Showing posts with label Fallout: New Vegas freezes. Show all posts
Showing posts with label Fallout: New Vegas freezes. Show all posts

Sunday, October 31, 2010

Fallout New Vegas - the pre-seventh inning stretch review (80-90 hours)

Yeah you read that right, I'm coming up on the 90 hour mark.  I know I still have a long way to go (and one or two more reviews to wring out of the game) but here are my impressions at this point in the game.

Pros:
  1. The story and the "mature" themes (not naughty or sexy though there are some) such as massacres by government forces, intrigue, double dealing, heavy alcoholism and drug dependence and some really depressing story arcs. 
  2. Right now I have the choice between selling out one of my companions to a pretty nasty bunch of folks (for a high profit and the opportunity to turn around and murder all of them) or not selling her out and putting both me and her at risk of life and limb.  Or we can walk into the bastards' HQ guns ablazing.  Or I can stealth into the HQ alone and try to dig up incriminating evidence.  Or I could turn down the job.  Hmmm..."what would Joe do?  Shoot everybody, say something cool, and smoke some cigarettes..."
  3. The characters and companions.  Two of my two new favorite game characters are in Vegas; Raul and Grandma Lily.  I am really enjoying the story arcs for Boone and Rose as well.
  4. Crafting ammo.
  5. Dealing with factions.
  6. Planning my new character to RP - a drug addicted chemist/snake oil peddler with a mean streak and a proclivity for explosives.  Basically my evil character out to manipulate and murder his way across the Mojave.
Cons:
  1. The glitches and bugs are pretty bad at times.  There will be long stretches where everything is hunky dory and then the engine hiccoughs and stutters.  Unfortunately I just don't think the game should have been published in this condition.  Reviews and gameplay would have benefitted immensely.
  2. The load times can be a little frustrating at times, especially during step'n'fetch quests that require you to enter and exit several different areas.  That being said there's no rhyme or reason to the length of a load screen.
  3. I wish you could choose between being a ghoul and a human.  This isn't really a con but I really would love to RP a ghoul.
So you take the good, you take the bad.  Fortunately I can and am ignoring the exterior on this rough gem because it's what's on the inside that counts.

Friday, October 22, 2010

Fallout: New Vegas - very first impressions.

I resisted the influx of teasers, trailers, and press regarding Fallout: New Vegas. I skimmed the reviews collected on metacritic and was surprised that the game was not knocking reviewers on their asses.  Reviewers were bitching about two main issues, bugs and the "same old, same old" syndrome.  I respond, I played for five straight hours and didn't encounter any game crashes or bizarre glitches and it's not the same old, same old - it's not leftovers from Fallout 3 casseroled. 

So far I'm pretty pleased with the game.  Everything I liked about Fallout 3 is present and there are several tweaks I really dig.
  1. Hardcore mode.  This mode not only more difficult but you have to monitor your sleep level, food level, and hydration - the same as you have to monitor your rads.  Ammunition now has weight so you can't run around with ten thousand rounds of every kind of ammo. 
  2. Crafting is actually worth a shit now.  You can break down unused ammo into supplies and then use those supplies to craft better ammo (armor piercing, etc, etc).  You can combine ingredients at campfires for impromtu food, healing items.  It certainly makes for a more tailored style of game play.  I'm doing exceptionally well with a silenced .22 with HP rounds (one shot one kill if in stealth).
      1. A trick for hardcore mode - while ammo has weight, the components do not.  What I did was break down all the ammunition I didn't have weapons for into components.  Plus I was able to craft some better ammo for the weapons I do use.  Better ammo is also better for maintaining your weapons.
  3. I haven't gotten that far into the perks and upgrades so there will more info to come as I unlock those.
  4. Iron sights!  Since my V.A.T.S is still low level I've been using the iron sights a lot.  This is great, since I got tired of using V.A.T.S as a crutch in Fallout 3.  Plus it helps for one shot, one kill, sneaky tactics.
There's a lot more depth to Fallout: New Vegas and it feels it's going to be a deeper role-playing experience than Fallout 3 or Dragon Age.  Some people might be put off by thought, strategy, skill, and some inventory management juggling.  To those people I say, "Go play fucking Halo."
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