Thursday, December 04, 2008

Fable 2 (2008)

I finally escaped the clutches of Fallout 3 - which ended up being more along the lines of an action game with RPG aspects - and ended up renting Fable 2.  Fable 2 seems like more of a fantasy sim with some RPG/action aspects.  This is not necessarily a bad thing.

Fable was a game I didn't play until it was available as an XBOX Original download.  It had been an XBOX exclusive when I was still a rabid PS2 follower.  Fable was a good game, more romp than grinding, but eventually I got bored.  In all honesty I wasn't that interested in Fable 2.  Hell, I almost rented Far Cry 2 last night instead of Fable 2.

Thanks to my buddy Farley - who donated a hefty sum to get my character started - I have managed to skip a good deal of nickel and dime nonsense that goes along with a starting level character.

There are a few things I really like about Fable 2:
  1. The Sims/fantasy-land aspect.  Apparently every business, home, building, shanty is for sale in the game so you can basically become some kind of real estate magnate.  I love buying property in games and in Fable 2 once you purchase a residence you can rent it out.  Then you can jack up the rent or do all kinds of stuff.  There is also a lot of NPC interaction, build relationships, get married, have a family, and your actions make people react to you accordingly.  Right now my character - my standard female default rogue - has people chasing her around with amorous intentions.  Is this what happens in RL when you wear a corset?
  2. Humor is tough and humor in games is exceedingly difficult.  More often than not humor in games falls flat.  Fable 2 is pretty solid.  Granted, some of it sounds like Monty Python...again...but for the most part it's a pretty funny game.  Apparently NPCs love it when you kick chickens.  As much as I do.
  3. I really like the MMORPG-lite CO-OP.  If you don't understand what the hell that means then dig - you can play with your friends but not have to run around interacting with the entire world like in World of Warcraft.  Also a second player can join in and it's not a big deal.  The second player plays a henchman character.  I played last night with Farley but the system was getting all glitched.  The cool thing about the co-operative play is Amanda and I can actually play something at the same time.
  4. I like the pseudo-bizarro Victorian land the game takes place in.  It's not steampunk - though I like steampunk just fine - but there's just a skewed Dickensian feel to the game.  Plus there are guns.
One problem I think that I have with the game and I won't know until I really get into it - I might actually buy it or request it for Christmas - but I think Fable 2 is going to be too easy. Granted, Farley gave me a bundle of start-up cash.  I spent all that on property and corsets any way.  It just seems like an easy game.

Example: When you rent out a home you are paid a dividend every five minutes, no matter where you are.  I appreciate that this means I don't have to play the landlord and run all over hell and high water collecting rent but every five minutes?  Once a day seems reasonable.  I dunno, it seems like...not cheating per se, but a crutch.  

Example:  There's an optional glowing direction line directing you towards objectives.  Yes, I can turn it off.  I know.  Hell, it's even handy sometimes.   I dunno...

Example:  You get a helpful dog in the beginning of the game.  He runs around and is cute and if you treat him nice in front of people they like you.  He also points out where treasure is.  You cannot turn this feature off.  I love treasure hunting in RPGs, hell in every game.  So, I'm materialistic so what?  Property and treasure.  Boo yah.  The stupid dog takes away a good part of the exploring aspect.  Fortunately you can be mean to the dog.  I wish it was a cat.

All in all I am looking forward to continuing to play Fable 2.  I'm not sure I should have picked it up before finals but too late now. 

Greatest Hits

Blog Archive (s) It's like a Wayback Machine!