Showing posts with label Borderlands 2. Show all posts
Showing posts with label Borderlands 2. Show all posts

Friday, October 19, 2012

Borderlands 2: Captain Scarlett and Her Pirate's Booty

Gearbox Software has been crafty as all get out with its DLC.  Mechromancer was released a week early with no warning.  The first full DLC Captain Scarlett and Her Pirate's Booty was released Tuesday.  I have to admit, I kind of love being caught off guard by surprise DLC - especially when the content is so damn strong.

I jumped into Scarlett at level 21 and over the course of two evenings bopped up to 25.  I'm really quite pleased with the new areas and all they hold.  Like the rest of B2, there's just more of more.  New enemies (a few of which I actively hate - not because of their models or AI but because of how gnarly they are), new challenges, new characters, and - of course - new guns.  One pistol in particular is a beast.  It's not a game breaker but it definitely dishes out the hurt.  I've also developed a fondness for a particular shotgun (though I've been saving most of the good ones I find for my fellow Vault Hunter Amazonbutterfly) which is just a beast when going up against Hyperion bots.

There are a number of new areas I'm particularly fond of - one is more claustrophobic than Lynchwood though it features a multi-tiered playing field (so does Lynchwood but this section is closed in and there's not as much wiggle room in combat).  A refinery section makes for some intense firefights - though I have to admit I use one of my standard tactics of: sprint into the room, spawn everything, sprint back to a bottle neck, and then shoot the fuckin bejeebus out of anything coming into the bottleneck.  I prefer urban/industrial levels in games because they tend to suit my preferred style of play (stealth/sniper combined with fast paced constant movement).  In open areas I tend to get mobbed and pulled down by weight of numbers (more accurately I end up running like hell and hucking AoE (Area of Effect) grenades in my wake.

Scarlett's story is tailor made for loot hounds and treasure junkies.  Basically, there's a shit ton of treasure out there, go find it.  The treasure hunting side missions are solid and enjoyable, though there were one or two moments where I couldn't find the objective and said some very bad words and made my angry thinking face (it's not pretty, I think my lips turn white and my eyes get this Treasure of the Sierra Madre glint).  The loot is pretty fuckin sweet too, as well it should be considering how hard earned some it was.

Gearbox has also included some top-tier level 50 combat (which I am woefully under-powered to tangle with at this point) with an added incentive of the big bads dropping a unique currency which in turn you can buy...I dunno probably something wicked awesome.  It's also suggested in game that these big bads aren't necessarily easy to take down solo.

I am very, very pleased by this first campaign expansion.  Bethesda and Bioware could learn a lot from Gearbox.

A note (or several) on the level 26 Mechromancer:

All of my points are currently in the "Best Friends Forever" tree.  At 31 I'll pick up the top tier skill of "Sharing  is Caring" which grants Deathtrap (the robot) the same shield as Gaige.  Considering some of the shields I have, I'm kind of stoked.  At first I thought this would be overpowered and with a spike shield it certainly will be but I'm wondering what kind of tactical changes I'll have to make.  I've been sitting on choice electrical damage gear in anticipation of building the "Little Big Trouble" tree.  I'm interested in how that'll work considering most of the time I rely on either fire or corrosion.

I've changed my gaming style with this class.  Oddly enough, probably thanks to the large bonuses I accrued through completing challenges, I've become more aggressive.  I'm not ready for Gunzerker but I've become far less static in my solo play style.  What could conceivably be a very boring class to play has turned out to be a hell of a lot of fun.  The Mechromancer is suited for and allows for a faster style of play than I used with the Commando.  It's not because she's squishier and needs to Legolas out the way of danger, she just plays different.  For example, with the Commando I tend to play a defensive/ranged gambit, using a turret in the way I would use a Bishop (supported by Knight).  With Mechromancer it's more of a Queen/Rook combo (with robot as Queen and Gaige as Rook).  With a full complement of grenades (I finally leveled up enough to have access to my favorites I was using with Commando - Homing Slag Cloud Transfusion x6) and a slew of elemental weapons (a particular favorite is a Dahl assault rifle that carried me through my first play through) I can dish out some serious support fire while Deathtrap is getting stuck in.

