Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, May 08, 2007

Resistance: Fall of Man for PS3 (Fall '06)

Post WWII Europe was still licking it's wounds when the Chimeran attack overwhelmed the Soviets and began swallowing up town after European town. The Chimeran threat all but wiped every human across much of Europe, and Asia and from the looks of things, all hope was lost. Across the pond, the Yanks closed they're borders and kept a tight lid on any media of this near global tragedy while providing aid to our limey counterparts overseas.

A team of U.S. soldiers participating in a supply drop to our British allies fell victim to a Chimeran ambush leaving one survivor. Commander Nathan Hale. Hale had no idea that he could very well be, mankind's only hope.

In Resistance: Fall of Man, you play as hard-boiled U.S. military commander, Nathan Hale. Set in a post WWII alternate reality, the game follows Hale's journey into the heart of Britain to the core of the Chimeran stronghold. The Chimera are an alien race that essentially body-snatches it's victims and then, depending on the subjugated human's genetic strengths, gestates them into various forms of infantry.

To say the game play in R:FoM is engrossing is to make a massive understatement. This title is what "next-gen" gaming is supposed to be. The story...great, the voice-acting...superb, the visuals and ambience...other-worldly. At any given time during play, there are alarming amounts of computer-controlled allies and enemies zipping across the MASSIVE maps. Each with their own stealthy, sneaky, spooky A.I. At some points, it seems there are as many as 30-40 enemies and 15 or so allies. Truly amazing and harrowing.

What's most amazing is this game's solid execution in all aspects. Not once did I notice frame rate slow down, environment generation, or arms an legs floating through walls. I mean NO BUGS! It's truly unbelievable! Even in two player split-screen co-op, everything is rock solid! It's a marvel. Every game should hold itself to these high standards.

As the story-line the frantic feel of the game progresses too due to some great plot twists. As if the story mode wasn't enough to vault this game into the stratosphere (which it was, trust me), the multiplayer and online capabilities are some of the best I've seen, and being an old PC gamer, that's saying something. Granted, it's not a crisp vibrant bunch of levels because post-war alien invaded Europe shouldn't be. The servers are tight as I've ever seen and the competition is fierce.

Overall, R:FoM is one of the best games I have ever played. It's Call of Duty/Beginning of Saving Private Ryan, meets Independence Day/Aliens vs. Predator/Split Second. An easy 9.75 out of 10!

Friday, April 27, 2007

My new PlayStation 3 - Week 1

Holy damn sh*t! I have played pretty much every system ever released, last-gen, current-gen, 1st, 2nd, 3rd, 4th-gen. And I can say, without question, that there has never been a piece of home entertainment equipment like the PS3, gaming or not, and it will definitely drastically change the market and your living room forever.

Gaming aside, the PS3 replaces nearly every piece of equipment in your entertainment center and does it with style and power. Your photos, video files, music, and internet all at your finger tips in stunning high definition. Granted some of the PS3's functionality needs some work, such as filing systems, format issues, the inability to create subfolders, etc. but these will all come soon through frimware updates. This PS3 instantly becomes a part of your home entertainment life with ease and pinache.

Now onto the games. Of course the graphics on the PS3 are both breath-taking and beauftiful. No words I can type can truly convey this point. The real treat with the games I've played to this point is not the graphics but the enthralling gameplay. I was afraid that the focus on knock-out graphics would equate to sub-par game experiences. I couldn't have been more wrong. On more than one ocassion in the last five days I've had real human spectators cheering me or other players on enthusiastically from seats in my living room. Grown men with no interest in video games, yelling and getting involved without touching a paddle. Every game I've played has evoked that white-knuckle adrenaline rush feeling that a great game should. Admittedly, there are some bad games available for the PS3 and even some of the good ones have apparent bugs, but for first wave releases, overall these are very acceptable in-game flaws.

