The basic premise is Avalon, ruled by Oberon, is fading as modern man forgets and disrespects the magic of the Old Ways. The player character is awoken from stasis within a crystal to find out if there is anyway to salvage the realm. The adventure begins.
Four things really work for me while I've been playing Faery:
- The art design is brilliant from NPC to level to monsters. There's a very clever and understated Brian Froud-esque quality to the characters - vaguely menacing and ugly though, in some cases amusingly adorable. My favorite character so far is Grim who looks like a cross between the Artful Dodger and Jacob Marley.
- This is one of the rare games that I would let children play but I would enjoy playing with them. Hell I think the text based speech would be fun to read out loud to a kid, especially since each character has their own style of dialogue.
- Though the levels initially seem small the ability to fly from the beginning of the game creates an excellent illusion of scale. The second level (based around Ygdrassil) was a lot of fun simply because of zooming through the leaves and branches of the tree exploring. I am currently on the Flying Dutchman but have yet to explore it.
- Just because this might be a game I approve for children doesn't mean it's for slack jawed troglodytes. In fact many of the jokes are only funny if you know anything about mythology and folk tales (no Greco-Roman bullshit either) or 16th-Century French literature (okay I had to wiki one joke in the game to understand it, I think it's a funny joke - now that I get it - but you won't). It's nice to play something that intellectually amuses as well.
I expect the game to top out at maybe 12-14 hours of gameplay but for the low price point I'm over-joyed at the experience. Faery is like a meal at a fancy French restaurant. You may be disappointed by the tiny portions at first but the meal is so delicious and filling and satisfying.