using them. In Elder Scrolls: Oblivion the main skill sets I chose - Speech and Alchemy - weren't particularly useful or helpful. I take that back - alchemy was useful for crafting some gnarly poisons. In Fallout 3 speech and a higher charisma can unlock dialogue threads and if used successfully award XP. I also chose the skill "Child at Heart" - unlocks dialogue options with NPC children - because I was hoping I could take care of a deceased NPC's kid. I thought about reloading the prior save to choose a different skill but I'm going to keep "Child at Heart". One kid gave me the combination to her Dad's safe. Kids say the darndest things.

I really enjoy the survival horror aspects of the game as well. Combat - depending on the critter - is pretty harrowing at times. Two pieces of advice:
  1. Learn to use the targetting system ASAP.
  2. Don't waste ammunition on insects. Use a melee weapon.

I also unlocked a house to use as a base of operations and am probably going to spend the next block of game time trying to get enough funding to furnish the place. It's just nice to have place to stash equipment I don't want to sell.

Other cool things about Fallout 3:

NPCs have different personalities and different voices. If you've played Oblivion for any length of time then you know how boring/annoying it became to hear the same three or four voice actors for every character.

Crap got to go to work. More ranting later.

Have a good weekend. Happy Halloween.

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