Showing posts with label video game reviews. Show all posts
Showing posts with label video game reviews. Show all posts

Friday, March 29, 2013

Bioshock Infinite (2013) Irrational Games

I finished Bioshock Infinite this afternoon and since I did reviews for Bioshock and Bioshock 2 (08/15/2007 and 09/11/2012 respectively) I figured I should do a review of the latest installment.  I had been avoiding as much press and marketing about BI as possible except for checking out the teaser a year or so back.  I enjoyed most of the first two games (some minor quibbles) and wanted the same unknowing going into BI as when I first visited Rapture (one of my favorite game experiences - except for the last act).

As much as I loved exploring Rapture I am glad that Irrational Games created a new world for me to explore.  What a world it is.  I'm going to have a hard time making this review as spoiler free as possible, not because of the story - which is good and the critics are lauding but it ends up being a bit well, pot head philosophy for my tastes, but because I don't want to give away the fun of discovery.

It's an excellent game experience, maybe not worth buying right out of the gate what with all the DLC and GOTY edition inevitably coming down the pike, but it delivered a solid fifteen hours of game play (though I don't know how much of that was devoted to backtracking and looking for collectibles, etc).   For me, what drew me in were the same elements that drew me into Rapture, the setting and bizarre sense of, perhaps not immersion, but surprise at some of the subtler elements which seem meaningless but enhance the over-all experience.  This isn't an explore roaming adventure RPG type of game, in fact it's pretty linear, but each area has its own stuff to look at.  As with Bioshock I ended up reading signs, eavesdropping, and moving at a leisurely pace like a tourist on holiday.  I read a menu board, I listened to a barber shop quartet, I laughed at the historical references (one of which relates to a RL conversation I had about a month ago about when certain states enter the Union), I wondered if people would get a good number of the jokes and references because they are trivial and vaguely esoteric (if you're smart and over the age of thirty, or are well versed in pop culture and history before the age of cell phones you'll get the jokes and references).

Aside: If you're knowledgeable about American history from say 1880-1915 you'll definitely take interest in how the game handles race issues, eugenics, robber barons, etc.  Hell, if I taught a class on the time period I would assign the game.

I really dug the mechanics of combat, standard FPS controller layout, but combat was pretty fluid.  The enemy AI was solid though there were a number of times I could just bottleneck them in a hall or doorway and meat grinder them.  Two things any game should have these days are enemies who notice when Fred just drops dead next to them suddenly (and then ring the shit-storm bell) and don't turn a hallway into an abbatior a la Better Tomorrow II (If Fred, then Smitty get shot in a doorway in front of me I'm gonna huck a grenade and get the hell into cover and pretend to reload in order to trick the attacker).

Hooray, no QTE!  Thank you, Irrational Games!

The special vigour skills (formerly known as plasmids) are okay but nothing particularly grand, especially when compared to Bioshock (HORNETS!) or Dishonored (RATS!).  I am a little non-plussed by BI's skills because on the console you can only have two equipped at a time, sure you can switch them out easily (hold down L1/LB and a wheel pops up, thank god I didn't have to Skyrim through a menu), and on a PC you can just hotkey everything but switching them out mid-battle didn't encourage experimentation.  I ended up using two pairs of skills Possession & Electricity and Fire & Swarm.  The other skills just gathered dust.

Only being able to carry two weapons is becoming more a standard in games, one that I approve of, three or four weapons max (say melee, two hand guns, and a rifle or other two handed weapon - I've often thought that a slot system would work well the number of weapons you can carry is based on holsters, etc combined with weapons taking up a certain number of slots based on weight and size).  For BI I found that between exploring and my standard forage methods (along with a rule of thumb that one of the weapons I carry is the same as what the enemy carries - e.g. an AK-47 so I have ample opportunity to have ammo) I didn't really have to worry about running out of ammo.  Once I maxed the amount of vigour I could use I ended up going with a standard carbine and heavy revolver combo.  I could make most shots that would require a sniper rifle with the carbine and the revolver was a one shotter once I got it modded out.  This is not say that there aren't quite a few different types of weapons in the game.  I just ended up sticking with what worked for me.