I've noticed one good thing about Deathtrap and one bad.  The good is, if my health is full, health bonuses from Transfusion grenades go to him.  That's pretty cool.  The bad is that sometimes Deathtrap is fucktarded.  There have been quite a few times I've been ass deep in combat and numbnuts acts like a Sim refusing to sit at the dinner table (thus earning Deathbot the nickname "Dumbfuck").  90% of the time Deathbot is a Cuisinart of destruction, "snikity-snak Wolverine berserker style" but then - particularly when confronted by a high level enemy - 10% of the time he must be listening to Muzak "Girl From Ipanema".  Deathbot is much better suited for dealing with swarms than individual big bads.  Which I guess is cool, unless I'm crawling around desperately plinking at a boss trying to get a Second Wind.

When all is said and done though, I love Dumbfuck.   Not as much as I love my Maliwan shotgun but close enough.

Monday, October 15, 2012

Borderlands 2: Mechromancer first impressions

Gearbox rolled out their Mechromancer DLC a week early and I nearly peed on myself.

The new character's name is Gaige and her special ability is summoning an ass kicker of a robot.  Unlike Axton's turrets the robot dishes out melee attacks and takes the fight to the enemy.  It's a real beast of a machine that has quite a few upgrades.  Gaige herself has three skill trees: Best Friends Forever, Little Big Trouble, and Ordered Chaos.  Best Friends Forever grants the most bonuses to the robot, Little Big Trouble has some beastly bonuses to element effects for Gaige, and Ordered Chaos is, well I'm not sure, a combo platter of stat boosters combined with a stacking Anarchy bonus that boosts damage but lowers accuracy.  I'm really sure how Ordered Chaos works but it seems like a fast strike skill tree.  I won't use it because it doesn't appeal to my play style.  I'm going for Best Friends Forever and the sweet ass electricity damage bonuses in Little Big Trouble (including electric dmg possibly causing burn damage).

There's been a bunch of press about lead designer John Hemingway's quip that the Mechromancer is "girlfriend mode".  As in, it's an easy class for new/inexperienced players to get into - particularly with some of the skills in the Best Friends Forever skill tree.  On one hand I'm thinking, "Dude, just because a player might be a girlfriend doesn't mean girls are n00bs."  On another (just pretend I have a lot of hands) I'm thinking, "Y'know, yeah calling the Mechromancer 'girlfriend mode' sucks but it's kind of cool to have a character that inexperienced players of any kind can pick up and have fun with."  On another I'm thinking, "Fuck you, Mechromancer is awesome, fun, and my game play experience is only easier this time through is because I dumped all of my old sweet gear Axton picked up - and all the money - into my Mechromancer."  Hell, I spent an entire evening just playing slots and hoarding eridium (and gear) for my new character.  I've also been tearing through the challenges in the areas available to me (thus giving me even greater bonuses to those I racked up with Axton).

While the bonuses, gear, and loot make life easier the Mechromancer skill tree has not diminished the difficulty of the game (True Vault Hunter Mode was brutal with Axton).  At level 13 (even with bonuses and better equipment than I started Axton with) I'm still having to fight tooth and nail with equal and higher level mobs.  Mr. Robot helps but he's not a crutch or game breaker.  Tactically he's a greater benefit than Axton's turrets or the Gunzerker's rage mode (I haven't tinkered with the Siren yet).  He'll kite and just be a general pain in the ass while I hang back and snipe/toss grenades/pop barrels/etc.  I'm a big fan of summoner/resurrection/mind control classes (the Siren has a skill I'm kind of keen on which allows you to turn enemy against enemy) in games.  I firmly believe in flying monkeys and hired goons.  Why expose yourself to unnecessary risk?

Gaige also does well in multiplayer with Assassin - though during that session I was primarily playing her as kite for Goliaths.  I'd be curious to see how she holds her own along with a Gunzerker or Siren.  We shall see.




Sunday, October 07, 2012

Borderlands 2 - First playthrough (no spoilers)

Yup, got through my first playthrough with Commando Lvl 34.  Started over again in True Vault Hunter mode.

I have to say that the climax of B2 was far superior to its predecessor.  Truth be told though I'm looking forward to playing through the story again - there were a couple of sections that really shone and by the last third of the game the main story just clomped along to the end.  I knew I would be restarting the game though so that's all good.

For the first playthrough I clocked in roughly three and half days of gameplay with only two incomplete side quests (arena fights).  Probably about half of that time was me just dicking around finishing side quests and challenges.  I still have a mountain of challenges left (mainly finding hidden icons and co-op challenges) so I'll plink around with those until the Mechromancer comes out. 

