Showing posts with label 2KGames. Show all posts
Showing posts with label 2KGames. Show all posts

Friday, March 29, 2013

Bioshock Infinite (2013) Irrational Games

I finished Bioshock Infinite this afternoon and since I did reviews for Bioshock and Bioshock 2 (08/15/2007 and 09/11/2012 respectively) I figured I should do a review of the latest installment.  I had been avoiding as much press and marketing about BI as possible except for checking out the teaser a year or so back.  I enjoyed most of the first two games (some minor quibbles) and wanted the same unknowing going into BI as when I first visited Rapture (one of my favorite game experiences - except for the last act).

As much as I loved exploring Rapture I am glad that Irrational Games created a new world for me to explore.  What a world it is.  I'm going to have a hard time making this review as spoiler free as possible, not because of the story - which is good and the critics are lauding but it ends up being a bit well, pot head philosophy for my tastes, but because I don't want to give away the fun of discovery.

It's an excellent game experience, maybe not worth buying right out of the gate what with all the DLC and GOTY edition inevitably coming down the pike, but it delivered a solid fifteen hours of game play (though I don't know how much of that was devoted to backtracking and looking for collectibles, etc).   For me, what drew me in were the same elements that drew me into Rapture, the setting and bizarre sense of, perhaps not immersion, but surprise at some of the subtler elements which seem meaningless but enhance the over-all experience.  This isn't an explore roaming adventure RPG type of game, in fact it's pretty linear, but each area has its own stuff to look at.  As with Bioshock I ended up reading signs, eavesdropping, and moving at a leisurely pace like a tourist on holiday.  I read a menu board, I listened to a barber shop quartet, I laughed at the historical references (one of which relates to a RL conversation I had about a month ago about when certain states enter the Union), I wondered if people would get a good number of the jokes and references because they are trivial and vaguely esoteric (if you're smart and over the age of thirty, or are well versed in pop culture and history before the age of cell phones you'll get the jokes and references).

Aside: If you're knowledgeable about American history from say 1880-1915 you'll definitely take interest in how the game handles race issues, eugenics, robber barons, etc.  Hell, if I taught a class on the time period I would assign the game.

I really dug the mechanics of combat, standard FPS controller layout, but combat was pretty fluid.  The enemy AI was solid though there were a number of times I could just bottleneck them in a hall or doorway and meat grinder them.  Two things any game should have these days are enemies who notice when Fred just drops dead next to them suddenly (and then ring the shit-storm bell) and don't turn a hallway into an abbatior a la Better Tomorrow II (If Fred, then Smitty get shot in a doorway in front of me I'm gonna huck a grenade and get the hell into cover and pretend to reload in order to trick the attacker).

Hooray, no QTE!  Thank you, Irrational Games!

The special vigour skills (formerly known as plasmids) are okay but nothing particularly grand, especially when compared to Bioshock (HORNETS!) or Dishonored (RATS!).  I am a little non-plussed by BI's skills because on the console you can only have two equipped at a time, sure you can switch them out easily (hold down L1/LB and a wheel pops up, thank god I didn't have to Skyrim through a menu), and on a PC you can just hotkey everything but switching them out mid-battle didn't encourage experimentation.  I ended up using two pairs of skills Possession & Electricity and Fire & Swarm.  The other skills just gathered dust.

Only being able to carry two weapons is becoming more a standard in games, one that I approve of, three or four weapons max (say melee, two hand guns, and a rifle or other two handed weapon - I've often thought that a slot system would work well the number of weapons you can carry is based on holsters, etc combined with weapons taking up a certain number of slots based on weight and size).  For BI I found that between exploring and my standard forage methods (along with a rule of thumb that one of the weapons I carry is the same as what the enemy carries - e.g. an AK-47 so I have ample opportunity to have ammo) I didn't really have to worry about running out of ammo.  Once I maxed the amount of vigour I could use I ended up going with a standard carbine and heavy revolver combo.  I could make most shots that would require a sniper rifle with the carbine and the revolver was a one shotter once I got it modded out.  This is not say that there aren't quite a few different types of weapons in the game.  I just ended up sticking with what worked for me.