There was minimal screen clutter (I guess enough people griped out all the UI clutter in the first two games).  Thank you, Irrational Games.

And I have thank them for making one of the best supporting AI characters I have ever had the pleasure of working with.  Imagine, a supporting NPC who isn't totally fucking useless and/or made of tissue paper (granted if I had to be escorted out of a firefight I'd be pretty useless but I also wouldn't go running into a wall of bullets - after the firefight I'd be looting every corpse for ammo and gear and collectibles).  She is a joy to work with, enough of a help to keep things interesting but not a crutch.  During a firefight, if she has the resources she'll throw you what you actually need, not "Oh you have a splinter,  here's the biggest medpack I could find!" You don't need to babysit or micromanage her, she gets her ass into cover when the shooting starts.  If you're just looting mundane shit she sticks close but will look at stuff or just lean against a wall, she'll mention if something is worth finding.  Most importantly, she's not fucking annoying or just tits.  I actually kind of like her and reminded myself once that her eyes were "up there" and not in her corset.  A female character in a game I like and respect?  Shit, I dunno if that's happened since Beyond Good and Evil (an absolutely top shelf game you must play, especially since it's been rereleased in HD).

The protagonist ain't so bad himself.  Now, it's so very hard to not make comparisons to the protagonist (and his story arc) of Bioshock (the "Would You Kindly" scene has got to be one of the best in video game history).  That being said Booker DeWitt is a kind of standard down on his luck "man with a tortured past" kind of guy.  DeWitt's voice actor Troy Baker sells it though (he has done a shit ton of good voice work - upon checking out his imdb profile - huh, from Dallas, he's kind of cute, uh, yeah, tough guy shit).  There were a few moments where he really needed to sell it - remember the guy who did Max Payne's voice work (James McCaffrey) during the really dark turns?  Baker manages to do that.

The music is top notch.  I really don't want to give away spoilers on the music.

Bioshock Infinite is an excellent game and one I recommend.  "Where's the but?"  The buts are I don't know if there's much replay value and there's a chunk of the last third which felt, unnecessary.  Not the ending but the third act just kind of gets a bit wonky, like it belonged in another game.

The replay is, I am curious about this and if you know - don't tell me, well, there are a handful of "choices" to be made in the but I'm seriously doubting if they really make all that much of a difference.  If they created a whole new story based on the choices I'd be interested but as it is I'll buy the game when all the DLC comes out and it's twenty bucks before I play it again (and be an asshole to every one as I am during second play thoughs).

The elements which drew me in during the first two thirds of the game were lacking in the last third, Infinite suffers from - though certainly not as badly - the last third of Bioshock.  The set-piece near the end was slog - though certainly not as bad as the boss fights of Deus Ex: Revolution).

Quibbles aside.  Play it.  I prefer Dishonored for mayhem and exploration but Bioshock Infinite is a gaming experience well worth having.  Just don't get high and talk to me about the ending.

Tuesday, May 15, 2012

The Witcher 2: Enhanced Edition (2012)

I am a big fan of the Witcher series (opening  & closing remarks) though I've not read the books or might not have nerded all over myself during my time with the first installment.  If that's the case then why do I call myself a "fan" of the games?  Because after playing through Witcher I still talk and think about it.  I recommend it to people.  I don't proselytize but I definitely talk the game up a bit.

When I found out that The Witcher 2: Enhanced Edition was coming to XBOX 360 I clapped my hands like a fat kid finding out he was having cake for dinner.  I still haven't gotten my PC up to the required specs for a game like Witcher 2 and looking back at my old posts (and in the interim playing other PC action games) I've realized that I kind of suck at using a mouse and keyboard for action games - thirty years of console controllers vs a few years of mouse and keyboard training, you figure out my handicap.

This is a first impressions post/review and, following a marathon gaming session yesterday, I'm roughly twenty-five-ish hours into the game (possibly near the end of Chapter One).  I'm going to try a list review with call and response rather than the standard pros and cons layout.