And that's the long and short.  As always, if anyone wants to get some co-op in, hit me up. 

Friday, September 28, 2012

Borderlands 2 progress report and assorted game news

Figured I'd post something and since I've only been biking, drinking, and playing Borderlands 2 - oh and going to classes - the only thing I have to post about is B2.  I did cancel my EVE Online account again, mainly for the reason I didn't have anything to do or any reason to do it - and don't yammer at me about null sec, I'd rather be bored than get my ass shot off.  More accurately, I didn't have anything to buy so I just had a big old pile of ISK.  Not like I'm saving my pennies for a BS or Titan or some shit.  I'm sure I'll get back into EVE but for now I'd prefer to have fun.

This game season looks like it's gonna be a good one - particularly for franchises I like:  Torchlight II, Far Cry 3, Hitman: Absolution, hell - even the new Assassin's Creed looks friggin awesome.  Having B2 kicking of the festivities is a good sign.

Here's a quick rundown of schtuff I've been experiencing in B2:
  • I hit level 25 yesterday and am in the meat of the game however I'm in no rush to rip through the story.  Fortunately Gearbox set up a large number of optional side quests and all kinds of explory looty places as well as a brilliant challenges list (and their Badass Tokens rewards)
    • I'm beginning to obsess over the challenges though some of them make me want to say very bad words.  The hidden Vault icons are in some cases, challenging as hell to not only find but in some instances get to.  Truth be told the last day or two I spent more time wandering around picking up challenges than I have been playing side or story missions.
  • Played a couple of hours of multiplayer with a Gunzerker buddy the other night.  That shit was fun.  Like genuine crazy person fun.  The difficulty and mayhem level increased significantly with only two of us (having four players has got to be batshit crazy).  
    • I think I might start a Gunzerker once I finish everything with the Commando.  My buddy was just beastly in combat.  One of the high points was him punching a Goliath into my field of fire.  He's just a beast of a character.
  • One problem I have is sometimes dialogue or events will be happening when I'm in combat.  I have subtitles on (I usually have a box fan going) but can't catch what's going on.  Not a huge deal but since there's no journal replay I feel like I've missed some stuff.
  • I hate Threshers but love their design and the way they act in combat (and crushing them under the wheels of a vehicle).
  • Easy cash money!  Farming Crisilisks in The Fridge.  
    • Fun tip, use non-elemental weapons for more damage on Crisilisks.  They seem to sponge elemental effects.  
  • Finally found an assault rifle worth a shit.  Still not the greatest find in the world but I always keep an eye out.
    • I lucked out and found a number of fuckin' sweet pistols and sniper rifles.  Is this Pandora telling me to just stick with my standard go to weapons?  o.O
  • Arena combat is back - not as hell bent for leather insanity as Mad Moxxi's Underdome Riot - but tough enough.  Gunzerker buddy and I went through a couple of rounds and it was a little nerve wracking.  Doable but still nerve wracking.
  • Looking for peoples to complete driving challenges with!  Either as driver or passengers.
  • Singularity grenades are frigging awesome.  Homing singularity grenades that DoT are so beyond awesomeI don't even know if there's an equation for that much awesome.
  • Jesper Kyd's score is as good as his other scores.  Top quality work but, how does one put this?, it's similar to other film and game composers, they're doing excellent work that I fully enjoy but I go, "Yup, that's a Kyd score."  or "Yup, that's Goldsmith."  or "Yup, that's Morricone."  I know, I know - nitpicky.


That's all for now.  Hope you folks are well.  Maybe I'll see you in game.  Have a good weekend.
    

Sunday, September 23, 2012

Borderlands 2 (2012) Gearbox Software - 20 hour review

I have a tendency to be a marathon gamer, especially with games I like.  I'm not a power gamer during these marathons.  There's no sprinting for level cap or the end of the game.  I'm not compelled to have the big shiny game-breaker from the get-go.  Sometimes I just happen to settle in for the long haul (sometimes unintentionally).  Borderlands 2 caught me from around four a.m. Saturday morning until about two Sunday morning.  I had received the game in the mail Friday afternoon and I biked over to the Haven to let them have first look at it that evening.  Ended up drinking a bit so when I came home around midnight I crashed out.  Woke up a few hours later feeling refreshed and decided to give Gearbox's much anticipated title a quick test run before heading back to bed.  So much for that idea.