There was minimal screen clutter (I guess enough people griped out all the UI clutter in the first two games).  Thank you, Irrational Games.

And I have thank them for making one of the best supporting AI characters I have ever had the pleasure of working with.  Imagine, a supporting NPC who isn't totally fucking useless and/or made of tissue paper (granted if I had to be escorted out of a firefight I'd be pretty useless but I also wouldn't go running into a wall of bullets - after the firefight I'd be looting every corpse for ammo and gear and collectibles).  She is a joy to work with, enough of a help to keep things interesting but not a crutch.  During a firefight, if she has the resources she'll throw you what you actually need, not "Oh you have a splinter,  here's the biggest medpack I could find!" You don't need to babysit or micromanage her, she gets her ass into cover when the shooting starts.  If you're just looting mundane shit she sticks close but will look at stuff or just lean against a wall, she'll mention if something is worth finding.  Most importantly, she's not fucking annoying or just tits.  I actually kind of like her and reminded myself once that her eyes were "up there" and not in her corset.  A female character in a game I like and respect?  Shit, I dunno if that's happened since Beyond Good and Evil (an absolutely top shelf game you must play, especially since it's been rereleased in HD).

The protagonist ain't so bad himself.  Now, it's so very hard to not make comparisons to the protagonist (and his story arc) of Bioshock (the "Would You Kindly" scene has got to be one of the best in video game history).  That being said Booker DeWitt is a kind of standard down on his luck "man with a tortured past" kind of guy.  DeWitt's voice actor Troy Baker sells it though (he has done a shit ton of good voice work - upon checking out his imdb profile - huh, from Dallas, he's kind of cute, uh, yeah, tough guy shit).  There were a few moments where he really needed to sell it - remember the guy who did Max Payne's voice work (James McCaffrey) during the really dark turns?  Baker manages to do that.

The music is top notch.  I really don't want to give away spoilers on the music.

Bioshock Infinite is an excellent game and one I recommend.  "Where's the but?"  The buts are I don't know if there's much replay value and there's a chunk of the last third which felt, unnecessary.  Not the ending but the third act just kind of gets a bit wonky, like it belonged in another game.

The replay is, I am curious about this and if you know - don't tell me, well, there are a handful of "choices" to be made in the but I'm seriously doubting if they really make all that much of a difference.  If they created a whole new story based on the choices I'd be interested but as it is I'll buy the game when all the DLC comes out and it's twenty bucks before I play it again (and be an asshole to every one as I am during second play thoughs).

The elements which drew me in during the first two thirds of the game were lacking in the last third, Infinite suffers from - though certainly not as badly - the last third of Bioshock.  The set-piece near the end was slog - though certainly not as bad as the boss fights of Deus Ex: Revolution).

Quibbles aside.  Play it.  I prefer Dishonored for mayhem and exploration but Bioshock Infinite is a gaming experience well worth having.  Just don't get high and talk to me about the ending.

Sunday, October 07, 2012

Borderlands 2 - First playthrough (no spoilers)

Yup, got through my first playthrough with Commando Lvl 34.  Started over again in True Vault Hunter mode.

I have to say that the climax of B2 was far superior to its predecessor.  Truth be told though I'm looking forward to playing through the story again - there were a couple of sections that really shone and by the last third of the game the main story just clomped along to the end.  I knew I would be restarting the game though so that's all good.

For the first playthrough I clocked in roughly three and half days of gameplay with only two incomplete side quests (arena fights).  Probably about half of that time was me just dicking around finishing side quests and challenges.  I still have a mountain of challenges left (mainly finding hidden icons and co-op challenges) so I'll plink around with those until the Mechromancer comes out. 