The machine itself is a marvel and should be budgetted for purchase within the next year by anyone claiming to be a technophile. My favorite part is the online PlaystationStore. Worrying about content? Well don't, right out of the box you have free access to at least 15 free playable demos via PS Store download. And when I say demo I don't mean some bullcrap 4:3 aspect ration low-end rendered graphics version of the real game, I mean balls-to-the-wall 1080p fully rendered and operable playable levels of the release version of the title. Aside from demos, the PS Store gives you access to free HD movie trailers, HD BluRay trailers, HD promos for upcoming games, and best of all fully downloadable original HD games for purchase as well as PS1 and PS2 classics. The variety of available fully functional games on the PS Store range from an HD rendered full version of Tekken: Dark Resurrection to an original game for children called Super Rub-a-Dub where you play a rubber duck in a tub trying to save her kids from a wind up plastic shark. My point is there is alot to choose from. The downloads range in price from $4.99 to $19.99 although some of these games are free.

Overall, I am extremely impressed by the PS3 so far and it seems as though the sky's the limit as far as capabilities go. Oh yeah, and keep in mind, I feel this way and I haven't even put a BluRay movie in it yet.

Monday, March 19, 2007

GTA: Vice City Stories - Final Impressions

I polished off GTA: VCS over the break. All in all it was a fine addition to the GTA Series - nothing particularly new or ground breaking but solid with a few moments of brilliance and fun. The Remi/Phil Collins mission thread was probably the best that I've played in quite some time. Remi is an insane German transexual director with a serious coke habit. Phil Collins is Phil Collins. It's pretty awesome.

The "empire building" was definitely a step in the right direction though far from perfect. It consisted of assaulting a rival gang's establishment - blasting the hell out of everyone and everything then purchasing the property. Defending it basically consists of running all over hell and high water - at times hectic - a good trick I found was to constantly drive either a VCPD vehicle or a cab and trigger a mission with R3 to cancel the attack. Cheap trick but handy. The allied gang members are pretty much useless still except as bullet magnets. The added fact that you can't bring back-up on missions is a hassle at times. Not perfect but fun nonetheless.

The story is meh but then again GTA stories are pretty much meh and they don't need to be. At the core the stories are fine and the supporting characters are great. Ken Rosenberg is one of my favorites. Sure he's a carbon copy of Sean Penn's David Kleinfeld - look it up - but it works. It's always great to run across Phil Cassidy - voiced by Gary Busey - the boom shine swilling gun merchant. Once the story gets running in GTA: VCS the story basically boils down to "Time to yell at Lance and then go kill some people." - Thanks to Bart for that observation.

What it comes down to is this: If you're a GTA fan in need of a fix spend the $20. It's fun and worth playing through and seeing the changes in gameplay that will be tinkered with and probably end up in GTA IV. If you're not a fan of the GTA series then there's no need to pick this up. If you've never played any of the series just pick up the original GTA: Vice City or GTA: San Andreas. Now those are impressive games.

Thursday, March 08, 2007

GTA: Vice City Stories - First Impressions

You fine folks all know how much I love the GTA series in particular GTA: Vice City. I don't have to rehash my Rockstar fanboy ranting.

GTA: VCS is potentially awesome. I'm only a few hours into the game and haven't gotten any heavy duty game time in but so far so good. I hit a brick wall mission last night but I blame being drunk more than the difficulty of the mission. Oddly enough it was a forklift mission...do not operate heavy machinery...huh maybe that's why I kept dying.

It's really nice to be back in Vice City. Everything isn't as the same as I thought as it was going to be. The game begins on VC's western island and it's pretty undeveloped. Sunshine Autos is a complete dump. Parts of town are still under construction. It's pretty cool actually. The radio stations are still one of the best parts of the game. Many of the familiar DJs from GTA: VC are either interns or co-hosts. The music is a mix of familiar, b-sides, and some "who the hell are they bands" i.e. Japan, Scandal, Krokus. V-Rock has a giant block of metal hits: Dokken, Scorpions, Dio, KISS, Quiet Riot, Accept, and more! Check out the full listing.