Out of the four current class choices I decided to go with Commando.  I figured it would be a good tester as a starter.  Normally I would have gone with the assassin/sniper but I had good luck with the Soldier in Borderlands and I do like being able to launch autoturrets.  

The intro to Borderlands 2 seems to sum up the game neatly.  It starts off familiar and then just kind of goes epic.  I have this strange feeling that this is the game they wanted to make in the first place but didn't know if Borderlands would draw in an audience.  The scope has increased significantly, not in a Skyrim kind of sprawling vastness where any feature could lead to adventure, think more along the lines of Arkham City versus Arkham Asylum.   Gearbox has expanded and built upon a great foundation while making a massive number of changes (many of which aren't apparent at first glance).

Level design is one of the first things I noticed, enemy design close second.  Some of the landscape areas have been deceptively large but chock full of things to explore and explode.  Before access to a vehicle (which happens fairly early on) you're in for a bit of a trek.  In this way it is similar to its predecessor.  However, in a number of areas I've been in, the instances have the quality and length of the later missions in Borderlands.  What could be a rail shooter is anything but.  One section I'm particularly fond of is a combo platter of claustrophobic and large scale combat that boasts cut throughs, over and under passageways, vast amounts of cover, choke points, and things that go boom.

This leads me to enemy design (and AI performance).  The rogues gallery from the first game are out in force but they are backed by a slew (and by slew I mean metric shit ton) of new baddies.  I don't know how many people Gearbox had working on creature and enemy design but they knocked it out of the park in style and AI.  The AI wants to kill you.  Correction, the AI wants to curbstomp your daddy bag into paste and then kill you.  I've been pinned down and flanked and charged and swarmed (on several occasions all at the same time).  In some areas I've been able to bug out and sprint, hellbent for leather, from combat and out of immediate danger.  In other areas, particularly open levels with enemies spawning and chasing (or flying) after me that's not so much of an option.  In one section I was charged by swarmers while the big bad tanked at me.  No big.  Downside was, there were numerous ranged attackers who were more than happy to pin me down at range and from different sections of the map.  Most of these mobs also feature a mixed bag of resistances and weaknesses making what could be a simple run and gun into a desperate fire fight.  One enemy, I won't tell you which, is particularly vicious and isn't all that rare.  Their appearance in combat reminds me of Boromir's, "They have a cave troll."  

Fortunately, to counter the screaming hordes, we have a number of elements at our disposal.  Yes, lots and lots of guns but Gearbox has ramped up the RPG elements and level of customization for your character.  By completing challenges you are awarded "Badass" tokens.  These tokens can be exchanged for boosts to skills of your choosing.  It's really quite a brilliant system that encourages experimentation in gameplay.  Moving away from the (now) familiar, "the more you use a skill the more proficient you are" - which I strongly enjoy but know how to game the system with - the badass tokens rewards aren't always the same choices.  You can't hoard tokens and then dump them all into one skill since that skill might not show up every time you use a token.  What's really awesome, and I think shows a kind of mad genius, the bonuses you get are shared with all of your characters.  I'm happy about this because I know that I am going to play each character class.  Another interesting factor in these challenges is the simple fact that you can't rely on one type of weapon (e.g. sniper rifles) because there's just not enough ammo.  Some instances are so long you'll be forced to switch out weapons simply because you ain't got no bullets.  I'm currently using SMG and pistols as my primaries (I have yet to find an assault rifle worth a shit) and I tote at least one of every type of weapon class available.  Shotgun?  Check.  Two different weapon classes of assault rifle?  Check.  Missile Launcher?  Check.  Three different classes of SMG, pistol, and sniper rifle each?  Check.  Pointy stick?  Check.  I'm sure this load out will change as skills and equipment limitations increase but for now?  Hell, sometimes I'll limp out of mission with about a dozen random rounds of ammo.

B2 has also done something that I found myself going, "Huh, that's pretty cool."  For ammo capacity, bank, and backpack upgrades - you can't just out and out buy them with cash.  They cost units of a rare mineral drop.  Fortunately since I'm a loot hound who will grab anything not nailed down I've been able to expand my carrying capabilities significantly (except for ammo).  I like this change in purchasing since it limits my ability to simply throw money into juicing my character.