And that's the long and short.  As always, if anyone wants to get some co-op in, hit me up. 

Friday, September 28, 2012

Borderlands 2 progress report and assorted game news

Figured I'd post something and since I've only been biking, drinking, and playing Borderlands 2 - oh and going to classes - the only thing I have to post about is B2.  I did cancel my EVE Online account again, mainly for the reason I didn't have anything to do or any reason to do it - and don't yammer at me about null sec, I'd rather be bored than get my ass shot off.  More accurately, I didn't have anything to buy so I just had a big old pile of ISK.  Not like I'm saving my pennies for a BS or Titan or some shit.  I'm sure I'll get back into EVE but for now I'd prefer to have fun.

This game season looks like it's gonna be a good one - particularly for franchises I like:  Torchlight II, Far Cry 3, Hitman: Absolution, hell - even the new Assassin's Creed looks friggin awesome.  Having B2 kicking of the festivities is a good sign.

Here's a quick rundown of schtuff I've been experiencing in B2:
  • I hit level 25 yesterday and am in the meat of the game however I'm in no rush to rip through the story.  Fortunately Gearbox set up a large number of optional side quests and all kinds of explory looty places as well as a brilliant challenges list (and their Badass Tokens rewards)
    • I'm beginning to obsess over the challenges though some of them make me want to say very bad words.  The hidden Vault icons are in some cases, challenging as hell to not only find but in some instances get to.  Truth be told the last day or two I spent more time wandering around picking up challenges than I have been playing side or story missions.
  • Played a couple of hours of multiplayer with a Gunzerker buddy the other night.  That shit was fun.  Like genuine crazy person fun.  The difficulty and mayhem level increased significantly with only two of us (having four players has got to be batshit crazy).  
    • I think I might start a Gunzerker once I finish everything with the Commando.  My buddy was just beastly in combat.  One of the high points was him punching a Goliath into my field of fire.  He's just a beast of a character.
  • One problem I have is sometimes dialogue or events will be happening when I'm in combat.  I have subtitles on (I usually have a box fan going) but can't catch what's going on.  Not a huge deal but since there's no journal replay I feel like I've missed some stuff.
  • I hate Threshers but love their design and the way they act in combat (and crushing them under the wheels of a vehicle).
  • Easy cash money!  Farming Crisilisks in The Fridge.  
    • Fun tip, use non-elemental weapons for more damage on Crisilisks.  They seem to sponge elemental effects.  
  • Finally found an assault rifle worth a shit.  Still not the greatest find in the world but I always keep an eye out.
    • I lucked out and found a number of fuckin' sweet pistols and sniper rifles.  Is this Pandora telling me to just stick with my standard go to weapons?  o.O
  • Arena combat is back - not as hell bent for leather insanity as Mad Moxxi's Underdome Riot - but tough enough.  Gunzerker buddy and I went through a couple of rounds and it was a little nerve wracking.  Doable but still nerve wracking.
  • Looking for peoples to complete driving challenges with!  Either as driver or passengers.
  • Singularity grenades are frigging awesome.  Homing singularity grenades that DoT are so beyond awesomeI don't even know if there's an equation for that much awesome.
  • Jesper Kyd's score is as good as his other scores.  Top quality work but, how does one put this?, it's similar to other film and game composers, they're doing excellent work that I fully enjoy but I go, "Yup, that's a Kyd score."  or "Yup, that's Goldsmith."  or "Yup, that's Morricone."  I know, I know - nitpicky.


That's all for now.  Hope you folks are well.  Maybe I'll see you in game.  Have a good weekend.
    

Tuesday, September 18, 2012

Borderlands 2 (2012) Pre-order Jitters



I don't pre-order games anymore.  I don't particularly cotton to dubstep.  I don't even really let myself get too "squee" about games anymore.  That trailer is fucking sweet.