The story so far is a bit different. Vincent Vance - Lance Vance's older brother - is booted out of the Army and from there has to support his family. I like Vince Vance because so far he's a good guy. GTA protagonists aren't exactly the nicest guys and it's nice to have a change of pace. Now I don't think he'll be saving any puppies or acting in a Coke commercial anytime soon but still he's all right.

All in all after a few hours of play I am fairly pleased and looking forward to put some real time into this. Apparently Rockstar has been recording my ranting because in GTA: VCS there's Empire Building. I'm not sure how it works but I think you take over businesses, adapt them to what you want, build them up, defend them, and all that good stuff.

I'll post again when I've got some gameplay under my belt or if anything awesome happens.

Wednesday, March 07, 2007

A good article about the upcoming Shadowrun game

Yes I know, another post about Shadowrun. Here's the article.

I downloaded the emulator and now I have to find a SNES controller because I can't make the keyboard work for a damn. I was considering buying a SNES but they are going for about $50-$60 bucks. Say it with me kids, "Oh, Hell no!"

Monday, March 05, 2007

Splinter Cell: Double Agent - Final impressions and thoughts.

I polished off the game this weekend - after a few dozen moments of getting shot to living hell again and again and again. I'm sticking by what I said before: great game, great story, excellent game play.

Two problems:

1) Sam Fisher has been forced to make some difficult decisions - i.e. to blow up or save a cruise liner, save his friend or let the mission take priority, etc., etc. and I really enjoyed having to make those kinds of choices. I blew up the cruise liner and saved my friend in case you were wondering. The problem I have is that Fisher leaves his agency not because they screw him at every turn but because of a woman. This in itself is not a bad thing but over the course of the game there's very little in the way of romantic exposition. I wouldn't have minded if there was more than one co-op mission with her, some life saving, some playful banter, something more interesting. She was a cool character and not just some chick for Fisher to save and bang. Just wish that there was more because the end would have been a lot more effective. Disappointing.

2) There is not just a problem with Splinter Cell: Double Agent or the series but with games in general: the lack of replay value. There are two bonus missions that are ridiculously easy after completing the game. There's not much incentive to replay the missions that while fun/difficult/cool to play through once don't have much appeal the second time through. For me the amount of time I've put into acing one level usually means that there aren't many surprises left. Only the last mission is really cool enough to show off to people - the rest of the time is based on patience and repitition. There are different outcomes based on choices made in game: good, bad, awful. These are nothing but different newscasts at the end of the game.

The two stealth games I've replayed multiple times are the Hitman series and the Tenchu series. Why do they have such a high replay value? For me it's the cinematic and amazingly cool levels of Hitman - except for the riverboat in Blood Money. I feel like I'm playing a movie. With Tenchu you can replay levels multiple times with each character - enemies appear in different areas, different traps, and the better you perform the better gear you can acquire. Tenchu manages to keep levels interesting and fun and trying out new gear on previous levels is a blast. Plus it's ninjas!

The stories of Hitman & Tenchu are pretty convoluted though Tenchu is worst. I could try to explain it except you wouldn't care and I wouldn't care either - the games are fun though. Hitman is convoluted but with a tree graph it can be done.

All in all:

Splinter Cell: Double Agent: 8

I love the Splinter Cell series. The game itself, the gameplay, the music, the atmosphere, the sheer fun of sneaking up on people are great. Except for one snag in story and pretty much no replay the game is excellent and worth picking up if you're a fan of the genre.

Friday, March 02, 2007

Shadowrun...the FPS...sigh.

I've been hearing bits and pieces about Shadowrun for the X360 for a while now. After finding out that it's an FPS I was pretty disappointed. While it looks pretty cool and could potentially be a good game - Deus Ex was an excellent cyberpunk RPG/FPS game from a couple of years ago. Shadowrun has the look of a run and gun with magic. Check out the trailers.

Part of the reason I'm not geared up for the newest version is because Data East's Shadowrun (1993)was so completely awesome. Not just nostalgia awesome either - this game is the cortex bomb. I hadn't played anything like this game before and I really don't think I've played anything like it since. The level of complexity, character interaction, storyline, music and good old fashioned cyberpunk. I played this game into the ground several times and always think about buying a SNES just so I can play this.