The Commando is a lot like the Solider in Borderlands - on the surface.  At level 16/17 I'm doing okay for myself.  I've put most of my tokens into weapon skills (reduced recoil, increased reload time, accuracy, and  elemental damage) and shield recharge times.  I dumped all of my skill points into prolonging longevity - I just put a point or two in damage output.  I have yet to sit down and really give the skill trees a look but Borderlands 2 allows you to respec (for a cost).  Back when I was playing Borderlands I would respec depending on whether or not I was playing with other people or not.  I'm pleased with the build so far but really I'm just waiting for the Mechromancer.

And then we have the guns.  There are kajillions of variations and you never know what you're going to get.  Gearbox expanded on their Wild World of Firearms from the first game and now it's just insane.  To make life easier each weapon manufacturer has it's own style - nothing new - but Gearbox decided to tweak some of the weapon handling that I'm not sure if I'm a fan of.  Dahl only burst fires when using iron sights/scope (not to terrible but I've not found a Dahl worth keeping), Hyperion increases accuracy the longer the bursts (which fucking sucks), and Jacobs fire as fast as you pull the trigger but with a serious detriment to accuracy (realistic but sucks).  Maliwan are the weapons of choice since you're gonna want to be dishing out elemental damage as soon as you can.  What I'm unhappy about (and is one of my holy grails in the game) are the changes to the assault rifle and pistol/revolver classes.  This is nit picky and lord knows with so many variants in the game I'm bound to find something I like soon.  However, at this point in time, assault rifles have been "expanded" under a weird umbrella of carbines, machine guns, grenade launchers, and rocket launchers.  Okay, the grenade launchers are cool and useful.  Rocket launchers, meh.  Machine guns I never really use anyway.  Carbines are another story.  In almost all shooters I lean towards the carbine assault rifle.  Even at a low level, with entry level skills I can do solid work.  In B2 thus far they are crappy von Poopenstein.  Yes, I haven't found one I love, I know.  Dahl assault rifles used to be excellent weapons but with the burst shot with iron sights, meh.  Not a fan.  That being said, SMGs and pistols (not revolvers) fucking rock in B2, even at a range I would normally use an assault rifle for.  I have three Maliwan (corrosive, fire, and electro) which bring the noise.  While I'm not a fan of the Hyperion brand I do have an emergency Hyperion street sweeper with a sixteen round drum that is a beast when taking down overgrown Psychos.

I should mention the story.  B2 actually has one I'm paying attention to.  They dovetail a crap ending (sorry Borderlands had a crummy ending) with a solid intro and engaging characters.  You don't need to finish the first to play the second but really, you're not going to get a good chunk of the inside humor and the pathos in B2.  It's actually kind of impressive and unexpected.

I should also mention the humor.  It ranges from dick and fart jokes to non sequiturs and double-entendres to really fucking dark to goofy puns (one of my favorites is "I have Turrets Syndrome!" to the surprisingly clever.  Sometimes in rapid succession.  Normally, I'm not a huge fan  of humor in my games (except Double Fine) but Gearbox's writers did some solid work.  I also haven't heard a great deal of repetition in the lines so that's kind of impressive too.

Hell of an overlong first impressions post but I realize that I tend to goob out for the first few posts before my inner Zero Punctuation kicks in.  Gearbox has put out a solid game, despite a few quibbles, and more importantly brought something to my game experience that I don't normally have - fun.  Oh I have fun gaming (EVE isn't terribly fun anymore) but most games I've played lately seem to be either serious or I seem more to appreciate them for the craft (Limbo, Bastion, Amnesia, Stacking).  Not to imply that Borderlands 2 isn't a well-crafted game but damn I'm having fun.  Visceral crazy-person fun.  Like headshotting a charging suicide bomber psycho in the midst of his friends.  Driving over and backing over (repeatedly) a pack of skags while whistling the Love Connection theme song.  Shooting the limbs off an attack drone and letting it crawl while acid melts it.  Punching a flaming psycho midget to death.  Getting into a batshit crazy firefight while low on ammo and singing Kenny Rogers' "The Gambler".  Tagging a Marauder with a Longbow grenade.  Yelling "Clean up, aisle twelve!" when an explosion turns something into a red smear.  