I don't think I've ever done a "review" of a game before it's been in my hands either.  I know in the past I've done some trailers and heads-ups but I'm not sure if I've done a "jitters" review.

I'm a pretty hardcore fan of Borderlands.  Not panties get wet at the mention of TARDIS fangirl level but I really dug the first game.  Here's the intro:  


I skimmed one or two of the lower rating reviews of Borderlands 2 today and one of their complaints was along the lines of, "More of the same but better executed".  Personally I want that.  Plus I preordered to have  access to the Mechromancer - a young woman whose skills are all about mechs and turrets.  This character was available 09/18/12 as a DLC for ten bucks so I figure I saved myself a bit from the get go (sort of).  

I'm actually excited about this game.  Much more excited than I am for the latest installations of Hitman or GTA (though I am pretty keyed up for Far Cry 3).  What's peculiar, from my gaming experience, is that I'm excited about playing with friends.  Last Christmas my friends and I tore up Borderlands and gave me a renewed interest in a game I thought I had clobbered and was done with.  I look forward to a new gaming experience with those same friends but with a game I've not whomped the shit out of.

There aren't any worries I have about the quality of Borderlands 2.  From what I've read it's the game that Gearbox wanted to make in the first place.  Considering the strength of not only the game, game play, and stunning DLC I have no idea what's in store for me with this new release.

I'm going to do my best not to fangirl or heap glowing praise in the first ten hours (and then do a final pragmatic, disappointed post at game's end).  I'm also not going to giggle insanely when I get my copy in the mail.  OK, I might quip, "Look at me!  I'm dancing!" but then I'll go for a bike ride and when I get back do homework.  

Fuck that, I'm gonna squee and roll around on the game like a dog on a deer carcass.  

Tuesday, September 11, 2012

Bioshock 2 (2010) 2K Games - First Impressions

Waaaaaay back in 07 I did a first impressions of Bioshock and then in I tore through the game (along with several others) in May '09.  I never wrote a final review of Bioshock, not sure why - probably because of the massive amount of disappointment I felt with the last chapter.  It was a complete disappointment for me and marred an otherwise excellent gaming experience.  Three years later I'm still very annoyed by the finale.  That's probably why I didn't give Bioshock 2 much thought or attention.  I borrowed a copy of the game this past weekend and got around to giving it a go last night.

After about three hours of single player (I haven't looked at multiplayer yet and I'm not sure if I will) I'm left with a kind of blase feeling about the game.  Which is odd because there's nothing wrong with the game.  It's good to be back in Rapture where things are not better where it is wetter.  It's still a visually brilliant game with a decent amount of tension, oodles of atmosphere (the best part of the game), an engaging story line, startlingly good voice work (a welcome change from the eventual Bethesda repetition weariness), and some pretty gnarly visceral combat.

As I write this I have to wonder why I'm not straining at the leash to play it.  This is due to several factors:

  1. It's not Borderlands 2.  A trite reason but at least I'm honest.
  2. I hope the level size expands because right now exploration is awfully straight forward and since I'm a fanatical explorer I'm picking up all kinds of loot and mods and I'm only at the third area.
  3. The third section can be farmed to certain extent.  I need to unlock another area on the map during my next game session to continue farming.  However, without doing that I spent an hour last night just running and gunning through the open section of the map.  I'm filled to the gills on ammo, cash, and sundries.
  4. Some of the tension in combat is due to the poor handling of the character.  Granted, this is part of the design and makes for some fun tactical engagements (which are awesome) but at one or two points I found myself stuck on terrain or flailing at incoming enemies slap-fight style.
  5. This seems like a pretty linear experience and one that could be knocked out in a marathon weekend (>20 hours).
These are all nit-picky points, I'm fully ready to admit that.  Bioshock 2 is a really well executed game especially in regards to story and presentation.  I'm just not "feeling" the game.  That's doesn't mean I'm not going to stop playing and I look forward to what later gameplay might bring.  Right now though, I might just go read a book.

