Showing posts with label Games Workshop. Show all posts
Showing posts with label Games Workshop. Show all posts

Tuesday, September 06, 2011

Space Marine Demo (2011) THQ & Games Workshop - and a word on "Warhammer 40K: Kill Team"

"FOR THE EMPEROR!" is one the phrases that makes me giggle with girlish glee.  Ever since 1988 I've been a fan of Warhammer 40,000.  As far as the digital incarnations, though I haven't played the Dawn of War series (I will once I get my new vid card) I have played Space Hulk, Warhammer 40K: Squad Command, Fire Warrior, and I could have sworn there was another one in there somewhere.  Most of them are only cool because it's a Warhammer 40K game other than that they aren't the world's greatest games nor have they really done 40K justice.  Last night I downloaded the demo for the latest foray into the grim darkness of the future, Space Marine.  Just from the demo I started making noises like the village idiot receiving a basket of glitter kittens that secreted mini-marshmallows.  You control Captain Titus of the Ultramarines, battling - in the demo - the greenskin tide.  I don't know what took so long but this third person shooter actually rocks.  From Bolter to Chainsword to crushing gretchin under a power armor shod foot Space Marine  actually feels right.  There is no cover system and no health packs - instead the game rewards you for whoopin and whompin every living thing in sight.  Switching from melee to ranged and back is absurdly fast so blasting the living shit out of the greenskins as you storm into the fray and then firing up the ol chainsword for a bit of the ultraviolence is smooth.  Narf narf narf.  The game also looks right, which is just proof that a proper Warhammer 40K game was just waiting for the technology to catch up.  There's supposedly an online multiplayer mode but I don't know jack about that.

Potential downsides:
  • I noticed in several instances the camera was kind of useless until I still started tweaking the camera as I moved in combat.  There were several times all I could see was either a welter of gore or a wall.  Corners and under catwalks were the main problems.  In open areas, using ranged weapons, or when able to step back from the scrum camera issues were far less noticable.  However, for a game that leans towards melee, a sloppy camera can spell death.
  • I get the impression that Space Marine will be a short linear game with minimal replay value/ exploration/etc.  In other words?  Not worth $60.
  • Multiplayer with the same assholes who play Gears of War.  Yeah, the robble robble argy bargy tossers.  You know who I mean. 
I'll have to wait for the reviews to come out.

Kill Team for the XBOX Arcade was a fun taster for Space Marine - though Kill Team is in no way shape or form as intricate as Space Marine.  Basically a top down shooter with player Marine v Orks I spent about a day playing through several times with various Marine classes (Librarian, Devastator, Assault, Techmarine) mainly because I had nothing else to do but I also wanted to test out weapons.  I am looking forward to the opportunity to play Kill Team co-op as I think the game will really shine when  there's more mayhem to be had.  For 800pts it's worth the value plus you can unlock some kind of whompin stick for Space Marine.

Thursday, September 09, 2010

Here's something for you Warhammer 40K fans:

Some of you long time readers might remember a post from March 1, 2007 where I mentioned that Vigil Games, based out of Austin, Texas was working on a Warhammer 40K MMORPG.  Well folks, lookie what I found:  Dark Millennium Online.

I'm so excited I might start speaking in tongues.

Tuesday, September 09, 2008

Warhammer: Battle March

I didn't even know this game was coming out since my issues of White Dwarf have been late. cough*nerd*cough. I was in Hastings looking around for something else to rent and saw Warhammer: Battle March. Since I'm a Games Workshop slut I had to rent it.

It's actually pretty damn awesome - sort of like Warhammer without the comic shop aroma and rolling of dice. There are a shit ton of button combinations in order to control the troops but once you get the hang of everything it's pretty intuitive.

The graphics are great - being able to zoom to an eye level with troops is a nice change of pace and the character animations look sharp.

I haven't put a lot of time into the game and if it was a Warhammer 40k I'd buy it in a heartbeat. If I see it used or find out some of you fine folks are Warhammer fans I'll pick it up. At the very least if you're into strategy games and/or manageable RTS for the console I whole-heartedly recommend taking a look.

Tuesday, March 20, 2007

Boom! Studios

Last week I dorked out and bought issue #1 of Boom! Studios Warhammer 40, 000: Damnation Crusade. Written by Dan Abnett - old GW warhorse - and illustrated by Lui Antonio & JM Ringuet (I'm starting to track down their other stuff) this comic kicks ass. Sure, sure I'm a 40k fanboy but this comic actually captures the look and feel of 40k. Plus the cover art is totally wicked awesome.

Based on the quality of Damnation Crusade I'm going to start picking up other titles from this publisher. They've released a Steve Niles werewolf story In the Blood. Other titles that look kick ass are: The Savage Brothers, Tag, and Jeremiah Harm. They also have some Lovecraft inspired comics but they didn't have those at the shop next to work.

Thursday, March 01, 2007

In the grim darkness of the future there is only awesomeness!

Oh. Hell. Yeah.

Here in Austin, TX Vigil Games is working on a Warhammer 40K MMO. I would actually consider buying a good computer to be able to play this.

Here's the gamespot.com article.

This is giving me nervous geek tic just thinking about it.
generated by sloganizer.net

Greatest Hits

Blog Archive (s) It's like a Wayback Machine!