Splinter Cell's Sam Fisher is easily one of the greatest characters the medium has ever had. He has brought a depth and realism to gaming, and has helped bridge the gap between the real world and the game world.
In Double Agent the writing has finally caught up to the character. Hopefully some of the half-asses wiritng storylines and characters for other games will play Double Agent and step things up throughout gaming. Like F.E.A.R. for instance, toilet paper characters, flea market dialog, and a story that can't hold a drop of water. When will game companies realize the story is the most important part of the experience and the fastest way to mass appeal.
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