Monday, January 02, 2012

Borderlands (2009) The Adventure Continues

Back in October 09 I did a first impressions review of Gearbox Software's Borderlands.  It's been almost two years since my last post about the game and I hadn't picked up the final two DLC installments; Claptrap's New Robot Revolution (09/10) and The Secret Armory of General Knoxx (02/10).  I recently picked the game up again a little over a week ago from a friend who had it on indefinite loan.  I went over to his place for Christmas cooking and gaming and after a few hours of Portal 2 co-op madness we co-op'd Borderlands.  I had forgotten how much I loved this game and what a joyous mayhem it was to play it co-op.  The difficulty level goes up exponentially the more players you have (up to four) and the gear gets better as well.  I'm also a huge fan of the fact that enemies are based on the highest member of the group so you can't easily power level new characters with your hulking level 50+ character.  It has been a little difficult trying to rein in my urge to bulk up my new character while soloing - in order to keep apace of my friends - but truth be told it's definitely given the game some legs as I revisit areas, loot, work on achievements, and grind weapon skills on low level spawns.  I've been using my main character - the old hunter - to battle through DLC and pick up loot to give to my friends to sell.

I cannot express how impressed I am with the DLC for Borderlands.  After the fails of Fallout 3 DLC (and their game breaking gear) I've been pretty wary of DLC because I've been disappointed and pissed off when I would spend money on new DLC only for a Game of the Year (GOTY) edition to be released with all DLC for the original price point.  I understand the business model but I'd rather just wait for a company to release a complete game.  Part of the reason I don't have my normal whining about DLC with Borderlands is threefold.

  1. In the DLC you cannot send in a new character to grab all the high power goodies because enemies start at a higher level, in some cases a much higher level.
  2. The DLC story arcs are as good, and in some cases better, than the standard game.  At the same time these arcs build and expand upon the main story.  
  3. The DLC actually expands on the game as a whole, with new enemies, vehicles, mods, and combat that requires new techniques.
Sounds pretty simple but why can't Bethseda or Bioware grasp these concepts?

As far as a review of the DLC goes, I've only battled through The Secret Armory which took me a power game day (12 hours+) to get through the main story.  I have in no way shape or form completed all the side quests and frankly some of them fucking hate me.  The difficultly is almost absurd for a single player (my lvl 62 hunter on a second play through).  I'm dishing out thousands of points of damage in some cases and barely being able to hold my own.  Not only that but the DLC spawns different enemies with different strengths and weaknesses so my standard set of weapons often requires switch out (a flaw in the inventory management requires you to enter inventory and switch builds, though truth be told the pause in combat has been beneficial at times).  The secret end boss is a brutal fucker the likes of which I have not seen since Final Fantasy VII.  And I love it.  After Skyrim (as good as it is) the sheer brutality of combat is refreshing.  There's no "I can one shot a dragon" bullshit and it's that challenge that draws me in and keeps me playing.  It appeals to that part of me that's still ten and filled with rage at Zelda II.  That stubborn, vicious true grit, rabid bulldog tenacity which most games don't inspire in me any more.  Hell, when's the last time you cheered after taking down a particularly bastard of an NPC?  I know when I did, last night after I emptied my last clip into General Knoxx's corpse, just out of spite (I also might have quoted The Exorcist, "Your mother sucks cocks in Hell!").  Then feeling full of piss and vinegar I tried to tackle the secret end boss and got my dick curb stomped into the dirt.  Ah, hubris.  But I'm gonna try again (and again).

I am impressed by Borderlands and its DLC.  Normally I power game a release and belch and look for something else to play.  Co-op has definitely given this game legs as much as the DLC.  If any of you folks are looking to play I'm in for a penny.