  • Graphics/Load Times/Basics
    • I couldn't have run W2 on my PC, or perhaps I could have but it would have been like trying to run the Iditarod with kittens.  On the 360 the game runs pretty smoothly.  I've noticed a few moments of tearing and voice synch has been off here and there.  In the area I'm currently quest/grinding in though the game looks and runs excellently.  There have been a few moments where there's been pop-in but those are rare (at best).  
    • Load times are damned quick (enough for one swig of beer before moving on to the next area) especially in comparison to Skyrim (or any Bethesda game).
    • I love that not every piece of crap is pick-up-able.  If you can use it or it's worth picking up you can loot it.  There's no, "I just picked up a plate that's worth fuck-all.  Wheeee!"
  • Sound & Score
    • Sound is solid, Dolby DTS, though I'll have to tweak my settings a bit.  Ambient sounds are well done, combat is crunchy, and dialogue is well channeled.  A downside is I wish there was a way to turn down Geralt's footsteps.  He stomps/sloshes/squishes around with no grace.  He doesn't need to be some kind of sissy stepping knife ears but there are times his walking sounds like a fat lady jumping in a kiddie pool of oatmeal.
    • Adam Skorupa and  Krzysztof Wierzynkiewicz worked on the score and it is fucking brilliant.  "Assassins of Kings" is a good example - opening theme is much better.  Skyrim does have a "better" score (e.g. "Opening Theme") but in all honesty I prefer W2's score.
      • That being said, the edition I was given had a cracked soundtrack CD otherwise I would be listening to it as I wrote this.
  • Combat/Magic/Alchemy/Traps
    • Combat is as smooth as fucking silk, especially since I unlocked a couple of basic swordsman skills (riposte & dodge distance).  You're going to face quite a few mobs in combat who will tear you apart if you don't manage to dictate the flow of combat in one of several ways.  You can spam attacks on some opponents but at my low level of skills right now even lumpen bandits will house me if I get swamped.  Higher level enemies require a combination of reflexes and skills (especially if you're playing on Hard) and it's easy to get caught with your pants down if you're just derpin around (I was looking to complete a side quest and just doing a bit of grindy grind and this beastie just knocked my dick in the dirt as I lifted up my skirts and ran shrieking).
    • Magic is often one of the weakest links in games for me since I tend to take Conan's corner on spellcasters.  Geralt is a different animal than Conan though and magic - like his bladecraft and penchant for alchemy - is another tool for putting a whompin on foes.  You start off with all the spells unlocked - albeit at base level - and can only be used sparingly.  I'm sure magic gets more wicked awesome if you level it up but for my needs I just need stun.
    • Alchemy.  Mmmmmmmmm...alchemy.  Crafting bombs, combat drugs, poisons, and weapon enhancements.  This is my kind of magic, good old fashioned grenades with AoE.  My favorite so far is the Red Haze - a grenade which releases psychotropic gas thus causing enemies to attack one another.  
    • Traps, dirty dirty traps.  Combined with grenades and lures these can be brutal.  However, you can easily slaughter yourself since the traps can affect Geralt as well (I thought I was being all slick and bushwackery and a gribbly set off a combustion trap I got trapped in, then I burned to death).  Also you can't just spam traps and kite, foes have a limited engagement range (for the most part).
  • Story and stuff
    • W2 is a direct sequel to The Witcher but if you didn't play the first game then it's okay, W2 catches you up pretty quick.  The downside to just picking up this game without playing the first is the joy of meeting old characters again and there are a lot of inside jokes, quips, and asides which you'll just miss if you jump right into W2.
    • I also wish there was a way to bridge my experience in the first game to this - a la Mass Effect.  One of the great things about ME2 (I haven't and probably won't play the third installment of that series) was the continuity of choices made in an earlier game.  That being said, in W2 I'm very conscious of my actions because I know repercussions can come sooner and later.  
      • Consequences are (one of the elements) that set both games apart from other RPGs.  More accurately put, there is no way to gauge consequences.  It's not some simple BioWare be a dick or a nice guy choice.  If you try to work the middle ground some  NPCs will fuck with you.  In most (if I have the choice) RPGs I'm Yojimbo,  Playing this way has made W2 more difficult for me (especially since I'm not save/quit/reloading conversations).  There's an impending conversation I've put off for now because I want to think about how I'm going to play it.  I know things are going to come out badly either way I play the hand dealt but I feel I need to be careful.
    • While you can just pick up and play W2 I wholeheartedly suggest picking up The Witcher.  Yes, it's only available on PC but if my piece of crap jerry-rigged machine can play it then I'm sure yours can as well.  If not, W2 does do the back story justice.  I guess.
  • Misc. and a warning or two
    • Misc
      • If you're looking for Bethesda free-roam randomness then, sorry, W2 does not have that.  The exploration areas are bigger than they were in The Witcher but paths and areas are still limited (along the lines of Dragon Age: Origins but not the piece of shit sequel).  Some of the paths (in the area I'm in) double back on themselves and it's easy to get turned around and short-bussing.
      • You are limited to 250kg of gear/loot but most everything has some kind of use and junk items are in a junk items folder in inventory control so they are easy to either drop or sell.
      • You can reloot crafting items after a day or two (in game) meaning, you walk into a house and loot the place you can later reenter the place and get more loots.  Stupid NPCs.
      • I know this is common sense to old RPG gamers but talk to all the NPCs.  There aren't glowing doodads above quest givers so it's easy to miss quick XP quests (or in some cases involved XP quests).
        • Downside to some of these random sides so far is that you have to search for the end trigger.  I spent quite a bit of time looking for one woman all over hell and high water until I gave up, ran another mish, and found her by accident.
    • Warnings:
      • W2 is a game for grown-ass folk who don't get sand in their vaginas about adult themes, Hot Coffee, or the term "sand in their vaginas".
      • It is not an easy game, unless you put it on easy but even then that doesn't impact story.  I'm playing on Hard and the combat is brutal.  Even crappy bandits and nekkers can shred me if I'm not on my toes.  Also on Hard, loots and pickups yield less, so I've been  more cautious about spam crafting and using items (aka I has a kajillion grenades and Clawers nerf nerf nerf).
        • Seriously, Hard is hard, at times frustratingly so.  After dying during a side mission for the umpteenth time I almost rage-spiked my controller.
      • If you're looking for some kind of JRPG or KRPG or Dragon Age simulacra then you might just want to avoid W2.  I don't have much respect for Asian RPGs anymore and BioWare and Bethesda just kind of disappoint me.  

