Showing posts with label Jesper Kyd. Show all posts
Showing posts with label Jesper Kyd. Show all posts

Saturday, May 12, 2012

Epic Gameplay Trailer - Assassin's Creed 3 (Xbox 360) - IGN Video

Epic Gameplay Trailer - Assassin's Creed 3 (Xbox 360) - IGN Video

I played the first Assassin's Creed and was disappointed, not by the score, story or premise but the fucking awful missions and god damn beggars. I think I rented one of the sequels and was amused for a weekend. This latest installment I was not particularly thrilled about until I heard it was set during the American Revolution. Then my ears kind of perked up. Personally, I'm a Royalist (that's a whole 'nother topic for another time) but I thought that this part of history - largely neglected by non-PC strategy games - would be kind of awesome for a setting. Last night I watched the preview and have to say, kick ass. I wanna Magua the shit out of some dudes. Be all like "TOMAHAWK, WHITE DEVIL!" I won't buy this right out of the gate (GOTY edition will work) but I'm looking forward to it. Now if only they'd release a kick-ass game set during the Napoleonic Wars or World War I.

Tuesday, January 05, 2010

Assassin's Creed II (2009)

When I reviewed Assassin's Creed way back in 2007 I was kind of disappointed (and bored) by repetitive gameplay. I was hesitant to pick up Assassin's Creed II for that reason. I was mildly intrigued by good reviews on metacritic but was wrapped up in playing Dragon Age: Origins. I ended up renting ACII a few days ago simply because there wasn't anything else to rent. I am very glad I did because whatever was wrong with the first game has been tweaked or overhauled for this installment.

Assassin's Creed II is - with little hyperbole - an excellent game. There are one or two flaws in gameplay that are just personal gripes otherwise ACII is visually stunning, thematically strong, and many aspects of gameplay are topnotch.

My two gripes are:
  1. The combat is good but unfortunately the bar was set too high by Batman: Arkham Asylum. Granted the protagonist - Ezio - is no Bruce Wayne but still for an assassin he's pretty weak in the fisticuffs & melee department. That being said, Ezio's "stealth" attacks are hit or miss but then again this isn't a Tenchu game. Minor gripe.
  2. Once you unlock the villa (aka HQ) it's way too easy to get money. Then again Ubisoft probably figured people want to get the good stuff and not have to play Sim-Villa. Again, minor gripe.

On the plus sides:

  1. While melee combat may be a pain in the butt the options for avoiding mobs of guards are pretty cool. Throughout the cities are small bands of hirelings: prostitutes, mercenaries, and thieves. Each band has its own skill set to deal with pesky guards. Need to sneak into a guarded area? Hire a crew of coquettes to distract the guards with their "confidence" and walk right in. Thieves are great to hire to deal with rooftop guards and pursuers. I have to admit it makes dealing with the hordes of guards much easier.
  2. ACII has a lot to do and varies up the gameplay techniques. Assassinations in the story line have changed from the first game. The last hit I played last night involved a footchase across Florence. I have to admit I enjoyed catching up with the bastard and ending the pursuit. I think I might have said, "Why'd you run? I hate having to chase you." There are lots of races, things to explore (a shit ton of things to explore), set pieces, puzzles, platforming sections that take a page from Prince of Persia, and more. Not only that but the missions vary, hell some events aren't even on the map or talked about (i.e. running down enemy couriers). A+ Ubisoft.
  3. The game is set during the Italian Renaissance and it is awesome. I don't know how Ubisoft did it but in the regions I have unlocked (Florence & Tuscany) I find it very easy to imagine that I am in 15th Century Italy. Florence is stunning and throughout the cities are landmarks (information pops up about the landmark, architectural history, etc). One of my favorites is Giotto's Dome (which I knew about but didn't know was in Florence).
  4. Thank you to Ubisoft for teaching gamers about Renaissance art and architecture.
  5. While this may be a minor joy to most of you folks, ACII has the option to change the spoken language in the game and language of the subtitles. For years I have been annoyed by games in English that have subtitles in English. While I understand that the hearing impaired might need the subtitles there are/were many games when languages and subtitles needed improvement (ex. Final Fantasy - why the hell are these games in English without an option to have original Japanese voicework?). I've been listening to ACII in Italian, though my Italian is nil, and I don't know what people on the street are yelling however I am picking up a bit more Italian as I go. Maybe I should switch the game to Spanish.
  6. (edit) Jesper Kyd did the score! Yay!

Assassin's Creed II is a winner. I don't know how long it's going to last. I'm 14 hours in and I think I just unlocked the meat and potatoes of the game, but I was collecting and exploring everything I could. We shall see. For now, great work Ubisoft.

Tuesday, November 18, 2008

Quantum of Solace (2008) dir. Marc Forster

Quantum of Solace is disappointing at best.  At worst it ranks among the Bond movies that came out in the late 90s/early 00s.  I should have known I was in for a let down when I saw Marc Savlov's glowing review.

I suppose that trying to follow up on the success of Casino Royale is next to impossible.  One thing I really don't understand is why Casino's director Martin Campbell wasn't directing Quantum.  Marc Foster - directed The Kite Runner and Finding Neverland - just hasn't realized that waving a camera around like a spastic does not an action sequence make.  From the opening sequence to a frenetically edited foot chase to a bunch of crap on fire Foster prefers his camera work shaken not stirred - sumimasen I had to.  While the amount of action was satisfying and in some ways necessary I couldn't make heads or tails of what was going on.  Is this how old people feel?  Who's that?  Why is he yelling?  What's going on?  Who's got my pills?  P.S.  If CGI is going to be used don't make it look like suck.  Hell, don't use it at all.