Jeez, and people thought Grand Theft Auto was fucked up.  

Multiplayer review coming up.  Holy shit, we can split-screen this time?                      


Tuesday, September 18, 2012

Borderlands 2 (2012) Pre-order Jitters



I don't pre-order games anymore.  I don't particularly cotton to dubstep.  I don't even really let myself get too "squee" about games anymore.  That trailer is fucking sweet.

I don't think I've ever done a "review" of a game before it's been in my hands either.  I know in the past I've done some trailers and heads-ups but I'm not sure if I've done a "jitters" review.

I'm a pretty hardcore fan of Borderlands.  Not panties get wet at the mention of TARDIS fangirl level but I really dug the first game.  Here's the intro:  


I skimmed one or two of the lower rating reviews of Borderlands 2 today and one of their complaints was along the lines of, "More of the same but better executed".  Personally I want that.  Plus I preordered to have  access to the Mechromancer - a young woman whose skills are all about mechs and turrets.  This character was available 09/18/12 as a DLC for ten bucks so I figure I saved myself a bit from the get go (sort of).  

I'm actually excited about this game.  Much more excited than I am for the latest installations of Hitman or GTA (though I am pretty keyed up for Far Cry 3).  What's peculiar, from my gaming experience, is that I'm excited about playing with friends.  Last Christmas my friends and I tore up Borderlands and gave me a renewed interest in a game I thought I had clobbered and was done with.  I look forward to a new gaming experience with those same friends but with a game I've not whomped the shit out of.

There aren't any worries I have about the quality of Borderlands 2.  From what I've read it's the game that Gearbox wanted to make in the first place.  Considering the strength of not only the game, game play, and stunning DLC I have no idea what's in store for me with this new release.

I'm going to do my best not to fangirl or heap glowing praise in the first ten hours (and then do a final pragmatic, disappointed post at game's end).  I'm also not going to giggle insanely when I get my copy in the mail.  OK, I might quip, "Look at me!  I'm dancing!" but then I'll go for a bike ride and when I get back do homework.  

Fuck that, I'm gonna squee and roll around on the game like a dog on a deer carcass.  

Tuesday, September 11, 2012

Bioshock 2 (2010) 2K Games - First Impressions

Waaaaaay back in 07 I did a first impressions of Bioshock and then in I tore through the game (along with several others) in May '09.  I never wrote a final review of Bioshock, not sure why - probably because of the massive amount of disappointment I felt with the last chapter.  It was a complete disappointment for me and marred an otherwise excellent gaming experience.  Three years later I'm still very annoyed by the finale.  That's probably why I didn't give Bioshock 2 much thought or attention.  I borrowed a copy of the game this past weekend and got around to giving it a go last night.

After about three hours of single player (I haven't looked at multiplayer yet and I'm not sure if I will) I'm left with a kind of blase feeling about the game.  Which is odd because there's nothing wrong with the game.  It's good to be back in Rapture where things are not better where it is wetter.  It's still a visually brilliant game with a decent amount of tension, oodles of atmosphere (the best part of the game), an engaging story line, startlingly good voice work (a welcome change from the eventual Bethesda repetition weariness), and some pretty gnarly visceral combat.

As I write this I have to wonder why I'm not straining at the leash to play it.  This is due to several factors:

  1. It's not Borderlands 2.  A trite reason but at least I'm honest.
  2. I hope the level size expands because right now exploration is awfully straight forward and since I'm a fanatical explorer I'm picking up all kinds of loot and mods and I'm only at the third area.
  3. The third section can be farmed to certain extent.  I need to unlock another area on the map during my next game session to continue farming.  However, without doing that I spent an hour last night just running and gunning through the open section of the map.  I'm filled to the gills on ammo, cash, and sundries.
  4. Some of the tension in combat is due to the poor handling of the character.  Granted, this is part of the design and makes for some fun tactical engagements (which are awesome) but at one or two points I found myself stuck on terrain or flailing at incoming enemies slap-fight style.
  5. This seems like a pretty linear experience and one that could be knocked out in a marathon weekend (>20 hours).
These are all nit-picky points, I'm fully ready to admit that.  Bioshock 2 is a really well executed game especially in regards to story and presentation.  I'm just not "feeling" the game.  That's doesn't mean I'm not going to stop playing and I look forward to what later gameplay might bring.  Right now though, I might just go read a book.
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