I'm not sure what country used the box art on the left but it sure does suck and yet some how rock at the same time. Probably because it looks like something I would have drawn in 10th grade...uh...yeah? So?

Oh yeah - just so we don't forget the Sega Genesis Shadowrun game was the suckiest suck to ever suck a suck.





Tuesday, February 27, 2007

God of War II & other upcoming releases.

God of War was a pretty solid game that had a few RL rage inducing platformer moments. It also had some great moments of bloody fun - i.e. ripping the wings off harpies. Good stuff - if you haven't picked it up I recommend it.

God of War II has been getting some heavy duty praise from most of the review sites. Sounds like they've also made improvments to the storyline *cough* 'bout time *cough* and generally made it all kinds of snickity-snackity fun. Look for it around 03-16-07.

On March 6th the PS2 port of GTA: VCS or Grand Theft Auto: Vice City Stories for you non-gaming types. This marks the fifth GTA for the PS2 and I can understand how people are getting tired of the formula. Personally I am still a fan and will continue to pick up the games but even I am getting bored with the lack of story and inclusion of pointless and nearly impossible side missions or missions that are just aggravating. Wow, that sounds like fun - why do I keep playing?

Simple, I like the GTA-verse. I like the characters, the radio stations, the cars, the roaming around, the bizarre inside jokes, the game mechanics, and I still have fun playing Rockstar Games. Hell I even enjoy driving around GTA: VC just listening to the radio.

I'm looking forward to GTA:VCS because I enjoy GTA: VC so much. I want to see what changes they've made to the city, what's on the radio, who's up and coming - GTA: VCS takes place in 1984 two years before GTA: VC - and what mechanics they've incorporated from their newer games. Once I play it through I'll let you guys know what I think.

Tuesday, February 20, 2007

Sam Fisher: Man of the Year

Splinter Cell's Sam Fisher is easily one of the greatest characters the medium has ever had. He has brought a depth and realism to gaming, and has helped bridge the gap between the real world and the game world.

In Double Agent the writing has finally caught up to the character. Hopefully some of the half-asses wiritng storylines and characters for other games will play Double Agent and step things up throughout gaming. Like F.E.A.R. for instance, toilet paper characters, flea market dialog, and a story that can't hold a drop of water. When will game companies realize the story is the most important part of the experience and the fastest way to mass appeal.

The Console Whores

Let me start by saying, I hold no allegiance to any company or product. My purchases are based solely on research and value.

In hunting for the right console during these console wars, I've stumbled across a ton of anti-Sony sentiment. The material coming mainly from sites that claim to be journalistic and opinion pieces that are based in some fantasy world where the PS3 doesn't beat the DVD doors off the Wii and XBOX 360 in potential and value.

It's really sad to see such immaturity in the reporting for an industry with such potential. The Gaming industry is held back by the foot soldiers representing it, the reporters, reviewers, store clerks, and so on.

As far as the PS3 console goes, it truly is the best value of the three.

Consider the Wii's lack of system power, Nintendo will most likely replace the Wii within a few years. At $200-250, there is a total expenditure of $4-500 for old technology with limited capabilities.

XBOX 360, now this is a powerful console, a powerful console that was rushed to market. Remember when the XBOX 360 was to include, TiVO, HD-DVD, HDD, 802.11G, etc., etc. Now they are all peripherals ranging anywhere from $40-$200 a piece. Doesn't anyone realize that puts the cost of an XBOX 360 well over that of a PS3, therefore making the PS3 a better value? And XBOX Live is a pay per month service, need I continue?

PS3 includes all the next-gen gaming must-haves and offers its online service for free. Making it a value well beyond its price tag.

Let's grow up and quit with the biased reporting, it's childish and petty. No wonder this industry isn't taken seriously, when it's eyes and ears are those of a bunch of twenty or thirty-something children.
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