Okay, Foster has some solid shots - not in the action sequences - so he's a good director.  Next issue.

Quantum has many nudge, nudge "look it's a tip of the hat to that other Bond movie" moments.  For me they were distracting.

For a sequel or bridge for the rest of the Daniel Craig Bond films or whatever Quantum of Solace is supposed to be it falls flat on its face story wise.  The plot zips along perfectly reasonable and then about a third of the way in the stupid pills kick in.  What the hell happened?  I wasn't expecting a character study or any in depth but still the plot back slides into absurdity.  Dur, I can has junta in Bolivia.  

I think I figured it out.  I'm not a Bond fan except for: the books up until Goldfinger, Connery in Thunderball, Roger Moore in View to a Kill, and Craig in Casino Royale.  I was really excited by the idea of a new Bond - closer to the style of the early novels, fewer gadgets, and Bond as an alcoholic sociopath whose poor choice in women drives him over the edge.  Casino delivered.  Quantum did not.  Simple as that.

Oh yeah, and one of the chicks in the movie is named Strawberry Fields.  Gemma Arterton
is adorable but seriously?  Strawberry Fields?

On the upside:

Another Way to Die is Jack White & Alicia Keyes' Bond anthem.  You know what?  I like it. Alicia Keyes bangs out a tune with some Shirley Bassey brass.  


I was honestly surprised.  The rest of the score is well handled by David Arnold.  He's a big fan of the Barry brass flourish.  Personally I wish that someone would realize that Jesper Kyd was born to do a Bond score.

Olga Kurlenko is the Bond Girl in Quantum of Solace and since I saw her in Hitman she's been one of my new favorite actresses.  Apparently she's also in Max Payne as well so I have another reason to see that.  Only problem is in Quantum Olga is all weird and tanned and trying to pass for Bolivian.  I dunno, she's still hot.

All in all...meh.

 

Monday, November 19, 2007

Assassin's Creed, Kane & Lynch: Dead Men, and Fresca.

After a good chunk of game time with Assassin's Creed and an another block of time with Kane & Lynch: Dead Men this weekend. When all is said and done I should have picked up Kane & Lynch.

Assassin's Creed is a great looking game that is fun and exciting to play but there's not really anything to do after a couple of hours. The story is the only thing keeping me playing truth be told. The problem I have is that there's really not much substance to Assassin's Creed gameplay wise. You enter a new part of the city, scout out the View Points, rescue citizens, beat information out of a few folks, run a few timed missions, pickpocket, eavesdrop, head to the Bureau, get the assassination mission, go kill the target, escape the guards, get back to the Bureau. You do that for each hit - 9 hits total. The first couple of times it's fun but after awhile - to paraphrase - "I think to myself is that all there is to Assassin's Creed?" I'm gonna give it another shot at least to finish out the story but my heart's not really in it.

Kane & Lynch: Dead Men is quite possibly one of the meanest games I have ever played. Parts are profanity-inducing difficult but that's not what I mean by "mean". Kane & Lynch plays like one of my favorite violent crime movies. The characters are just straight up bastards, psychos, sociopaths, and degenerates with no redeeming qualities. Add in a pervasive sense of depressing, violent stoicism and you've got a happy Josh.

Some of the reviews I read knocked the game because of the controls but they work for me. The reason they work for me is because they are Io Interactive controls. The game plays very similarly to Freedom Fighters with a radial inventory, the same squad command icons and controls, and desperate run & gun combat. Personally I think the combat kind of kicks ass and if you can use your squad effectively then it makes survival much easier but not by much. Expect to die...a lot. The amount of firepower that sometimes is directed towards you is daunting at times. While trying to escape a Japanese high rise through the front door gave me pause. I sent my squad out first and hung back lobbing smoke and frag grenades and picking off any SWAT who stuck their heads out. I still got picked off and had to restart the scene several times. Another level is based in a nightclub and makes for some awesome gunbattle action what with strobes, smoke, pumping techno, gunfire, and hordes of fleeing patrons screaming in Japanese. This is the kind of game where you can clear a path in the crowd by mowing them down to get a clear shot on your opponent. I noticed too Lynch executes the wounded - cops, gangsters, and civilians alike - if he gets near them. It's actually kind of disturbing but another detail that makes the game so effective.

Of course I have to mention the Jesper Kyd score - yes, yes we all know I heart Jesper Kyd. It's a really bad ass score - even for him. While Hitman had a slick ambient assassin score and Freedom Fighters had an epic "Let's kick Commie ass." score Kane & Lynch has an "I am a bad man doing bad things." score. Don't know what I mean? Imagine that you and your crew are rappeling down the side of skyscraper after getting into a gunfight on the roof. You set explosives to blow out the glass and proceed to machine gun everyone in the room. Got it? Okay now what music is in your head? Probably something pretty similar to Kyd's score for Kane & Lynch.

Kane & Lynch is one hell of a game but in all honesty it's not a blockbuster, there's not a lot of gloss and glitz to the game. I give it a bit more slack because I view it as a training wheels game for Io on the 360. Sure they made a version of Hitman: Blood Money for the 360 but it was just a glossier version of the PS2 version - actually the 360 version looks so much better I was surprised at how rough the PS2 version looks in comparison. It's not a sophisticated example of tactical squad combat at its best. If you're into hardboiled crime/action movies where everyone is pretty much violent, cruel, bitter, and emotionally scarred then you'll enjoy Kane & Lynch.


Oh yeah and Fresca is pretty good even if people think it's an old person drink.

Tuesday, October 16, 2007

Jesper Kyd scores Assassin's Creed.

The title of the post says it all.

Jesper Kyd is one of my favorite composers. Ubisoft is one of my favorite game companies.

News like this totally makes my day.
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