I'm not totally in love with W2, I'm not gonna Whedongasm, but it is one of the best console RPGs I've played in quite some time.  I did realize that I'm taking a different approach to most RPGs I play/ed.  I feel like I'm playing a dual role with Geralt, seeing events through his eyes and limitations and not being some sort of omnipotent (bored) player.

We'll see if I feel the same way when the bloom is off the rose.

Friday, February 13, 2009

DS Reviews! Chrono Trigger (2008) & Age of Empires: Mythologies (2009)

Chrono Trigger was originally released in the way back times of 1995 for the Super Nintendo. I never played that version for some reason, probably because I was loose on the streets causing trouble. Fortunately the game has been rereleased for the DS and it's a pretty solid JRPG. It's got a - now - pretty standard travel through time to stop the destruction of the world plot. There's not much grinding to do - in all honesty it's not a particularly difficult game. There are a few tough/tricky boss fights but nothing that will make you gouge out your eyes.

The gameplay and graphics etc etc etc are solid, the music is awesome, and all in all is a great release for the DS. It's kind of funny that RPGs are the main thing I play on the DS but I'm glad I can still my RPG fix.

Age of Empires: Mythologies is a very satisfying turn based strategy game - especially for $20. You can select the Egyptians, Norse, or Greeks with which to wage war. Then you can invoke the powers of the gods to smite your foes. I'm enjoying it though I haven't played it for too long. The gameplay is solid, for such a dense game it's really easy to navigate the map and the units and all the good stuff. Resource management is pretty straight forward as well. It's quite surprising at how user friendly the game is. I'm gonna get some more game in but it's definitely worth the money.

