if you want me to post about something else give me some money so I can indulge in some other form of distraction.
I've been meaning to put down a few thoughts I've been having on the skill/perk system and how I think it's working in the modern RPG.
I hit level sixty and have my primary skills at 100 (bow, sneak, lockpicking, pickpocket, speech, alchemy, enchanting, smithing) and a number of other skills 50 or below (one handed weapons, light armor, and restoration are all in the mid-60s). Truth be told I was kind of sad that I hit those ceilings but then I realized that while I had maxed the skills I hadn't really invested in that many perks and had a lot of space for expansion. Last night I was poking around and said, "Huh" and was looking at skills and what not. I have a lot of expansion space that will garner me more SP and perks but could possibly change the way I've been approaching the game. That is maybe it might be time to start huckin some destruction magic around. Illusion has some pretty fun spells (Fury causes NPCs to attack one another - a trick I used on a target I was supposed to assassinate. Cast Fury on target. Target goes apeshit, gets killed by village guards. The Aristocrats!) as do the Alteration and Conjuration schools. Then while I was running around looking at stuff (casting Fury on bunnies, foxes, and goats for funzies) I figured out I could power level some spell skills by casting them on myself. So I'm basically spamming "Magelight"* and then whatever other spell I feel like. It's a cheap trick, like standing still in heavy armor and letting a wolf attack you while you go AFK.
I appreciate that I have the ability to keep levelling and picking up skills and perks by trying out different styles of gameplay. Normally I'd be locked in to the set up and probably get bored with the game after getting all the side missions and the like finished. Additionally using skills I normally don't has ramped up some of the challenge of combat. Casting wussy fireballs at a Draugur Deathlord = oh fuck, heal...reload from last save. I've been really impressed at some of the kill animations for one handed combat and eventually I'll start wingin around this Daedric two-handed whompin stick that feeds on dreams or something. I dunno, I picked it up on a side quest and it's been mothballed in a chest in Riften for weeks.
I'm curious to know how you guys have been tackling the skill/perk tree. Are you powering through an entire skill set or kind of cherry picking?
* Magelight is one of my favorite spells in this game (I dunno if it's in other games. Normally I don't use magic except for a coupleof heal spells). Basically it's an an orb of light that sticks to whatever you aim it at. It's handy as hell in some of the deep darks but I've also discovered two fun tricks. 1) Cast Magelight on your lackey then command Smitty to run into an darkened area. I do this most often in the large open spaces (tombs, caverns, etc). Thanks Smitty! (Smitty is an old name I designated to the NPC lackey games give you. "Get the fuck out of the way Smitty!" is a common phrase.
I've been meaning to put down a few thoughts I've been having on the skill/perk system and how I think it's working in the modern RPG.
I hit level sixty and have my primary skills at 100 (bow, sneak, lockpicking, pickpocket, speech, alchemy, enchanting, smithing) and a number of other skills 50 or below (one handed weapons, light armor, and restoration are all in the mid-60s). Truth be told I was kind of sad that I hit those ceilings but then I realized that while I had maxed the skills I hadn't really invested in that many perks and had a lot of space for expansion. Last night I was poking around and said, "Huh" and was looking at skills and what not. I have a lot of expansion space that will garner me more SP and perks but could possibly change the way I've been approaching the game. That is maybe it might be time to start huckin some destruction magic around. Illusion has some pretty fun spells (Fury causes NPCs to attack one another - a trick I used on a target I was supposed to assassinate. Cast Fury on target. Target goes apeshit, gets killed by village guards. The Aristocrats!) as do the Alteration and Conjuration schools. Then while I was running around looking at stuff (casting Fury on bunnies, foxes, and goats for funzies) I figured out I could power level some spell skills by casting them on myself. So I'm basically spamming "Magelight"* and then whatever other spell I feel like. It's a cheap trick, like standing still in heavy armor and letting a wolf attack you while you go AFK.
I appreciate that I have the ability to keep levelling and picking up skills and perks by trying out different styles of gameplay. Normally I'd be locked in to the set up and probably get bored with the game after getting all the side missions and the like finished. Additionally using skills I normally don't has ramped up some of the challenge of combat. Casting wussy fireballs at a Draugur Deathlord = oh fuck, heal...reload from last save. I've been really impressed at some of the kill animations for one handed combat and eventually I'll start wingin around this Daedric two-handed whompin stick that feeds on dreams or something. I dunno, I picked it up on a side quest and it's been mothballed in a chest in Riften for weeks.
I'm curious to know how you guys have been tackling the skill/perk tree. Are you powering through an entire skill set or kind of cherry picking?
* Magelight is one of my favorite spells in this game (I dunno if it's in other games. Normally I don't use magic except for a coupleof heal spells). Basically it's an an orb of light that sticks to whatever you aim it at. It's handy as hell in some of the deep darks but I've also discovered two fun tricks. 1) Cast Magelight on your lackey then command Smitty to run into an darkened area. I do this most often in the large open spaces (tombs, caverns, etc). Thanks Smitty! (Smitty is an old name I designated to the NPC lackey games give you. "Get the fuck out of the way Smitty!" is a common phrase.
No comments:
Post a Comment