Add:

I've started playing the Soldier class and also spent enough time Siren to get her to lvl 20.  While I miss the loot bonuses that the Hunter class affords Soldier is a really fun class.  Kitted and skilled correctly Soldier proves not only an excellent support character (one mod allows you to give XP bonuses to team mates and one skill allows easy and rapid team healing) but allows you to exploit the flexibility combat rifles provide.  With extended clips and reduced recoil (stacked with skill and mod bonuses) even the shittiest heavy machine gun (incapable of short controlled bursts) becomes a viable combat weapon in close quarters and at mid-range.  I was lucky enough to come across a S&S with both a reduced rate of fire and recoil suppression and have been able to get more precision critical hits than with a Dahl.  Combined with a 125 ammo capacity and capability to free fire, if I do need to drop the hammer I can do that as well.  Unfortunately reload speed is shite and there have been one or two instances that I've simply swapped weapons instead of reloading.  A downside to combat rifles, is it's easy to burn through a lot of ammo unless you have a Support mod with ammo regen and/or a couple of decent weapons stowed away.  

The Soldier class has a skill (and Commando mod) which grants bonuses to shotguns but in my experience shotguns aren't particularly useful in Borderlands.  The revolver has a higher DPS and accuracy (in most cases) for your money.  Most repeater pistols aren't all that great either.  If you're looking for a high capacity, close quarters "spray and pray" weapon the SMG is a better choice though it's best suited for a Siren character (her skill tree has some awesome bonuses for the SMG).  I haven't really given Brick the melee/explosive weapons (rocket launchers, etc.) character much of a play but looking over his stats he could be a shotgun maestro if that's your style.      

Wednesday, October 21, 2009

Borderlands (2009) First Impressions




If only there was a post-apocalyptic, dystopian sci-fi, off-world Deadwood/Last Man Standing styled, with an excellent soundtrack, and inspired by kick-ass Heavy Metal artwork game...

Hmmm...

Oh wait, Borderlands fits the bill perfectly. Developed by Gearbox Software out in Plano, TX (the same folks who did the Half Life series and several of the Brothers in Arms games) this game has some serious love put into it. What could have been a knock off of Fallout 3 is most certainly not. There's a different sensibility to Borderlands. Where Fallout 3 is just kind of a miserable, radiation soaked hell hole Borderlands is more of a "no guts, no glory, winner take all and the loser takes a dirt nap" experience. I like it. Don't get me wrong, Fallout 3 will always have a special place in my heart but for now I'm rolling with Borderlands.

From the get-go you can tell that Borderlands is not a place for panty-waists. The game takes place on the planet Pandora, home unknown xenos-technology and vast power and wealth for those with the testicular fortitude to get it. It's a fairly dusty enviro (so far) with arroyos and cutbacks. I like the terrain because you're actually rewarded (tactically not XP or loot) by taking your time to recon pays off. In the early stages of the game, without a silenced weapon, I get one shot before every hostile in the area comes screaming after me.

As far as hostiles go, there's a lot of them. Granted I haven't seen anything big and pants-soiling yet. From what I've seen in the trailer that's bound to happen sometime. There's a solid challenge level that matches character development. Bandits that were barely armed in the beginning are starting to sport rifles and power shields.

Another kind of kick-ass feature that I am not used is level restricted weapons. I like it, though it seems like there might be a bit of inventory juggling in the future. Apparently the game is very proud of the firepower it provides and each weapon has a slew of stats to compare and look at.

One thing I kind of went...eh...about was the lack of character customization but honestly that's because I'm spoiled by Bethesda games. There are four solid characters to choose from at the onset of the game, Soldier, Tank, Sniper, Stealth Melee(?). I went with sniper (plus he has a bitchin' "Bloodhawk") each character has several specific skills that can be developed. Mine has sniping, bloodhawk/treasure hunter, and gunslinger. As you level up you're awarded skill points which you distribute towards whatever you want (I'm treasure hunter klepto man in RPGs so you can guess what I went for). The nice thing is, at save points if you so desire you can redistribute your skill points. I imagine a sneaky trick would be to switch your skill points to tailor your character to certain missions (not that I would ever do such a thing). Granted resetting skill points costs you money and I don't know how prohibitive the cost is.