Tuesday, November 04, 2008

"People comma we the!"

Blah, blah, blah Fallout 3 is awesome blah, blah, blah.
The last post about Fallout 3 for awhile, I promise. No honestly.
I want to get a screen capture up of my character now that she has an awesome hat. Yeah that's right, an awesome hat.

Fallout 3 keeps expanding on me - every time I complete one quest I unlock two more.
Being rewarded for skills I like to use is a real joy. I realize that sounds absurd but in most rpgs being a weenie brainiac/stealth/sniper/conversationalist is pretty much a death sentence for a good part of the game.
Now that my skills are improving I am able to do some real damage and when I use a scope the crosshairs stay pretty much where they are supposed to. The combat shotgun is one of my favorite weapons - the line from Aliens always pops in my head, "I like to keep it handy for close encounters." It's funny because Close Encounters of the Third Kind...it's... whatever. Most of the heavy weapons I sell because I'm too much of a pussweed to use them effectively.
The score and soundtrack are both tip-top. I have turned off the score - it was a bit...melodramatic and I'm more a fan of ambient noise. Plus I like to hear what's coming ahead of time. You tote around a radio and can pick up stations. One station is bizarre pro-America rambling from the President (narrated by Malcolm McDowell). The other station I picked up is a mixture of blues, jazz, and big band. I listen to that when I'm just trekking around town.
One problem I'm running into with the game and apparently it's a common glitch: NPCs are disappearing from Megaton. It's kind of a pain in the ass because I have all this scrap metal collected to sell him. Pinche NPC.
Fun tip: On the upstairs level of Sheriff Lucas Simms' house, there is a trap door in the ceiling.
There's also some hilarious dialogue about the skewed vision of American history in a post-apocalytic world. If I can find it on the net I'll post it here.

Friday, September 12, 2008

Impressions of Too Human (2008)

I'm about six hours into Too Human and I can't tell if I like this game enough to keep playing or I should just do reading for Western Civ.

I like the concept of the game - a cybernetic Norse mythology dark future. Frankly I think that's pretty neat. The main character is some bald, grizzled, tragic hero guy...wait.

  • Side note/mini rant: While I am a huge fan of grizzled, bald, tragic heroes in film, literature, and games even I am getting a little tired of the stereotype. How about some character development here folks? Do we need another Mass Effect/Gears of War/Splinter Cell/old Bruce Willis protagonist? I am certainly not saying let's return to the shit shovelling country boy who saves the universe genre or the anime little girl with a big gun but let's try to mix it up a little bit. Maybe we need Shane Black to start writing video games.

Too Human has a decent story, the graphics are kind of awesome, the combat is action-y and I get killed fairly often since I suck. The RPG aspects are fairly sweet - there's a lot of equipment/rune/blah blah blah that appeals to me. One thing I have to commend this game for is the equipment screens/menus are slick and easy to navigate.

Another awesome awesomeness Too Human has is the ability to change the spoken language and add subtitles. German is totally dope even if I don't know what they are saying. The downside is the subtitles aren't in every scene for all dialogue. Great idea and I wished that more games had this option. J-RPG's would be much better if they had the original voice actors.

The downside to Too Human is that I am already getting bored. I run into one area, fight a bunch of enemies, gather loot, optimize (aka shuffle) equipment, run into another area...this is the problem with linear RPGs.

I will give it some more play and reserve final judgement but for now I'm gonna give it a thumbs up. I don't think it's worth a $60 price tag but it's definitely worth checking out.

p.s. James you will love this game.

Thursday, January 24, 2008

Burnout Paradise, Advance Wars: Days of Ruin, GTA IV, and more...

If you're not familiar with the Burnout series then drop whatever it is you're doing and go buy a copy of Burnout 3. It's my favorite racing series because:

  1. I suck at racing games and yet I can play the hell out of a Burnout game.
  2. People can just pick up and play these games.
  3. The level of destruction and lots of pretty pretty sparks.

