More like adventures in scavenging scrap metal. I joke...sort of...let me fill you in on my recent escapades:
I got bored with my Imperial Agent, correction - I got bored with getting my ass kicked because my gear is shite and Agent is just kind of boring to play. Run into cover, charge shot, shoot, get shot at, and whomped in melee. It's kind of regrettable because I do like the story. So I created a bounty hunter (Bessler) and I've had a much better time with her, both in combat and versatility in game play. However I ended up in the weeds in a crafting skill that while potentially awesome didn't really ring my bell - Cybertech. Cybertech is cool - it's the craft for mods and droid parts and ship gear - and potentially useful down the road but in the meantime it's kind of less than thrilling craft. So I started another bounty hunter - after starting an awesomely grizzled looking older woman Republic Trooper and finding out I can't trade gear between Republic and Empire characters (which is kind of lame). This time I went for a male Rattataki and made the biggest guy I could. He looks like an alien Buster Bloodvessel. I slapped the hooliganyouth moniker on this goon and contrary to most male characters I play this guy is actually pretty nice and has been shifting over to Light Side pretty quick (unlike Scoville who is sinking into the Dark Side with rapidity). So Hooliganyouth, the big moosey, lumbers along and actually looks more like a Space Marine than a Bounty Hunter. I've noticed a changed in my combat style as well, with this alt I tend to get stuck in pretty quick (the same way I was playing the Republic Trooper) charging into the fray with two blasters, missles, and a flame thrower. I guess I play him as a Space Marine too. Wait a second, "For the Emperor!" hmmm...
I decided to go with armortech with hooliganyouth because it seems like the most practical skill for my class to have. I've heard a lot of chatter about biotech - which allows the crafting of medpacs and stims - and its ease of use/levelling but frankly I don't use stims or medpacs since my companion is my heal monkey and medpac recharge rate is fucking useless at 90 seconds. Plus I seem to come across a lot of armor drops that I can simply reverse engineer for parts/templates. Combined with scavenging and slicing I've got a set-up that works for me. I also have Scoville and Bessler set-up with armstech/investigation/underworld trading and cybertech/slicing/underworld trading respectively so shifting goods and gears back and forth is easy enough.
All in all been having fun, which I'm starting to think is the most important thing in life/recreation.
I got bored with my Imperial Agent, correction - I got bored with getting my ass kicked because my gear is shite and Agent is just kind of boring to play. Run into cover, charge shot, shoot, get shot at, and whomped in melee. It's kind of regrettable because I do like the story. So I created a bounty hunter (Bessler) and I've had a much better time with her, both in combat and versatility in game play. However I ended up in the weeds in a crafting skill that while potentially awesome didn't really ring my bell - Cybertech. Cybertech is cool - it's the craft for mods and droid parts and ship gear - and potentially useful down the road but in the meantime it's kind of less than thrilling craft. So I started another bounty hunter - after starting an awesomely grizzled looking older woman Republic Trooper and finding out I can't trade gear between Republic and Empire characters (which is kind of lame). This time I went for a male Rattataki and made the biggest guy I could. He looks like an alien Buster Bloodvessel. I slapped the hooliganyouth moniker on this goon and contrary to most male characters I play this guy is actually pretty nice and has been shifting over to Light Side pretty quick (unlike Scoville who is sinking into the Dark Side with rapidity). So Hooliganyouth, the big moosey, lumbers along and actually looks more like a Space Marine than a Bounty Hunter. I've noticed a changed in my combat style as well, with this alt I tend to get stuck in pretty quick (the same way I was playing the Republic Trooper) charging into the fray with two blasters, missles, and a flame thrower. I guess I play him as a Space Marine too. Wait a second, "For the Emperor!" hmmm...
I decided to go with armortech with hooliganyouth because it seems like the most practical skill for my class to have. I've heard a lot of chatter about biotech - which allows the crafting of medpacs and stims - and its ease of use/levelling but frankly I don't use stims or medpacs since my companion is my heal monkey and medpac recharge rate is fucking useless at 90 seconds. Plus I seem to come across a lot of armor drops that I can simply reverse engineer for parts/templates. Combined with scavenging and slicing I've got a set-up that works for me. I also have Scoville and Bessler set-up with armstech/investigation/underworld trading and cybertech/slicing/underworld trading respectively so shifting goods and gears back and forth is easy enough.
All in all been having fun, which I'm starting to think is the most important thing in life/recreation.
All in all been having fun, which I'm starting to think is the most important thing in life/recreation. swtor credits
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