Thanks to Gearbox's experience with FPS the controls are smooth and intuitive. Like I've said before, this is important to me. If controls are counter-intuitive or if I need to be a freaking octopus to play (Section 8) then I'm very likely to stop playing after an hour. It's a good thing the controls are smooth because combat is fast. You don't have the VATS crutch in Borderlands and enemies tend to swarm if they have the chance. There are also nasty airborne critters on Pandora which make me thankful I have Bloodhawk around.

So yeah, so far so good. I haven't had the opportunity to play multiplayer co-op (up to three other players) so if some of you XBOXers need a new game to play we can mob up or we can go toe-to-toe in the Arena. DOOM DOOM DOOM! Sorry, I just had to throw that in there. Now, do I really have to go to school today? I feel a cold coming on...*cough*.

Tuesday, July 29, 2008

A major problem with Sid Meier's Civilization Revolution

Near the last third of the game there are some major lag issues simply because there's so much going on. I would suggest saving fairly often because of these lags. I would also suggest patience. Your console isn't frozen - one way to test this is to pop open the dashboard. If that pops up there's just game lag. If it doesn't well then I hoped you saved because you're gonna have to reboot.

Sid Meier's Civilization Revolution (XBOX 360)

Sid Meier's Civilization Revolution is a fun game. I never really played the PC versions until I needed something to play while waiting for the newest version to be released. Some reviews said that the console version lacked the depth and complexity of the PC games. That's definitely true but I found the PC to be complex to the point of tedium - much like a Romance of the Three Kingdoms game.

So I tore through SMCR. At the beginner levels you can basically just whup and whomp on the enemy to your heart's content. "King" difficulty is tough and frustrating but doable. Unlocking the "Deity" level Achievement points is a borderline nightmare. Most of the time you are holding on by your fingertips and the moment you have a lead the other leaders gun for you. You must remain 100% focused on your goal, make careful decisions, and be very lucky. Very, very lucky.

I managed to bag the Economic Achievement with the Incas - barely. They start the game with enough money to rush production of a warrior which gives you a five turn edge for exploration of the map. If you can grab enough villages you can make the 100 gold to get the Settlers bonus. The villages I got had Caravans which I promptly sold - doing this allows you to get 30 gold without handing anything over to enemy leaders. I also noticed that not running into enemies for as long as possible made life a little easier. The sooner you meet them the sooner they start making demands. After that I focused on scientific advancement and building everything I could to make money - Markets, Trading Posts, and Banks. I made no effort to build wonders. I kept one city cranking out defensive troops and slowly built "speed bumps" at key points - i.e. borders between nations. Eventually everything worked out. It was still a freaking nightmare. Near the end I was cranking out defensive troops as fast as possible just to keep my cities from falling in order to buy time to build the World Bank.

The other Deity acheivements were much, much easier. I started with the Germans in the hopes of a Domination victory. I was extremely lucky from the start. I managed to find an ideal location to put Berlin. I quickly built an army and smashed the Japanese who were very close to my starting point. My section of the map only had two access points so I was able to set up a defensive perimiter early on. I put all my effort into cranking out troops and working toward unlocking military scientific advances. I was at war for almost the entire game - Arabs to the North, Indians to the South - but managed to hold them off fairly easily. At the defensive strong point my troops gained a lot of experience which helped me later in the game.

Note: DO NOT leave attacking troops undefended! Watch where you are placing your troops - location is vital. Hills are your friend unless controlled by the enemy. DO NOT take the bait! I noticed that the computer would dangle a weak army in front of my positions. If I sallied forth with a unit that didn't have a high enough movement to return to safety they would be stranded and summarily picked off. REMEMBER to bring occupying forces along with your blitz. Nothing worse than conquering a city only to have it snatched away because you didn't have units there to defend it.