  4. In real life you really wish you could slam some annoying bastard's car into oncoming traffic or into a median.

Burnout Paradise is the latest installation in the series and so far is proving to be an exciting addition. I put in about five hours last night and was beginning to think it was too easy. Then I played a race and got totally wiped so I guess it's not too easy. What I like about the game is that the map is totally open from the start. Every intersection and stretch of road has some kind of event to play. Starting a race consists of driving around, coming up to an intersection, and pulling LT & RT. The race starts. There's a lot to find and explore in this game - which is one of my favorite tasks in games. The Road Rages are fun especially since the other cars will find you instead of having to find them - meaning you can careen through construction sites and cut throughs at top speed instead of sticking to the main streets. I like addition of the Marked Man races - get to the finish line in one piece with enemy vehicles trying to wreck you all the way. The Racing is fun though frustrating because there are so many ways to go. Once you have a solid knowledge of cut-throughs and sneaky way then it makes it a lot more fun - i.e. I won a backwoods curving roads race by simply driving straight down the railroad tracks at full speed.
The game looks great, the cars are fun to drive, the crashes are wicked gnarly, and I look forward to playing it online. The one downside is the music. It's a strange mix of old and new and cuts from earlier Burnout games. After a while I turned it off and just listened to The Sword.

Advance Wars: Days of Ruin is a DS Lite turn based strategy game based in a post-apocalyptic world. Meteroids struck the Earth and everything went to shit and now it's up to our heroes to band together and fight bandits and assorted whackos. So far it's addictive as a sonofabitch and hopefully has a boatload of replay value.

There is finally a release date for GTA IV 04-29-08. Finally a reason to get up in the morning.

Tuesday, May 08, 2007

Resistance: Fall of Man for PS3 (Fall '06)

Post WWII Europe was still licking it's wounds when the Chimeran attack overwhelmed the Soviets and began swallowing up town after European town. The Chimeran threat all but wiped every human across much of Europe, and Asia and from the looks of things, all hope was lost. Across the pond, the Yanks closed they're borders and kept a tight lid on any media of this near global tragedy while providing aid to our limey counterparts overseas.

A team of U.S. soldiers participating in a supply drop to our British allies fell victim to a Chimeran ambush leaving one survivor. Commander Nathan Hale. Hale had no idea that he could very well be, mankind's only hope.

In Resistance: Fall of Man, you play as hard-boiled U.S. military commander, Nathan Hale. Set in a post WWII alternate reality, the game follows Hale's journey into the heart of Britain to the core of the Chimeran stronghold. The Chimera are an alien race that essentially body-snatches it's victims and then, depending on the subjugated human's genetic strengths, gestates them into various forms of infantry.

To say the game play in R:FoM is engrossing is to make a massive understatement. This title is what "next-gen" gaming is supposed to be. The story...great, the voice-acting...superb, the visuals and ambience...other-worldly. At any given time during play, there are alarming amounts of computer-controlled allies and enemies zipping across the MASSIVE maps. Each with their own stealthy, sneaky, spooky A.I. At some points, it seems there are as many as 30-40 enemies and 15 or so allies. Truly amazing and harrowing.

What's most amazing is this game's solid execution in all aspects. Not once did I notice frame rate slow down, environment generation, or arms an legs floating through walls. I mean NO BUGS! It's truly unbelievable! Even in two player split-screen co-op, everything is rock solid! It's a marvel. Every game should hold itself to these high standards.

As the story-line the frantic feel of the game progresses too due to some great plot twists. As if the story mode wasn't enough to vault this game into the stratosphere (which it was, trust me), the multiplayer and online capabilities are some of the best I've seen, and being an old PC gamer, that's saying something. Granted, it's not a crisp vibrant bunch of levels because post-war alien invaded Europe shouldn't be. The servers are tight as I've ever seen and the competition is fierce.

Overall, R:FoM is one of the best games I have ever played. It's Call of Duty/Beginning of Saving Private Ryan, meets Independence Day/Aliens vs. Predator/Split Second. An easy 9.75 out of 10!
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