Thursday, January 14, 2010

Darksiders (2010) - Vigil Games

Darksiders is a must play.  Not necessarily a "must buy" or "sell a kidney" but there's something about the game that is very damned enjoyable. 

There's some plot about something, something balance something, something player character is The Horseman War  something, something...whatever.  You're a gnarly ass-kicker who is regaining his powers in order to put the hurt on the big bad guy.

Playing the game is really fun.  Yes, ripping demons and angels apart with swords, scythes, and other goodies is fun.  Sure it will remind you of other games but Darksiders has taken the well done elements of games and crafted an experience worth having.  The puzzles get head scratching combing a newly learned skill with previously learned skills.  The boss fights can be frustrating until you find their weakness.  There are gates to open, gates to close, things to push, climb, etc.  Some how the folks over at Vigil Games have made it seem fresh and fun

Darksiders isn't an easy game per se.  Some of the platforming sections pissed me off but only because I am not great at platforming sections.  Other parts of the game have made up for it though.  In particular, one part involves closing a gate by defeating a large number of foes - basically an arena fight.  However, each gate requires a different goal and each goal is made easier or more difficult depending on which weapons you have at your disposal.  Simple variation, huh, keep gameplay fresh, who'da thunk? 

I'm only about a third of the way through the game.  I had to take a break last night to play Dragon Age: Origins RTO and wolf down some food.  Plus one jumping sequence made me want to punch myself in the groin.

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