I strongly suggest using Spies - who gain a bonus from being in the same area as a Great General. I had one city cranking out Spies as soon as I could get them. Form one cell to defeat any opposing spies in an enemy city - the rest of your spies keep single units. When you finally mobilize your forces focus your effort into one unstoppable sledgehammer use the spies to decimate the city. I stole every Famous Person I could, then tore down defenses and then battered the living hell out of the opposition. Hint: Bring more troops than you think you need. For taking one city I suggest nine core troops choices plus whatever else you can get your hands on. Three sets of: Defense, Attack, Blitz - i.e. Archers, Legion, Horsemen. Plus a good number of spies and at least two defensive occupying troops. It's a lot but you want to win don't you?

Domination was a breeze compared to the Economic victory. Now for the cheezy part. This probably isn't 100% Kosher but it's a good cheat. When I got to a point where I knew I had the game in the bag - three out of four enemies defeated - I saved. Then I just achieved each victory and reloaded from that save point to achieve the next one. A cheat? Yes. However after nearly tearing out my eyes in frustration for days trying to win the Economic victory - Amanda & George ran and hid from my ranting - I felt I deserved the break. Plus it was fun to just pulverize the enemy. I mean just grind them into dust. I think I continuously bombed London for most of the 20th Century just out of spite.

Oh - just to let you know - nuking an enemy capitol does not count toward a Domination victory you still need to move troops in to occupy it. It's also a good idea to move all troops away from the city you are going to cook unless you just don't care.

I only have one achievement left to acquire but damned if I'm even going to try - win the game before 1000 AD. Screw that, I'm gonna play more Battlefield: Bad Company.

Tuesday, November 06, 2007

Prey (XBOX360)

While I am patiently waiting for Kane & Lynch: Dead Men to come out next week I decided to take a break from Manhunt 2 and check out some of the demos I have missed on the X360. I've had the demo for Prey sitting around for a couple of days now but just haven't played it. I played through it last night and I have to say that I might have to rent it or pick it up used. Sure it's another FPS blasting the shit out of stuff but for some reason I was actually having a good time playing it.

First off the protagonist - Tommy - is a disaffected Cherokee guy with a chip on his shoulder who just wants to get off the reservation. I don't really want to give away anything about the game because the story is pretty damn cool and there were several times I said, "Well, that was unexpected."

Check out the demo - it's pretty neat.

Wednesday, August 15, 2007

Impressions of Bioshock.

If you own a XBOX360 and haven't played the Bioshock demo then stop reading this crap and go download it and play the shit out of it. If you don't own a 360 then make someone you know with a 360 download the demo and watch them play it.


What 2K6 says about Bioshock:
  • Going beyond "run and gun corridors," "monster-closet AIs" and static worlds, BioShock creates a living, unique and unpredictable FPS experience. After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn. Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival. Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment. Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities. Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience. Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game. Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them? [2K Games]

Let me tell ya I am buying this game ASAP. It's been a long time since I've felt gob-smacked by a game. Bioshock could potentially be the best single player FPS I've come across. More news to follow.

Tuesday, August 14, 2007

New demos! Rawk! Heroes!

The Bioshock demo came through last night. I meant to download it but got wrapped up in playing Overlord. I found out that the demo for Beautiful Katamari is downloadable today. This brings me joy. I was hoping to watch Behind the Mask: The Rise of Leslie Vernon but I guess if I have to play demos then oh well...what's to be done?

We watched the Bioshock trailer/gameplay the other night and it looks...well...it look fucking chaosome. Seriously it looks really bizarre and for some reason I got impressions of Myst that is if Myst was an insane sci-fi/horror/FPS. I hadn't really been paying attention to it but now I'm hooked. I'm sorti of itching to get home and play the demo. At this rate I'm going to have to buy a bigger hard drive just for demos.

Oh yeah and Lt. Uhura is going to be in the new season of Heroes.
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